Wiimms SZS Tools

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Wiimms SZS Tools
File:Wiimms-SZS-Tools.png
Author: Wiimm
Operating Systems: Linux (i386,x86_64),
Mac (ppc,i386,x86_64),
Windows (cygwin).
Software Type: SZS, BMG, KMP, StaticR.rel and Image Manager
Archive Formats: SZS, U8, RARC, BRRES, BREFF, BREFT.
File Formats: BMG, BTI, KCL, KMP, MDL0, TPL, TEX0, StaticR.rel, PNG.
Current Version: 0.32a, 2012-04-14
Website: szs.wiimm.de

Introduction

Wiimms SZS Tools is a set of different tools to manipulate SZS, U8, BRRES and BMG files. All tools are command line tools and run without any interaction. The tools are available for Linux, mac and Windows. The main goal is to run them in batch files and scripts to automate recurring jobs. At the moment there are two tools:

  • wszst : Wiimms SZS Tool (handles SZS, U8, BRRES, BREFF and BREFT archives)
  • wbmgt : Wiimms BMG Tool (handles raw and text BMG files).
  • wimgt : Wiimms Image Tool (convert image files of Mario Kart Wii).
  • wkclt : Wiimms KCL Tool (decode only KCL files into text/obj format).
  • wkmpt : Wiimms KMP Tool (handles raw and text KMP files, convert text files like a compiler).
  • wstrt : Wiimms StaticR Tool (handles StaticR.rel files of Mario Kart Wii).

One main goal is the fully automated track name replacement. The tools together can do this. Another goal is to extract all sub files recursivley and transforming they into user friendly file formats (like text of png files) and support recreation of the original source files.

This toolset will not replace the SZS Modifier or the CTools, because they are interactive tools with GUI support and can work directly with many sub file formats.

There is also an little How To.

History and Download

What's new

  • Support of BTI images, see change log for details.

Change Log

szs v0.32a r3593 - 2012-04-14

 - Bug fix for option --auto-add: Sometimes a segmentation fault appeared when
   auto adding a missing subdirectory for a missing file.

 - New command: wimgt COPY <source> <dest>
   Copy and convert source image to dest image. The default destination file
   format is selected by scanning the file extension of the destination.
   This is an alternative for the ENCODE and DECODE commands.

 - KMP parser: @DEF.ENUM and @GDEF.ENUM define enumerated values.

 - KMP parser: @DEF.SHIFT and @GDEF.SHIFT define shifted bit masks.


szs v0.31a r3579 - 2012-04-06

 - Bug fix if BRRES sub file is cutted into sections:
   Wrong size calculation of last section, if section type is unknown.

 - BTI support:
    - All tools and listing commands: Detect BTI files and print details.
    - wimgt: Can now convert TPL, TEX, BTI, BREFT and PNG into all directions.
    - wszst: Decode and encode BTI files on the fly.


szs v0.30a r3548 - 2012-03-10

 - There is a new BRRES subfile iterator. The old one is very strict and do
   wrong things with BRRES strings and names while extracting some custom
   tracks (Nintendo tracks work fine). The new one is more tolerant and runs
   better on custom tracks. Now you can extract and repack every track.
   Use option --OLD to activate the old iterator.

Links

wszst (Wiimms SZS Tool)

wszst is a command driven tool to manipulate SZS files.

Features

  • wszst supports compressed and uncompressed SZS files. Uncompressed files are good for analysis. Supported archive formats are U8, BRRES, BREFF and BREFT. The format of each source file is detected independent of the file name.
  • wszst LIST lists the content of a SZS, U8, BRRES, BREFF and BREFT archives and directories. It lists also extracted file systems to preview the creation process.
  • wszst DIFF compares 2 SZS files on file level. This comparing is independent of the compression and of file order.
  • wszst NORMALIZE read an U8 archive, compressed or not, and write it back in a normalized form.
    • The files are sorted in a Nintendo like order.
    • Unused data holes are removed.
    • If directory '.' is available it becomes the root directory for all others.
    • Compressed sources are compressed again with maximum compression (level 9).
    • The destination is only written if any data changed.
  • wszst COMPRESS and wszst DECOMPRESS convert SZS files from and to compressed format.
  • wszst EXTRACT extract the directories and files to the local file system to make access very easy. Recursive extraction and automatic decoding of some file formats is also possible.
  • wszst EXTRACT extract known archives reclusively and can decode BMG files and graphic images on the fly.
  • wszst CREATE creates SZS files from directory structures. All files are included, include and exlcude lists are supported. Recursive creation and automatic encoding of some file formats is also possible.
  • wszst CAT allow to access one or more sub files within SZS files. The output of all sources is concatenated and written to stdout.
  • Extrating a SZS file and creating again results in the same SZS file. Only the internal order of the files may be changed.
  • wszst DIFF compares 2 SZS files on file level. This comparing is independent of the compression and of file order.

wszst LIST

The command LIST list the sub files of SZS files.

wszst LIST

Example:

# wszst lll Award_G.szs

* Files of Award_G.szs

off/hex siz/hex size/dec  magic file or directory/
-------------------------------------------------------------------------------
      -       -        -  -     ./
      -       -        -  -     ./award/
      -       -        -  -     ./dpd_pointer/
      -       -        -  -     ./message/
    120    2580     9600  MESG  ./message/Common.bmg
   26a0   18300    99072  MESG  ./message/Menu.bmg
  1a9a0    1fc0     8128  MESG  ./message/Race.bmg
      -       -        -  -     ./message_window/
      -       -        -  -     ./pad_recognize/
      -       -        -  -     ./winning_run/

wszst DIFF

The command DIFF compares two sources (each SZS, U8, BRRES or directory) on file level and report mismatches for each sub file.

wszst DIFF

Example:

# wszst diff Award_G.szs MenuMulti_E.szs

* Only in source #1: ./award/
* Only in source #2: ./bg/
* Only in source #2: ./button/
* Only in source #2: ./control/
* Only in source #2: ./globe/
* File size differ:  ./message/Common.bmg [9984+256=10240]
* File size differ:  ./message/Menu.bmg [97920-7552=90368]
* Only in source #1: ./message/Race.bmg
* Only in source #2: ./model/
* Only in source #1: ./winning_run/
Content differ: Award_G.szs : MenuMulti_E.szs

wszst NORMALIZE

The command NORMALIZE read an U8 archive, compressed or not, and write it back in a normalized form:

  • The files are sorted in a Nintendo like order.
    • ('/' is less than) '.' is less than digits is less than letters is less than others.
    • The case of letters is ignored.
    • For same group of characters use ASCII order.
    • For each directory: Real files are inserted before sub directories.
  • Unused data holes are removed.
  • If directory '.' is available it becomes the root directory for all others.
  • Compressed sources are compressed again with maximum compression (level 9).
  • The destination is only written if any data changed.

Normalized files are for archives and to find files with the same content.

wszst NORMALIZE

wbmgt (Wiimms BMG Tool)

wbmgt is a command driven tool to manipulate BMG files.

Features

  • wbmgt supports raw and text BMG files. Raw BMG is the file format needed by Nintendos software. Text BMG is a user readable and editable format. wbmgt includes in every text export a little syntax documentation.
  • When reading a file, wbmgt detect the format of each source file independent of the file name. This make the usage of raw and text BMG files interchangeable.
  • wbmgt may read BMG files directly from SZS files. Just enter the path and assume that the SZS file is a directory. Example: path/to/my.szs/message/Common.bmg
  • wbmgt LIST lists the contained strings for a fast preview.
  • wbmgt DIFF compares the strings of 2 BMG files and reports the differences.
  • wbmgt PATCH patches each source by using a list of patch files. There are several patching modes: REPLACE, INSERT, OVERWRITE, DELETE, MASK, EQUAL and NONEQUAL. Like every source, raw and text BMG files are accepted as patch.
  • wbmgt DECODE converts each source file into text mode. Patching while decoding is possible.
  • wbmgt ENCODE converts each source file into raw mode. Patching while encoding is possible.
  • Decoding a raw BMG file and encoding again results in the same BMG file.

wimgt (Wiimms Image Tool)

wimgt is a command driven tool to manipulate graphic images of Mario Kart Wii.

Features

  • wimgt supports internal image formats (I4, I8, IA4, IA8, RGB565, RGB5A3, RGBA32, C4, C8, C14X2 and CMPR) and PNG files. wimgt and also wszst EXTRACT will search for images in BREFT subfiles, TPL and TEX0 files.
  • When reading a file, wimgt detect the image format of each source file independent of the file name.
  • wimgt may read images directly from SZS files. Just enter the path and assume that the SZS file is a directory.
  • wimgt LIST lists the images of a director and print out geometry data for each image.
  • wimgt DECODE converts each image into a PNG file.

wkmpt (Wiimms KMP Tool)

wkmpt is a command driven tool to convert KMP files into/from binary from/into text files.

Features

  • wkmpt supports raw and text KMP files. Raw KMP is the file format needed by Nintendos software. Text KMP is a user readable and editable format. Each text export contains a syntax documentation.
  • When reading a file, wkmpt detect the format of each source file independent of the file name. This make the usage of raw and text KMP files interchangeable.
  • wkmpt may read KMP files directly from SZS files. Just enter the path and assume that the SZS file is a directory.
    • Example, where path/to/my.szs is the SZS file: path/to/my.szs/course.kmp
  • wkmpt DECODE converts each source file into text mode. These text files can be edited with any text editor and it's complete power. Also script or other text tools may manipulated these text files.
  • wkmpt ENCODE converts each source file into raw mode. Indexing and grouping are done automatically. Some other automatic calculations can be enabled by switches within the text files.
  • To make reorganisation (inserting, deleting and reordering entries) easier, the KMP text scanner supports global variables for inter sections links (CAME+GOBJ to POTI, CKPT to JGPT).
  • Decoding a raw KMP file and encoding again results in the same KMP file. The only difference may be floating point numbers because of rounding of the least significant bits.

wstrt (Wiimms StaticR Tool)

wstrt is a command driven tool to manipulate StaticR files of Mario Kart Wii.

Features

  • wstrt can analyze and patch StaticR files of Mario Kart Wii (PAL and NTSC).
  • wstrt ANALYZE analyzes StaticR files and detects CTGP 4.4 patches and modifications of track and arena orders. A possible patch is virtually applied before printing.
  • wstrt PATCH modifies the track and arena order of StaticR files. So it is possible to move tracks with special features (like snow or fog) to other slots.
  • wstrt TRACKS and wstrt ARENAS print a list of tracks or arenas with slots and filenames (track and sound files). If a StaticR file is entered, the track/arena order of that StaticR is used. A possible patch is virtually applied before printing.
  • wstrt FILES prints a list of filenames of all tracks and arenas in machine readable format. If a StaticR file is entered, the track and arena order of that StaticR is used. A possible patch is virtually applied before printing.

Links