Wiimms SZS Tools
Introduction
Wiimms SZS Tools should be a set of different tools to manipulate SZS files. All tools are command line tools and run without any interaction. The main goal is to run them in batch files and scripts to automate recurring jobs. There are two tools:
- wszst : Wiimms SZS Tool
- wbmgt : Wiimms BMG Tool
Both tools together can be used to change the track names of all message files of all languages without interaction.
This toolset will not replace the SZS Modifier or SZS Explorer, because they are interactive tools with GUI support and can work directly with many sub file formats.
History and Download
Last changes:
szs v0.04a r2457 - 2011-04-09 - SZS compression improved: It uses now overlaps and save about 2% size. With more complicated algorithm (that needs much more time) better compression is possible -- but it's not worth it. - wszst LIST --long: View the magic (first 4 bytes) of each file too. - wszst can list, diff, (de-)compress and extract SZS.BRRES files. - wbgmt: Bug fix: Wrong string end detection for the last message if scanning Nintendos 0x1a (CTRL-Z, ASCII 'SUB') escape sequences. - BGM/TEXT format: Allow \z{head,value} for Nintendos 0x1a escape sequence. - Bug fix for wszst+wbmgt DIFF: Some files only in source #2 were not listed. - New command: wszst NORMALIZE: resort and recompress an U8 archive. - New option: wszst --norm: Force normalization while copying/converting. - Many layout things.
wszst (Wiimms SZS Tool)
wszst is a command driven tool to manipulate SZS files.
Features
- wszst supports compressed and uncompressed SZS files. Uncompressed files are good for analysis. The format of each source file is detected independent of the file name.
- wszst LIST lists the content of a SZS files and directories. It lists also extracted file systems to preview the creation process.
- wszst DIFF compares 2 SZS files on file level. This comparing is independent of the compression and of file order.
- wszst COMPRESS and wszst DECOMPRESS convert SZS files from and to compressed format.
- wszst CREATE creates SZS files from directory structures. All files, but not files starting with a point, are included.
- wszst EXTRACT extract the directories and files to the local file system to make access very easy.
- Extrating a SZS file and creating again results in the same SZS file. Only the order of the files may be changed.
- wszst CAT allow to access one or more sub files within SZS files. The output of all sources is concatenated and written to stdout.
wszst HELP
The HELP command print the built in help. Type wszst HELP for a general help. Add a command to print command specific help:
wszst LIST
The command LIST list the sub files of SZS Files.
Example:
# wszst lll pool/ref/szs/Award_G.szs * Files of pool/ref/szs/Award_G.szs off/hex siz/hex size/dec file or directory/ ------------------------------------------------------------------------------- - - - ./ - - - ./award/ - - - ./dpd_pointer/ - - - ./message/ 120 2580 9600 ./message/Common.bmg 26a0 18300 99072 ./message/Menu.bmg 1a9a0 1fc0 8128 ./message/Race.bmg - - - ./message_window/ - - - ./pad_recognize/ - - - ./winning_run/
wszst DIFF
The command DIFF compares two sources (each SZS, U8 or directory) on file level and report mismatches for each sub file.
Example:
# wszst diff pool/ref/szs/Award_G.szs pool/ref/szs/MenuMulti_G.szs * Only in source #1: ./award/ * Only in source #2: ./bg/ * Only in source #2: ./button/ * Only in source #2: ./control/ * Only in source #2: ./globe/ * Only in source #1: ./message/Race.bmg * Only in source #2: ./model/ Content differ: pool/ref/szs/Award_G.szs : pool/ref/szs/MenuMulti_G.szs
wszst DECOMPRESS
The command DECOMPRESS decompresses a SZS File and stores the decompressed data into file.
wszst COMPRESS
The command COMPRESS compresses a binary file and creates SZS File.
wszst EXTRACT
The command EXTRACT extracts the sub file of source files and copy the files into a directory structure.
wszst CREATE
The command CREATE creates a SZS file by adding all files of the directory structure.
wbmgt (Wiimms BMG Tool)
wbmgt is a command driven tool to manipulate BMG files.
Features
- wbmgt supports raw and text BMG files. Raw BMG is the file format needed by Nintendos software. Text BMG is a user readable and editable format. In each text export an little syntax documentation is included.
- When reading a file, wbmgt detect the format of each source file independent of the file name. This make the usage of raw and text BMG files interchangable.
- wbmgt may read BMG files directly from SZS files. Just enter the path and assume that the SZS file is a directory.
- wbmgt LIST lists the contained strings for a fast preview.
- wbmgt DIFF compares the strings of 2 BMG files and reports the differences.
- wbmgt PATCH patches each source by using a list of patch files. There are several patching modes: REPLACE, INSERT, OVERWRITE, DELETE, MASK, EQUAL and NONEQUAL. Like every source, raw and text BMG files are accepted as patch.
- wbmgt DECODE converts each source file into text mode. Patching while decoding is possible.
- wbmgt ENCODE converts each source file into raw mode. Patching while encoding is possible.
- Decoding a raw BMG file and encoding again results in the same BMG file.
Tests
I have made several tests with the following files:
- All files of Scene/UI/.
- All files of Race/Course/, some of the tracks have been replaced by custom tracks before.
The tests:
- Decompress and compress and decompress again SZS files and compare the results.
- Extract all files, create SZS and extract again. The both extracted file system are equal.
- Extract some of the files with SZS Explorer and compare them to my extracted files.
- Extract all files and create a new SZS files. Then create a new ISO image with the new SZS files and play it.
- Read BMG file, convert to internal representation and write a new BMG. Then compare the new BMG with the original one.
- Convert all BMG files into the text format and back again. Then compare the new BMG with the original one.
All tests are run without errors.
Links
- Wiimms SZS Tools
- Discussion at MarioKartWii.com
- Discussion at GBAtemp.net
- Discussion at Wii-Homebrew.com (german forum)
Main Tutorials
Introduction –
Textures –
Scale –
Modeling ⇒ Using Blender –
BRRES: CTools
BRRES: BrawlBox –
BRRES: RiiStudio –
Minimap –
Solidity –
KCL: Wiimms Tools –
KMP Editing
Object Editing –
Cameras –
Cannons –
Post-effects –
Videos
Battle Arenas
Battle Arenas –
Enemy routes in battle arenas ⇒ Using Wiimm's Tools –
Coins
Misc. Tutorials
Getting Files –
BrawlBox Tricks –
Animations –
Shadows –
Mipmaps
Custom Effects –
Moving Terrain –
Music –
Ports –
Paint Remakes –
Tutorial Archive
Extended presence flags: Track Tutorial –
LE-CODE Track FAQ
Testing and Reviewing
Testing a Track –
Visual Review –
Track Transformation –
Fixing Errors
Software
3D Tools –
BrawlBox –
CTools Pack –
KMP3D –
KMP Cloud –
KMP Modifier
Lorenzi's KMP Editor –
MagicY –
Material Tool –
Post-Effect Editor –
Wiimms SZS Tools –
Wiimm's Tool Manager
Other
KMP Objects –
Custom Objects –
Model Database –
Tutorial Archive
Custom Track Distributions:
Years 2010 – 2021
Wiimms Mario Kart Fun 2022-05 —
Wiimms Mario Kart Fun 2022-11 —
Wiimms Mario Kart Textures 2022-12
Download and Install
Custom Tracks:
Alpine Mountain —
N64 Frappe Snowland —
N64 Kalimari Desert —
N64 Koopa Troopa Beach —
N64 Wario Stadium
Custom Track Updates
Custom Arena:
Bash 'n' Dash 'n' Battle
Software:
Wiimms SZS Tools —
Wiimms ISO Tools —
Wiimms ISO Patcher —
WBZ Converter —
mkw-ana —
LE-CODE
Cheat Codes:
License Unlock —
Clear Profile ID —
Item Cheat
Websites:
szs.wiimm.de —
wit.wiimm.de —
ct.wiimm.de —
wiimm.de —
wiimmfi.de