Difference between revisions of "3DS Neo Bowser City (Atlas)"

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(Reuploading my tracks to make sure they aren't taken down in the future)
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{{about|This article is about [[Atlas]]'s port of the retro track '''3DS Neo Bowser City'''. For other ports of the same name by different authors, see »[[3DS Neo Bowser City]]«.}}
+
{{about|[[Atlas]]'s port||3DS Neo Bowser City}}
<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
|name= 3DS Neo Bowser City
+
|name= {{Extract-Title|{{PAGENAME}}}}
 
|creator= [[Atlas]]
 
|creator= [[Atlas]]
 
|designer= [[Nintendo]]
 
|designer= [[Nintendo]]
|type= Ported, City
 
 
|version= v2.1
 
|version= v2.1
 
|date of release= 2017-04-11
 
|date of release= 2017-04-11
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], [http://florian.nouwt.com/wiki/index.php/Every_File_Explorer Every File Explorer], HxD, [[KMP Cloud]], KCL Flag Calculator, [[KMP Modifier]], Paint.NET, [[SZS Modifier]], [[Wiimms SZS Tools]]
+
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], [https://github.com/Gericom/EveryFileExplorer Every File Explorer], [https://mh-nexus.de/en/hxd HxD], KCL Flag Calculator, [[KMP Cloud]], [[KMP Modifier]], [https://getpaint.net Paint.NET], [[SZS Modifier]], [[Wiimms SZS Tools]]
|difficulty= 6/10
+
|wbz-id= 1830
|download 1= [http://avsys.xyz/3DS_Neo_Bowser_City_v2.1_by_Atlas.zip AVSYS]
+
|download 1= https://drive.google.com/file/d/1e30UyjY2LBvd6mvccqCPz_KTHn8MRAdq
 +
|download 2= https://icedrive.net/0/9byCgx894K (Mario Kart Wii Deluxe version)
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
The newer updates for this track were fully made by [[Atlas]], while the older versions were ported by [[George99]]. This port features [[Mario Kart 7]] and [[Mario Kart 8]] textures, futuristic objects and lots of animations.
+
This is a port created by [[Atlas]]. It features textures from [[Mario Kart 7]] and [[Mario Kart 8]], futuristic objects and lots of animations.
  
 
=== Credits ===
 
=== Credits ===
* [[Yoshidude4]] for helping with texture glitches.
+
* [[George99]], for contributing prior to v1.839.
* [[Wexos]] for helping with [[BREFF]] animation entries to make the rain working and for his KCL Flag Calculator tool.
+
* [[Yoshidude4]], for helping with texture glitches.
* Iyenal for giving the Mario Kart 8 textures idea.
+
* [[Wexos]], for helping with [[BREFF]] animation entries to make the rain work and his KCL Flag Calculator tool.
 +
* Iyenal, for providing some Mario Kart 8 texture renders.
  
 
== Media ==
 
== Media ==
{{youtube-box||VqUgcSK5YFk|v2.1 VS Race}}
+
{{youtube-box||VqUgcSK5YFk|v2.1 VS Race|3}}
{{youtube-box||i19crFTA8NY|v2.MK8 VS Race (Dolphin)}}
+
{{youtube-box||dfaSRdKmK4Y|v2.1.mkd2 Grand Prix (Dolphin)|445|640}}
 
{{youtube-box||PITma2aQxY0|v1.6 VS Race}}
 
{{youtube-box||PITma2aQxY0|v1.6 VS Race}}
  
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! align=left| Version
+
| [https://icedrive.net/0/d8LUL2uFm4 v0.4-beta]
! align=left| Date of release
+
| 2014-11-03
! align=left| Information
+
| First release
|-
 
| v0.1-beta
 
| 2014-??-??
 
| First test
 
* Did not set up [[KMP]] and vrcorn.
 
|-
 
| v0.2-beta
 
| 2014-11-01
 
| Second successful test
 
* Added KMP checkpoints.
 
* Added test respawns.
 
* Added vrcorn.
 
 
|-
 
|-
| v0.3-beta
+
| [https://icedrive.net/0/4dw8yvam8u v0.4-beta+]
| 2014-11-02
+
| 2015-12-10
|
+
| Update by [[Sucht93a]]:
* Fixed the rest of the KMP.
+
* Added enemy routes.
* Added a texture animation.
+
* Improved item routes.
* Fixed some culling settings.
+
* Remade checkpoints and respawn points.
 +
* Remade {{obj-ref|0x65|item box}} sets.
 +
* Removed unused files.
 
|-
 
|-
| v0.4-beta
+
| [https://drive.google.com/file/d/1D0T382ge_PGbgq1iqCklJliptnstlx9F v1.5-b2]
| 2014-11-03
 
|
 
* New texture animation and texture patterns
 
* Fixed more culling settings and materials.
 
|-
 
| v1.5-2b
 
 
| 2015-12-17
 
| 2015-12-17
 
| Added animations.
 
| Added animations.
 
|-
 
|-
| v1.6
+
| [https://icedrive.net/0/69hmFUvsz8 v1.5-b2+]
 +
| 2016-02-24
 +
| Update by [[Wiimm]]:
 +
* Lowered walls.
 +
|-
 +
| [https://icedrive.net/0/84AQUEpZBC v1.6]
 
| 2016-03-29
 
| 2016-03-29
| Update by [[User:Maczkopeti|maczkopeti]]:
+
| Update by [[maczkopeti]]:
* Scaled down by roughly 11% (14 → 12.5).
+
* Downscaled to 125%.
 
* Fixed Bean corners.
 
* Fixed Bean corners.
* Stickied tunnel road.
+
* Added sticky road for the tunnel.
* Changed last ramp KCL variant.
+
* Changed last ramp collision variant.
* Added invisible wall under the fall boundary after the last ramp.
+
* Added an invisible wall under the fall boundary after the last ramp.
 
* Adjusted start position and lap counter.
 
* Adjusted start position and lap counter.
* Fixed overlapping checkpoints at the ending.
+
* Fixed overlapping checkpoints at the end.
* Removed {{obj-ref|skyship}}.
+
* Removed {{obj-ref|0xd2|skyship}}.
 
* Fixed texture wraps.
 
* Fixed texture wraps.
* Added mipmaps.
+
* Added [[mipmap]]s.
* Fixed glitchy shader.
+
* Fixed a shader.
 
* Remade minimap.
 
* Remade minimap.
 
|-
 
|-
Line 82: Line 73:
 
| 2016-04-01
 
| 2016-04-01
 
|
 
|
* Remade model, imported again with vertex colors and fixed normals.
+
* Remade model.
 
* Fixed shaders and materials.
 
* Fixed shaders and materials.
 
* Added flying cars and background 2D buildings.
 
* Added flying cars and background 2D buildings.
* Remade walls animation with a new SRT0 and a self-made shader setting.
+
* Remade wall animation with a new [[SRT0]] and a self-made shader setting.
* Fixed (but still buggy) TV screen animations and made it look like in Mario Kart 7.
+
* Slightly fixed TV screen animations and made it look like in [[Mario Kart 7]].
 
* Added green lighting to the laser wall.
 
* Added green lighting to the laser wall.
 
|-
 
|-
| [http://avsys.xyz/3DS_Neo_Bowser_City_v1.839_by_Atlas.szs v1.839]
+
| [https://drive.google.com/file/d/1J1intm7WYXetqfiyrtu6CGRMjoxiUS2y v1.839]
| 2016-04-25
+
| 2016-04-24
 
|
 
|
* Fixed the TV screen completely.
+
* Fully fixed TV screen.
* Added factory's steam effect.
+
* Added {{obj-ref|0x183|steam}}.
* Added skyship with its proper routes and a pattern animation.
+
* Added skyship with its proper routes and a [[PAT0]] animation.
* Added shadow map.
+
* Added [[shadow map]].
* Added Hammer Bros. in Koopa Clown Car.
+
* Added [[mariowiki:Hammer Bro|Hammer Bros.]] ({{obj-ref|0x165|monte_a}}) in [[mariowiki:Koopa Clown Car|Koopa Clown Cars]] ({{obj-ref|0x12f|castletree1}}).
* Added rotating TV screen.
+
* Added rotating TV screen ({{obj-ref|0x13e|WLscreenGC}}).
* Added satellite.
+
* Added satellite ({{obj-ref|0x17a|StarRing}}).
 
* Edited shaders and removed conflicting mipmaps.
 
* Edited shaders and removed conflicting mipmaps.
* Fixed [[Wii]] freeze glitch.
+
* Fixed freeze on console.
 
|-  
 
|-  
| v1.MK8.43
+
| [https://icedrive.net/0/fcnaiRx7kK v1.MK8.43]
 
| 2016-04-24
 
| 2016-04-24
 
|
 
|
* Added Mario Kart 8 textures and 2 new UV maps.
+
* Added [[Mario Kart 8]] textures and two texture maps.
* Added new texture pattern animations.
+
* Added new PAT0 animations.
 
|-
 
|-
| [http://avsys.xyz/3DS_Neo_Bowser_City_v2.MK8_by_Atlas.szs v2.MK8]
+
| [https://drive.google.com/file/d/1jgfn8H_gASnoxQmt7lnGFdJZ6Vpulsh8 v2.0.MK8]
 
| 2016-05-29
 
| 2016-05-29
 
|
 
|
 
* Fixed road and TV shaders.
 
* Fixed road and TV shaders.
* Added more texture pattern animations.
+
* Added more PAT0 animation.
 
* Corrected mipmaps.
 
* Corrected mipmaps.
* Remapped some parts of the course with new textures.
+
* Remapped some track parts with new textures.
* Created a custom opening camera set.
+
* Created a custom intro camera set.
* Corrected KMP area and routes.
+
* Corrected [[AREA]] and routes.
* Added rain effect.
+
* Added rain effect ({{obj-ref|0x2ee|EnvFire}}).
* Added water puddles.
+
* Added water puddles ({{obj-ref|0x15d|oilSFC}}).
* Created a better post-effect lighting.
+
* Improved [[post-effect]] lighting.
 
* Added Easter egg effects.
 
* Added Easter egg effects.
 
|-
 
|-
| [http://avsys.xyz/3DS_Neo_Bowser_City_v2.1_by_Atlas.zip v2.1]
+
| [https://drive.google.com/file/d/1e30UyjY2LBvd6mvccqCPz_KTHn8MRAdq v2.1]
 
| 2017-04-11
 
| 2017-04-11
 
|
 
|
Line 128: Line 119:
 
* Small rain effect correction.
 
* Small rain effect correction.
 
* Created custom replay cameras.
 
* Created custom replay cameras.
* Minor fixes in the KMP.
+
* Minor [[KMP]] fixes.
* Edited some KCL triggers.
+
* Edited some [[KCL]] triggers.
* Added better rain ripples.
+
* Improved rain ripples.
* Corrected the laser wall with a better texture.
+
* Corrected laser wall with a better texture.
* Added CLR0 animation to the laser wall.
+
* Added [[CLR0]] animation to the laser wall.
 +
|-
 +
| [https://icedrive.net/0/ddlAAywcZt v2.1.mkd1]
 +
| 2020-09-05
 +
| Update by [[FJRoyet]]:
 +
* Removed various cameras.
 +
* Fixed outro camera.
 +
* Changed Blooper ink effect.
 +
|-
 +
| [https://icedrive.net/0/9byCgx894K v2.1.mkd2]
 +
| 2021-06-04
 +
| Update by [[FJRoyet]]:
 +
* Fixed outro camera.
 +
* Changed Blooper ink effect.
 
|}
 
|}
  
== Custom Track Distributions ==
+
== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[CTGP Revolution v1.03|CTGP Revolution v1.03.1034]] (v1.5-2b)
+
* {{Distrib-ref|3DS Pack|1830|3dsp}}
* [[HD's Retro Pack]] (v2.MK8)
+
* {{Distrib-ref|Boshi Kart GP|1830|boshi-gp}}
* [[Luma's CT Pack]] (v2.MK8)
+
* {{Distrib-ref|Chester Kart Wii|1830|chester-kw}}
* [[MKW Hack Pack]] (v1.5-2b)
+
* {{Distrib-ref|Cosmic Kart|1830|cosmic-kart}}
 +
* {{Distrib-ref|CTGP Dolphin|1830|ctgp-dolphin}}
 +
* {{Distrib-ref|CTGP Revolution|1830|ctgp-r}}
 +
* {{Distrib-ref|CTGP Revolution Legacy|1830|ctgp-r-legacy}}
 +
* {{Distrib-ref|Cuberluigi CT Pack|1830|cuberluigi-ct}}
 +
* {{Distrib-ref|HD's Retro Pack|1830|hd-retro}}
 +
* {{Distrib-ref|Insane Kart Wii|1830|insane-kart-wii}}
 +
* {{Distrib-ref|Luigi Kart Wii|1830|lkw}}
 +
* [[Luma's CT Pack]] (v2.0.MK8)
 +
* [[Mario Kart 7 Wii]] (v2.1)
 +
* {{Distrib-ref|Mario Kart Cris|1830|mk-cris}}
 +
* {{Distrib-ref|Mario Kart Fusion|1830|mk-fusion}}
 +
* {{Distrib-ref|Mario Kart Shuffle|1830|mk-shuffle}}
 +
* {{Distrib-ref|Mario Kart Virtual Night|1830|mk-virtual-night}}
 +
* {{Distrib-ref|Mario Kart Wii Deluxe|1830|mk-deluxe}}
 +
* {{Distrib-ref|Mario Kart Wii Faraphel|1830|faraphel}}
 +
* {{Distrib-ref|Mario Kart Wii: Battle Royale|1830|battle-royale}}
 +
* {{Distrib-ref|MKP: New Dawn|1830|mkp-new-dawn}}
 +
* {{Distrib-ref|MKW Hack Pack|1830|hackpack}}
 +
* {{Distrib-ref|Nitro CT Pack|1830|nitro-ct}}
 +
* {{Distrib-ref|OptPack|1830|optp}}
 +
* {{Distrib-ref|OptPack Custom Track Pack|1830|optp-ct}}
 +
* {{Distrib-ref|Revo Kart 8 Deluxe|1830|revok-8dx}}
 +
* {{Distrib-ref|Squadaloo's Mario Kart WiiMix|1830|squadaloos-mkw-mix}}
 +
* {{Distrib-ref|TourKart Wii|1830|tourkart-wii}}
 +
* {{Distrib-ref|Vintage Kart Wii|1830|mk-vintage}}
 +
* {{Distrib-ref|Wiimms Mario Kart Fun|1830|mkwfun}}
 +
* {{Distrib-ref|Yosh's Track Pack DX|1830|yosh-ct-dx}}
 +
* {{Distrib-ref|Zef's CT Pack|1830|zef-ct}}
  
 
{{User-Atlas-Link}}
 
{{User-Atlas-Link}}
 +
[[Category:Mario Kart 7]]
 
[[Category:Track/Retro]]
 
[[Category:Track/Retro]]

Revision as of 03:42, 16 March 2024

This article is about Atlas's port. For other versions, see 3DS Neo Bowser City.
3DS Neo Bowser City
Creator: Atlas
Designer: Nintendo
Version: v2.1
Date of latest version: 2017-04-11
Editors used: 3ds Max, BrawlBox, CTools, Every File Explorer, HxD, KCL Flag Calculator, KMP Cloud, KMP Modifier, Paint.NET, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download:

Overview

This is a port created by Atlas. It features textures from Mario Kart 7 and Mario Kart 8, futuristic objects and lots of animations.

Credits

  • George99, for contributing prior to v1.839.
  • Yoshidude4, for helping with texture glitches.
  • Wexos, for helping with BREFF animation entries to make the rain work and his KCL Flag Calculator tool.
  • Iyenal, for providing some Mario Kart 8 texture renders.

Media

v2.1 VS Race
v2.1.mkd2 Grand Prix (Dolphin)
v1.6 VS Race

Version History

Version Date of release Information
v0.4-beta 2014-11-03 First release
v0.4-beta+ 2015-12-10 Update by Sucht93a:
  • Added enemy routes.
  • Improved item routes.
  • Remade checkpoints and respawn points.
  • Remade item box sets.
  • Removed unused files.
v1.5-b2 2015-12-17 Added animations.
v1.5-b2+ 2016-02-24 Update by Wiimm:
  • Lowered walls.
v1.6 2016-03-29 Update by maczkopeti:
  • Downscaled to 125%.
  • Fixed Bean corners.
  • Added sticky road for the tunnel.
  • Changed last ramp collision variant.
  • Added an invisible wall under the fall boundary after the last ramp.
  • Adjusted start position and lap counter.
  • Fixed overlapping checkpoints at the end.
  • Removed skyship.
  • Fixed texture wraps.
  • Added mipmaps.
  • Fixed a shader.
  • Remade minimap.
v1.7 2016-04-01
  • Remade model.
  • Fixed shaders and materials.
  • Added flying cars and background 2D buildings.
  • Remade wall animation with a new SRT0 and a self-made shader setting.
  • Slightly fixed TV screen animations and made it look like in Mario Kart 7.
  • Added green lighting to the laser wall.
v1.839 2016-04-24
v1.MK8.43 2016-04-24
  • Added Mario Kart 8 textures and two texture maps.
  • Added new PAT0 animations.
v2.0.MK8 2016-05-29
  • Fixed road and TV shaders.
  • Added more PAT0 animation.
  • Corrected mipmaps.
  • Remapped some track parts with new textures.
  • Created a custom intro camera set.
  • Corrected AREA and routes.
  • Added rain effect (EnvFire).
  • Added water puddles (oilSFC).
  • Improved post-effect lighting.
  • Added Easter egg effects.
v2.1 2017-04-11
  • Renewed textures and mipmaps.
  • Small rain effect correction.
  • Created custom replay cameras.
  • Minor KMP fixes.
  • Edited some KCL triggers.
  • Improved rain ripples.
  • Corrected laser wall with a better texture.
  • Added CLR0 animation to the laser wall.
v2.1.mkd1 2020-09-05 Update by FJRoyet:
  • Removed various cameras.
  • Fixed outro camera.
  • Changed Blooper ink effect.
v2.1.mkd2 2021-06-04 Update by FJRoyet:
  • Fixed outro camera.
  • Changed Blooper ink effect.

Custom Track Distributions

This track is part of the following Custom Track Distributions: