Lorenzi's KMP Editor
Author: | Hlorenzi |
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Platform: | Windows, or any platform supporting Node.js and Electron from source |
Programming language: | JavaScript |
Software type: | Editor |
File Formats: | |
Version: | v0.7.4 |
Date of latest version: | 2023-06-31 |
Download: | GitHub |
Overview
Lorenzi's KMP Editor is a KMP editor created by Hlorenzi that started in 2018. It is based on Node.js and Electron, and is available as a free GitHub project.
The editor will automatically load a course.kcl file from the same folder and will display it as 3D world with easy navigation. It can also load course_model.brres files or any other models using the Wavefront OBJ format.
Creating points, paths and forks is as easy as dragging points with the mouse – no need to set up indices or prev/next links –, and with automated height correction, this makes editing tracks a breeze.
Media
Version History
Version | Date of release | Information |
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v0.3 | 2018-05-22 | First release |
v0.3.1 | 2018-05-23 | Fixed unhandled section order, enabling saved KMP files to be opened with other tools. |
v0.4 | 2018-05-27 | Added a track information editor. |
v0.4.1 | 2018-06-28 | Fixed load bug with out-of-bounds path links. |
v0.4.2 | 2018-08-03 | Some quality-of-life improvements. Mainly, fixed KMP creation from scratch (with "New") so that it is now able to be loaded back, and be loaded by other tools. |
v0.5 | 2018-11-17 |
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v0.5.1 | 2019-03-25 |
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v0.5.2 | 2019-06-16 | Added a new Battle Mode to Enemy Path handling, enabling correct loading and saving of battle arenas. Look for the checkbox inside the Enemy Paths menu. |
v0.5.3 | 2022-04-11 | Fixed bug in which STGI data is reset accidentally. |
v0.6 | 2022-06-25 | Update by Epik95:
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v0.7 | 2022-07-24 | Update by Epik95: |
v0.7.1 | 2022-08-05 | Update by Epik95:
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v0.7.2 | 2022-08-07 | Update by Epik95:
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v0.7.3 | 2022-08-10 | Update by Epik95:
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v0.7.4 | 2023-06-31 | Update by Epik95:
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Main Tutorials
Introduction –
Textures –
Scale –
Modeling ⇒ Using Blender –
BRRES: CTools
BRRES: BrawlBox –
BRRES: RiiStudio –
Minimap –
Solidity –
KCL: Wiimms Tools –
KMP Editing
Object Editing –
Cameras –
Cannons –
Post-effects –
Videos
Battle Arenas
Battle Arenas –
Enemy routes in battle arenas ⇒ Using Wiimm's Tools –
Coins
Misc. Tutorials
Getting Files –
BrawlBox Tricks –
Animations –
Shadows –
Mipmaps
Custom Effects –
Moving Terrain –
Music –
Ports –
Paint Remakes –
Tutorial Archive
Extended presence flags: Track Tutorial –
LE-CODE Track FAQ
Testing and Reviewing
Testing a Track –
Visual Review –
Track Transformation –
Fixing Errors
Software
3D Tools –
BrawlBox –
CTools Pack –
KMP3D –
KMP Cloud –
KMP Modifier
Lorenzi's KMP Editor –
MagicY –
Material Tool –
Post-Effect Editor –
Wiimms SZS Tools –
Wiimm's Tool Manager
Other
KMP Objects –
Custom Objects –
Model Database –
Tutorial Archive