KMP Cloud
Author: | Vulcanus2 |
---|---|
Operating systems: | Windows |
Programming language: | C# |
Software type: | Editor |
File formats: | KMP |
Version: | v1.2.0.1 |
Date of latest version: | 2012-11-25 |
Download: | Google Drive |
Overview
KMP Cloud is a KMP editor created by Vulcanus2.
Tutorial
See KMP Cloud Tutorial for more information.
Adding Points
- Method 1: In the "Properties" tab at the bottom left is an Add-button, which will add new points. These new points will get placed at the origin (0,0,0) and can be clicked and dragged at will.
- Method 2: In the viewport, by pressing + , a point will be placed wherever designated. The draw settings-button in the lower right corner allows different modes of placing points in the viewport. It is recommended to use the "Follow-me" selection when adding points for routes. The distance between each point can also be changed in the draw settings window.
Editing Group Properties
While the properties for each point can be edited within KMP Cloud, it is possible to bring them into a program like Microsoft Excel. In the "Properties" tab, if the top left blank box is selected, the whole group will be highlighted. When the group is highlighted, the data can be copied with + and then pasted into the spreadsheet. This can also be done by selecting a single row or selecting multiple rows. In Excel, the properties can be edited more easily.
Upon finishing the work in Excel, the cells used must be selected and copied. They can be added by pasting them into the group, this might require deleting the original IDs as they will not get replaced when pasting in the updated points. Alternatively, the data can be added by right clicking on the expandable tabs in the left shelf, then going to "Paste" and selecting "Group (Add)". This will make a new group for the points. The original group can be deleted then.
Enemy route groups can be copied and pasted into the item route groups.
Rotating Points
Some points, such as the start position and objects, can be rotated. "Rotation Mode" can be enabled by using
+ or by selecting the "View" tab in the toolbar, and selecting "Edit Rotations". The rotation arrow in the viewport can be dragged around, but to get an exact angle, this can be edited in the "Properties".
Media
Version History
Version | Date of release | Information |
---|---|---|
v0.0.1.0 | 2012-02-01 | Private release |
v0.0.1.1 | 2012-02-04 | First release |
v0.9.0.1 | 2012-02-22 |
|
v1.0.0.0 | 2012-03-02 | Fourth release |
v1.1.0.2 | 2012-06-02 | |
v1.1.0.3 | 2012-06-03 | Fixed some bugs. |
v1.1.0.4 | 2012-06-03 | Fixed more bugs. |
v1.2.0.0 | 2012-11-16 |
|
v1.2.0.1 | 2012-11-25 |
|
Main Tutorials
Introduction –
Textures –
Scale –
Modeling ⇒ Using Blender –
BRRES: CTools
BRRES: BrawlBox –
BRRES: RiiStudio –
Minimap –
Solidity –
KCL: Wiimms Tools –
KMP Editing
Object Editing –
Cameras –
Cannons –
Post-effects –
Videos
Battle Arenas
Battle Arenas –
Enemy routes in battle arenas ⇒ Using Wiimm's Tools –
Coins
Misc. Tutorials
Getting Files –
BrawlBox Tricks –
Animations –
Shadows –
Mipmaps
Custom Effects –
Moving Terrain –
Music –
Ports –
Paint Remakes –
Tutorial Archive
Extended presence flags: Track Tutorial –
LE-CODE Track FAQ
Testing and Reviewing
Testing a Track –
Visual Review –
Track Transformation –
Fixing Errors
Software
3D Tools –
BrawlBox –
CTools Pack –
KMP3D –
KMP Cloud –
KMP Modifier
Lorenzi's KMP Editor –
MagicY –
Material Tool –
Post-Effect Editor –
Wiimms SZS Tools –
Wiimm's Tool Manager
Other
KMP Objects –
Custom Objects –
Model Database –
Tutorial Archive
Custom Tracks:
Daisy's Palace –
Bowser Jr.'s Fort –
Delfino Island –
Misty Ruins –
Sunset Ridge –
Sunset Circuit –
Koopa's Platform –
Wetland Woods
Software:
KMP Cloud –
WSZSTools - GUI