Vintage Kart Wii
|112 custom tracks,
32 original tracks
|NTSC-U, PAL, NTSC-J
|Date of Latest Version:
|Vintage Kart Wii
Vintage Kart Wii is Optllizer's second custom track distribution. It has over 112 custom tracks, along with the original 32 tracks, in 36 cups. This is a distribution that was created by the author for his friends to play some retro tracks, but he decided to release it to the public. It is filled with nostalgia, consisting of most tracks from past and present Mario Kart games. Most of CTGP Revolution's features are present.
- PhillyG, for general help.
- Shyga, for helping with TPL files.
- ChisSilver64, for helping with testing.
- BritishLlama, for making the strap screen.
- Anthony ten Hoope, for reporting and helping with fixing many game-breaking bugs.
- varemi, for NTSC-J testing.
- JoshuaMK. for supplying a working 200cc code.
The tracklist can be found here.
|Custom Track Worldwide
|Play online in rooms with custom tracks. The latest version of the patch required for online play.
|Wiimm and Leseratte
|Support to play on a custom server has been added as a replacement to Nintendo WFC.
|Wi-Fi Time Limit Expansion
|This distribution makes a modification to the race time limit on WFC. It has been expanded from 5 minutes to 5:40, allowing longer tracks to be entered and played through to completion. The Nintendo servers have a hard limit of 5:56 before they disconnect everyone, so it is impractical to increase the time beyond 5:40, as the time advances even when looking at leaderboards. If 5:40 is reached, the pack forces you past the leaderboards quickly to avoid disconnection.
|Custom Menu System
|This distribution makes use of custom menus to load custom course slots. The cup selection menu is modified with two buttons featuring arrows to the left and right of the main cups. When selected, these buttons cause the current on-screen cup buttons to be replaced with other cups, including custom cups, creating a scrolling menu system. All custom tracks are stored inside custom cups.
|There is a speedometer in the lower right-hand corner of the screen. This only works in single-player modes.
|Change Characters Between Races
|When in online play, the player's character, vehicle and drift mode choice may be changed between races by pressing + on the Wii Remote (or Start on the GCN Controller) when on the VR screen. This simply takes the player back to the character select menu, and then returns them to the vote when they have reselected. If the time limit expires, the currently selected options are taken.
|The countdown timer on the Wi-Fi voting screen is always shown now, rather than just when you're about to run out of time. This can give you a better idea of how long you have to make a decision when voting. The time allocated is 30 seconds.
|There is a speedometer in the lower right hand corner of the screen. This only works in Grand Prix,TT, 1P VS and 1P Online Races.
|Max Lap Count Modifier
|Geeh and MrEvil
|A track can have between 1 and 8 laps.
|Draggable Blue Shells
|Blue Shells can now be held behind you like Red and Green Shells. They will explode on contact, but not hurt the player. They can be used to protect against other items being shot from behind, but if wheelie-bumped while holding a blue shell behind you it will fall away and disappear. Only one Blue Shell can exist at once, so even when it is held out behind you it will be impossible for anyone else to get one from an item box.
|Force Speed Class
|XeR and Optllizer
|You now can force any speed class in any room. You must be the host in the room for this to work.
|Remove Thunder Clouds.
|This will remove all Thunder Clouds from the game.
|200cc Speed Class
|MrBean35000vr, JoshuaMK, and Leseratte
|This will add a new speed class called 200cc, which makes all tracks run at 1.5× speed. It doesn't work in Worldwides, but it works in private rooms and Time Trials.
|Date of release
|Changed SNES Ghost Valley 3 version to Omonimo747's version.
|Fixed PAL strap screen blackscreen.
|Fixed NTSC-J bug that caused green screens.
|Fixed a bug where normal gameplay would run in 200cc for PAL.