Mario Kart Wii: Battle Royale
|Zeraora, Dracheron, Overlandink37, AtlasTheLucario
|Riivolution, ISO Patcher
|297 custom tracks,
32 original tracks
|Date of latest version:
Mario Kart Wii: Battle Royale (also known as MKWBR) is a custom track distribution created by Zeraora, Dracheron, Overlandink37, and AtlasTheLucario. The distribution is based on the video game genre of battle royale. It features 297 custom tracks alongside the original 32 tracks, with simultaneous online play.
The track list can be found here.
|Tracks have a speed modifier applied (e.g. 2.0× speed) which causes all parts of the game's physics to move at the increased speed (including vehicles, items and boosts).
|Change VR Limit
|Changes the max amount of VR to 5000.
|Remove Worldwide Option
|This code will completely remove the Worldwide option at the Wi-Fi main menu.
|This code will prevent you from disconnecting if idling or going backwards.
|Changes the gravity when falling if vehicle is facing down. The falling speed is very fast, faster than CTGP Revolution's 200cc.
|Deploy Green Shell Speed Modifier
|Changes Green Shell speed to 120km/h, making it faster.
|End Race when Hit
|When the player is hit by an item, your race will end.
|VS Vehicles in Battle
|This allows for any kart or bike choice in Battle Mode.
|This code allow for tracking and activating codes when a certain engine class is chosen.
|Bullet Bill Speed Modifier
|This code speeds the Bullet Bill up when on 200cc.
|Drift at Lower Speeds
|This code allows the user to drift at lower speeds.
|License Creation VR+BR Modifier
|This sets VR/BR upon license creation to 2500.
|This code is specifically used when the player is hit, so all eliminated players are not visible to other players.
|Force Live View
|This code is specifically used when the player is hit, so the user could possibly have a better view of the other players.
|Timer Speed Modifier
|This code is specifically used when the player is hit, so the user's race could end.
|This code is used to have different codes activate when the user is in offline mode.
|This code is used to have different codes activate when the user is in online mode.
|This code is used to write a value of 1 to the Exception Vector (there will be checks in other codes to see if that value is 1).
|Don't Hide Position After Race
|Prevents the game from hiding the position tracker after the race ends. Useful to instantly know your actual finishing position (which might differ due to lag).
|Unlock Everything without Save
|This code gives you the effects of having everything unlocked even though you have not fulfilled the requirements to unlock all. You can still unlock karts/bikes.
|Mega Mushroom Increased FOV
|This code increases the field of view when a Mega Mushroom is used, making it possible to see where you are driving.
|Disable Title Demo Movie
|This will disable the two demo movies that appear when leaving the title screen idle after a short period of time.
|Engine Class Modifier
|This code allows you to adjust the speed of every engine class.
|Show Battle Map Icons
|This code makes the game show minimap icons for Wigglers and rolling Chain Chomps in any game mode.
|Automatically Patch BRSAR
|This code will automatically patch the size of the entry of any BRSTM file to its maximum size on the fly. Basically does the same thing as Patch that BRSAR!, but without any file patches. This is also compatible with custom/My Stuff BRSAR files.
|Disable Multi Channel BRSTMs
|This code disables channel switching for track music, removing the requirement of multi-channel BRSTMs in the slots that previously needed it.
|This code makes it so other players will see you blow up only if you were actually hit by an explosion. This also fixes Blue Shell dodges and players spinning out rather than exploding like they should.
|Controllable Bullet Bills
|This code allows the user to fully control a Bullet Bill's pathing.
|No Bullet Bill Icon
|Once you use a Bullet Bill, its icon goes away, allowing you to pick up an item while in a Bullet Bill.
|The following code prevents the game from crashing if a track does not have valid MSPT entries. Useful to play VS tracks in Battle Mode.
|Date of release
|Fixed an issue for PAL users where the Battle Royale mode could not be played properly.
|Added Infection game mode.
|Modified vehicle stats.
If a player gets hit by an item, every player that does not get hit will be moved down one position. When the race is over, the positions will fix themselves and update accordingly. While this is considered a bug, a poll was taken to see if this should stay. After this poll, the developers called this bug "Rampage".