- LE-CODE & LPAR & LEX
- LE-CODE: General description
- LE-CODE: History
- LE-CODE: FAQ for track creators
- LE-CODE: Distribution Tutorial
- LE-CODE: Definition file for distributions
- LE-CODE: FAQ for distribution creators
- LE-CODE: Item Cheat
- LE-CODE: Controllers & Buttons
- LE-CODE: Slot usage
- LE-CODE: Exception Handler
- LPAR: File format for parameters
- LEX: File format and definitions
- Wiimm's Test Tracks
- Extended presence flags
- Related Categories
Cannon properties (KMP/CNPT)
There are 3 hard coded cannon types. They have different characteristics. A track can select the type by KMP/CNPT. Changing the characteristics will affect all other tracks with cannons. So the track designer has to live with the predefined characteristics.
A LEX file is the solution. If such file exists and has a cannon section defined, LE-CODE will use these local characteristics instead of the global characteristics. Standard code will still use the global characteristics. So it is save to add the LEX file.
It is also possible to define more than 3 different characteristics. The use of more than 3 types makes a track incompatible for distributions without LE-CODE. So it is not recommended.
- Test: Cannon: Test a very slow, a very fast and a very high cannon.
- SK64 Ninja Land: Very fast cannons for the long distance.
- Reference: Tracks with alternative cannon settings (ct.wiimm.de)
Creating a LEX file
Example for a minimal LEX text file with original cannon values (can be used as template):
#LEX [CANN] #--------------------------------------------------- # Deceleration End # Idx Speed Height Factor Deceleration #--------------------------------------------------- 0 500.000 0.000 6000.000 -1.000 1 500.000 5000.000 6000.000 -1.000 2 120.000 2000.000 1000.000 45.000
Use the following command to create a course.lex with a cannon section:
wlect create cann >course.lex
All tracks use objects and settings loaded from Common.szs. A modification has impact to all tracks. So modifications are generally forbidden.
Place private versions of Common files into the sub-directory ./Common/ of the track's SZS.
Supported since LE-CODE build 13
Supported since LE-CODE build 15
Reference: Tracks with common files
Setting #1 of N = S1/12s). The minimal value for S1 is 1. So it is impossible to get slower Epropeller's.defines the number of rotations in 12 seconds (
With LE-CODE it is possible to change the speed to any fraction of N = (S1/S8)/12s = S1/(S8*12s) if S8≥1.
Extended presence flags
- Because of different object timings offline and online, 2 track files with 2 different objects settings must be relased. Is it possible to put all into 1 SZS file?
- I want an object, that is only activated in Balloon Battle, but not in Coin Runners. Is it possible?
- I want that a tracks looks different on every start. Is it possible?
Example Track: Test: Display XPF
Reference: Tracks with extended presence flags
Finish line (Second KTPT)
Usually, the start position of a track is placed very near to the finish line (CKPT lap counter). But some tracks use special start positions (starting boxes) far away from the finish line and sometimes with different direction. In this case, the finish line of the minimap is drawn at the wrong place.
LE-CODE provides a solution for this issue. If a second KTPT at index #1 with player_id -1 is defined, it is used as alternative draw position for the finish line. The point at offset #0 is still used for start position. Executors other than LE-CODE simply ignore the second KTPT. So there is no need to release 2 versions (one with and one without second KTPT) of a track.
If you set up a second KTPT, search the relevant lap counter (section CKPT) and place the KTPT at the check point line. The direction (Y-rotation) of the KTPT is important.
Reference: Tracks with second KTPT
Solution using Wiimms SZS Tools
As of v2.03 of Wiimms SZS Tools, command »wkmpt KTPT« analyses the track and prints a recommendation for the second KTPT in 2 formats: as a complete KTPT record, and as option --ktpt2:
Recommendation based on nearest ENPT #32: Recommended KTPT record: 1 -82892.672 152.510 50314.219 0 33.52 0 -1 0 Recommended patch option: --ktpt2=-82893,50314
The option can be used to insert or replace the second KTPT:
wszst patch --ktpt2=-82893,50314 FILE.szs
Rotation and Y-position (height) are determined automatically. The position is adjusted.
As of v2.05a of Wiimms SZS Tools, both steps of above can be combined into a single command:
wszst patch --ktpt2=auto FILE.szs
Hide the position tracker
The position tracker spins in an area of the track and displays incorrect values. This could be due to unusual check points.
As of LE-CODE build 15, the position tracker can be hidden dependent on offline/online, the current lap index and the current check point of the player. Therefor you have to create a LEX file with section HIPT.
Example Track: Test: Hide Pos Tracker
Reference: Tracks with hidden position tracker
Item positions if playing online
If playing online, items are disintegrated immediately in some parts of the track. The reason is that the online protocol only supports start positions for items in the range of ±131071. See »Item Position Bug« for more details.
.... > All sections + WARNING: At least 1 Y coordinate of ENPT/ITPT is outside online limit of 1..131071. Used range: 0..177150 + WARNING: At least 1 Z coordinate of ENPT/ITPT is outside online limit of ±131071. Used range: -181905..206893 * SUGGESTION: Shift the whole track by --shift 0,100,-12494 and setup LEX/SET1 with @ITEM-POS-FACTOR=v(1.00,1.54,1.67) * SUGGESTION: ... or setup LEX/SET1 only with @ITEM-POS-FACTOR=v(1.00,1.54,1.77) ....
Mushroom Car (penguin_m)
You want to integrate a Mushroom Car for tracks like GCN Mushroom City.
Add 1 or more objects of type KMP/GOBJ and set setting #8 to value 1 (= Mushroom Car support enabled). Don't forget to set up a route and a start point. Usually the route of the other cars are used. Setting #3 can be used to define the item the mushroom car should drop (same as ).to
The track needs the following new and modified files:
Reference: Tracks with Mushroom Cars
Woodbox: Respawn height
Object DS Airship Fortress is an example for this.respawns after 5 seconds, drops from 5000 units above the origin and drops onto the first face it touch. This is problematic, if an upper floor exists less than 5000 units above. In this case, the woodbox will respawn in the wrong floor.
Use setting #8. Set it to a value >0 to define an alternative drop height.
Reference: Tracks with alternative woodbox height