Difference between revisions of "Harry Potter Effect"
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− | [[ | + | {{Bugs}} |
+ | {{about|This page is a part of the [[Custom Track Tutorial]].}} | ||
− | The | + | == Overview == |
+ | The '''Harry Potter Effect''' is a texturing glitch that appears in many [[custom tracks]] created with the [[CTools Pack|BRRES Editor]]. It was named after Harry Potter's invisibility cloak; it was not invisible, but it covered what was behind it. | ||
− | This | + | This glitch occurs if transparent polygons in the [[BRRES]] file appear before normal ones. The previous polygon will always appear on top of the latter one, even if it is transparent. |
− | + | == Media == | |
+ | {{youtube-box|bug|doSSAli8hl4|[[N64 Kalimari Desert (Captain Kwark & Wiimm)]]}} | ||
+ | [[File:GCN Sherbet Land (Tock) Harry Potter Effect.png|270px|thumb|none|A preview of the effect on [[GCN Sherbet Land (Tock)]]]] | ||
− | This | + | == Solutions == |
+ | This problem can be fixed by using [[BrawlBox]]. Check [[Creating a BRRES with BrawlBox#Materials for Textures With Transparency/Opacity|this section]] for more information. | ||
+ | |||
+ | Make sure that, in the texture reference under each material, ''Scale'' is set to to (1,1) and ''Translation'' to (0,0). This will avoid your texture from becoming a solid color in game. Repeat the step with each material. | ||
+ | |||
+ | == Anti-Harry Potter Effect == | ||
+ | If this or some other glitch occurs after fixing your BRRES file in BrawlBox, you probably unintentionally changed another setting. | ||
+ | |||
+ | In this screenshot, the "DepthFunction" setting of the red wall was mistakenly set to "Greater" instead of "Less or Equal" like normal. | ||
+ | [[File:Sunset Ridge (Vulcanus2 & BigOto2) RC2 Anti-Harry Potter Effect.png|270px|thumb|none|A preview of the anti-effect on [[Sunset Ridge (Vulcanus2 & BigOto2)]]]] | ||
+ | |||
+ | {{Custom Track Tutorial}} | ||
+ | [[Category:Bug]] | ||
+ | [[Category:Custom Track Tutorial]] | ||
+ | [[Category:Tutorials]] |
Revision as of 11:54, 20 October 2021
- Bugs in alphabetic order
- Harry Potter Effect
- Item Position Bug
- KCL Glitches
- Moiré pattern
- Off-Road Glitch
- Position Jump Bug
- Slow Motion Bug
- Start Line Bug
- Ultra Shortcut
- Underground Camera Bug
- Wiggler Glitch
- Z-fighting
- Advanced information
Overview
The Harry Potter Effect is a texturing glitch that appears in many custom tracks created with the BRRES Editor. It was named after Harry Potter's invisibility cloak; it was not invisible, but it covered what was behind it.
This glitch occurs if transparent polygons in the BRRES file appear before normal ones. The previous polygon will always appear on top of the latter one, even if it is transparent.
Media
Solutions
This problem can be fixed by using BrawlBox. Check this section for more information.
Make sure that, in the texture reference under each material, Scale is set to to (1,1) and Translation to (0,0). This will avoid your texture from becoming a solid color in game. Repeat the step with each material.
Anti-Harry Potter Effect
If this or some other glitch occurs after fixing your BRRES file in BrawlBox, you probably unintentionally changed another setting.
In this screenshot, the "DepthFunction" setting of the red wall was mistakenly set to "Greater" instead of "Less or Equal" like normal.
Main Tutorials
Introduction –
Textures –
Scale –
Modeling ⇒ Using Blender –
BRRES: CTools
BRRES: BrawlBox –
BRRES: RiiStudio –
Minimap –
Solidity –
KCL: Wiimms Tools –
KMP Editing
Object Editing –
Cameras –
Cannons –
Post-effects –
Videos
Battle Arenas
Battle Arenas –
Enemy routes in battle arenas ⇒ Using Wiimm's Tools –
Coins
Misc. Tutorials
Getting Files –
BrawlBox Tricks –
Animations –
Shadows –
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Custom Effects –
Moving Terrain –
Music –
Ports –
Paint Remakes –
Tutorial Archive
Extended presence flags: Track Tutorial –
LE-CODE Track FAQ
Testing and Reviewing
Testing a Track –
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Software
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KMP3D –
KMP Cloud –
KMP Modifier
Lorenzi's KMP Editor –
MagicY –
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Wiimm's Tool Manager
Other
KMP Objects –
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Model Database –
Tutorial Archive