Difference between revisions of "3DS Neo Bowser City (Atlas)"

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== Custom Track Distributions ==
 
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
 +
* [[3DS Pack]] (v2.1)
 
* [[Boshi Kart GP]] (v1.5.b2+)
 
* [[Boshi Kart GP]] (v1.5.b2+)
 
* {{Distrib-ref|Cosmic Kart|1830|cosmic-kart}}
 
* {{Distrib-ref|Cosmic Kart|1830|cosmic-kart}}
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* {{Distrib-ref|Cuberluigi CT Pack|1830|152,171}}
 
* {{Distrib-ref|Cuberluigi CT Pack|1830|152,171}}
 
* {{Distrib-ref|HD's Retro Pack|1830|162}}
 
* {{Distrib-ref|HD's Retro Pack|1830|162}}
* [[Hide and Seek 3DS Pack]] (v2.1)
 
 
* [[Insane Kart Wii]] (v2.1.mkd2)
 
* [[Insane Kart Wii]] (v2.1.mkd2)
 
* [[Luigi Kart Wii]] (v2.1)
 
* [[Luigi Kart Wii]] (v2.1)

Revision as of 09:08, 28 February 2022

This article is about Atlas's port. For other versions, see 3DS Neo Bowser City.
3DS Neo Bowser City
Creator: Atlas
Designer: Nintendo
Version: v2.1
Date of latest version: 2017-04-11
Editors used: 3ds Max, BrawlBox, CTools, Every File Explorer, HxD, KCL Flag Calculator, KMP Cloud, KMP Modifier, Paint.NET, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download:

Overview

This is a port created by Atlas. It features textures from Mario Kart 7 and Mario Kart 8, futuristic objects and lots of animations.

Credits

  • George99, for contributing prior to v1.839.
  • Yoshidude4, for helping with texture glitches.
  • Wexos, for helping with BREFF animation entries to make the rain work and his KCL Flag Calculator tool.
  • Iyenal, for providing some Mario Kart 8 texture renders.

Media

v2.1 VS Race
v2.1.mkd2 Grand Prix (Dolphin) (7:25)
v1.6 VS Race

Version History

Version Date of release Information
v0.4-beta 2014-11-03 First release
v0.4-beta+ 2015-12-10 Update by Sucht93a:
  • Added enemy routes.
  • Improved item routes.
  • Remade checkpoints and respawn points.
  • Remade item box sets.
  • Removed unused files.
v1.5-b2 2015-12-17 Added animations.
v1.5-b2+ 2016-02-24 Update by Wiimm:
  • Lowered walls.
v1.6 2016-03-29 Update by maczkopeti:
  • Downscaled to 125%.
  • Fixed Bean corners.
  • Added sticky road for the tunnel.
  • Changed last ramp collision variant.
  • Added an invisible wall under the fall boundary after the last ramp.
  • Adjusted start position and lap counter.
  • Fixed overlapping checkpoints at the end.
  • Removed skyship.
  • Fixed texture wraps.
  • Added mipmaps.
  • Fixed a shader.
  • Remade minimap.
v1.7 2016-04-01
  • Remade model.
  • Fixed shaders and materials.
  • Added flying cars and background 2D buildings.
  • Remade wall animation with a new SRT0 and a self-made shader setting.
  • Slightly fixed TV screen animations and made it look like in Mario Kart 7.
  • Added green lighting to the laser wall.
v1.839 2016-04-24
v1.MK8.43 2016-04-24
  • Added Mario Kart 8 textures and two texture maps.
  • Added new PAT0 animations.
v2.0.MK8 2016-05-29
  • Fixed road and TV shaders.
  • Added more PAT0 animation.
  • Corrected mipmaps.
  • Remapped some track parts with new textures.
  • Created a custom intro camera set.
  • Corrected AREA and routes.
  • Added rain effect (EnvFire).
  • Added water puddles (oilSFC).
  • Improved post-effect lighting.
  • Added Easter egg effects.
v2.1 2017-04-11
  • Renewed textures and mipmaps.
  • Small rain effect correction.
  • Created custom replay cameras.
  • Minor KMP fixes.
  • Edited some KCL triggers.
  • Improved rain ripples.
  • Corrected laser wall with a better texture.
  • Added CLR0 animation to the laser wall.
v2.1.mkd1 2020-09-05 Update by FJRoyet:
  • Removed various cameras.
  • Fixed outro camera.
  • Changed Blooper ink effect.
v2.1.mkd2 2021-06-04 Update by FJRoyet:
  • Fixed outro camera.
  • Changed Blooper ink effect.

Custom Track Distributions

This track is part of the following Custom Track Distributions: