Difference between revisions of "3DS Neo Bowser City (Atlas)"

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{{about|This article is about [[Atlas]]'s port of the retro track '''3DS Neo Bowser City'''. For other ports of the same name by different authors, see »[[3DS Neo Bowser City]]«.}}
+
{{about|[[Atlas]]'s port||3DS Neo Bowser City}}
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{Extract-Title|{{PAGENAME}}}}
 
|name= {{Extract-Title|{{PAGENAME}}}}
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|version= v2.1
 
|version= v2.1
 
|date of release= 2017-04-11
 
|date of release= 2017-04-11
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], [http://florian.nouwt.com/wiki/index.php/Every_File_Explorer Every File Explorer], [https://mh-nexus.de/en/hxd HxD], [[KMP Cloud]], KCL Flag Calculator, [[KMP Modifier]], [https://getpaint.net Paint.NET], [[SZS Modifier]], [[Wiimms SZS Tools]]
+
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], [https://github.com/Gericom/EveryFileExplorer Every File Explorer], [https://mh-nexus.de/en/hxd HxD], KCL Flag Calculator, [[KMP Cloud]], [[KMP Modifier]], [https://getpaint.net Paint.NET], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|wbz-id= 1830
 
|wbz-id= 1830
 
|download= http://avsys.xyz/files/CTs/3DS%20Neo%20Bowser%20City/v2.1/castle_course.szs
 
|download= http://avsys.xyz/files/CTs/3DS%20Neo%20Bowser%20City/v2.1/castle_course.szs
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== Overview ==
 
== Overview ==
The newer updates for this track were fully made by [[Atlas]], while the older versions were ported by [[George99]]. This port features textures from [[Mario Kart 7]] and [[Mario Kart 8]], futuristic objects and lots of animations.
+
This is a port created by [[Atlas]]. It features textures from [[Mario Kart 7]] and [[Mario Kart 8]], futuristic objects and lots of animations.
  
 
=== Credits ===
 
=== Credits ===
 +
* [[George99]], for contributing prior to v1.839.
 
* [[Yoshidude4]], for helping with texture glitches.
 
* [[Yoshidude4]], for helping with texture glitches.
* [[Wexos]], for helping with [[BREFF]] animation entries to make the rain work and for his KCL Flag Calculator tool.
+
* [[Wexos]], for helping with [[BREFF]] animation entries to make the rain work and his KCL Flag Calculator tool.
 
* Iyenal, for providing some Mario Kart 8 texture renders.
 
* Iyenal, for providing some Mario Kart 8 texture renders.
  
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! Information
 
! Information
 
|-
 
|-
| v0.1-beta
+
| [https://icedrive.net/0/d8LUL2uFm4 v0.4-beta]
| 2014-??-??
+
| 2014-11-03
| First test:
+
| First release
* Did not set up [[KMP]] and skybox.
 
|-
 
| v0.2-beta
 
| 2014-11-01
 
| Second successful test:
 
* Added check points.
 
* Added test respawn points.
 
* Added skybox.
 
|-
 
| v0.3-beta
 
| 2014-11-02
 
|
 
* Fixed the rest of the KMP.
 
* Added a texture animation.
 
* Fixed some culling settings.
 
 
|-
 
|-
| v0.4-beta
+
| [https://icedrive.net/0/4dw8yvam8u v0.4-beta+]
| 2014-11-03
+
| 2015-12-10
|
+
| Update by [[Sucht93a]]:
* New texture animation and texture patterns.
+
* Added enemy routes.
* Fixed more culling settings and materials.
+
* Improved item routes.
 +
* Remade checkpoints and respawn points.
 +
* Remade {{obj-ref|0x65|item box}} sets.
 +
* Removed unused files.
 
|-
 
|-
| [http://avsys.xyz/files/CTs/3DS%20Neo%20Bowser%20City/v1.5b-02/beginner_course.szs v1.5-2b]
+
| [http://avsys.xyz/files/CTs/3DS%20Neo%20Bowser%20City/v1.5b-02/beginner_course.szs v1.5-b2]
 
| 2015-12-17
 
| 2015-12-17
 
| Added animations.
 
| Added animations.
 
|-
 
|-
| v1.6
+
| [https://icedrive.net/0/69hmFUvsz8 v1.5-b2+]
 +
| 2016-02-24
 +
| Update by [[Wiimm]]:
 +
* Lowered walls.
 +
|-
 +
| [https://icedrive.net/0/84AQUEpZBC v1.6]
 
| 2016-03-29
 
| 2016-03-29
| Update by [[User:Maczkopeti|maczkopeti]]:
+
| Update by [[maczkopeti]]:
* Scaled down by roughly 11% (14 → 12.5).
+
* Downscaled to 125%.
 
* Fixed Bean corners.
 
* Fixed Bean corners.
* Stickied tunnel road.
+
* Added gravity road for the tunnel.
* Changed last ramp KCL variant.
+
* Changed last ramp collision variant.
* Added invisible wall under the fall boundary after the last ramp.
+
* Added an invisible wall under the fall boundary after the last ramp.
 
* Adjusted start position and lap counter.
 
* Adjusted start position and lap counter.
* Fixed overlapping checkpoints at the ending.
+
* Fixed overlapping checkpoints at the end.
* Removed {{obj-ref|skyship}}.
+
* Removed {{obj-ref|0xd2|skyship}}.
 
* Fixed texture wraps.
 
* Fixed texture wraps.
* Added mipmaps.
+
* Added [[mipmap]]s.
* Fixed glitchy shader.
+
* Fixed a shader.
 
* Remade minimap.
 
* Remade minimap.
 
|-
 
|-
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| 2016-04-01
 
| 2016-04-01
 
|
 
|
* Remade model, imported again with vertex colors and fixed normals.
+
* Remade model.
 
* Fixed shaders and materials.
 
* Fixed shaders and materials.
 
* Added flying cars and background 2D buildings.
 
* Added flying cars and background 2D buildings.
* Remade walls animation with a new SRT0 and a self-made shader setting.
+
* Remade wall animation with a new [[SRT0]] and a self-made shader setting.
* Fixed (but still buggy) TV screen animations and made it look like in Mario Kart 7.
+
* Slightly fixed TV screen animations and made it look like in Mario Kart 7.
 
* Added green lighting to the laser wall.
 
* Added green lighting to the laser wall.
 
|-
 
|-
 
| [http://avsys.xyz/files/CTs/3DS%20Neo%20Bowser%20City/v1.839/beginner_course.szs v1.839]
 
| [http://avsys.xyz/files/CTs/3DS%20Neo%20Bowser%20City/v1.839/beginner_course.szs v1.839]
| 2016-04-25
+
| 2016-04-24
 
|
 
|
* Fixed the TV screen completely.
+
* Fully fixed TV screen.
* Added factory's steam effect.
+
* Added {{obj-ref|0x183|steam}}.
* Added skyship with its proper routes and a pattern animation.
+
* Added skyship with its proper routes and a [[PAT0]] animation.
* Added shadow map.
+
* Added [[shadow map]].
* Added Hammer Bros. in Koopa Clown Car.
+
* Added [https://mariowiki.com/Hammer_Bro Hammer Bros] ({{obj-ref|0x165|monte_a}}) in [https://mariowiki.com/Koopa_Clown_Car Koopa Clown Cars] ({{obj-ref|0x12f|castletree1}}).
* Added rotating TV screen.
+
* Added rotating TV screen ({{obj-ref|0x13e|WLscreenGC}}).
* Added satellite.
+
* Added satellite ({{obj-ref|0x17a|StarRing}}).
 
* Edited shaders and removed conflicting mipmaps.
 
* Edited shaders and removed conflicting mipmaps.
* Fixed [[Wii]] freeze glitch.
+
* Fixed freeze on console.
 
|-  
 
|-  
| v1.MK8.43
+
| [https://icedrive.net/0/fcnaiRx7kK v1.MK8.43]
 
| 2016-04-24
 
| 2016-04-24
 
|
 
|
* Added Mario Kart 8 textures and 2 new UV maps.
+
* Added Mario Kart 8 textures and two texture maps.
* Added new texture pattern animations.
+
* Added new PAT0 animations.
 
|-
 
|-
| [http://avsys.xyz/files/CTs/3DS%20Neo%20Bowser%20City/v2.MK8/castle_course.szs v2.MK8]
+
| [http://avsys.xyz/files/CTs/3DS%20Neo%20Bowser%20City/v2.MK8/castle_course.szs v2.0.MK8]
 
| 2016-05-29
 
| 2016-05-29
 
|
 
|
 
* Fixed road and TV shaders.
 
* Fixed road and TV shaders.
* Added more texture pattern animations.
+
* Added more PAT0 animation.
 
* Corrected mipmaps.
 
* Corrected mipmaps.
* Remapped some parts of the course with new textures.
+
* Remapped some parts of the track with new textures.
* Created a custom opening camera set.
+
* Created a custom intro camera set.
* Corrected KMP area and routes.
+
* Corrected [[AREA]] and routes.
* Added rain effect.
+
* Added rain effect ({{obj-ref|0x2ee|EnvFire}}).
* Added water puddles.
+
* Added water puddles ({{obj-ref|0x15d|oilSFC}}).
* Created a better post-effect lighting.
+
* Improved [[post-effect]] lighting.
 
* Added Easter egg effects.
 
* Added Easter egg effects.
 
|-
 
|-
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* Minor fixes in the KMP.
 
* Minor fixes in the KMP.
 
* Edited some KCL triggers.
 
* Edited some KCL triggers.
* Added better rain ripples.
+
* Improved rain ripples.
* Corrected the laser wall with a better texture.
+
* Corrected laser wall with a better texture.
* Added CLR0 animation to the laser wall.
+
* Added [[CLR0]] animation to the laser wall.
 
|}
 
|}
  
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* {{Distrib-ref|Cosmic Kart|1830|cosmic-kart}}
 
* {{Distrib-ref|Cosmic Kart|1830|cosmic-kart}}
 
* {{Distrib-ref|CTGP Revolution|1830|ctgp-r}}
 
* {{Distrib-ref|CTGP Revolution|1830|ctgp-r}}
* {{Distrib-ref|Cuberluigi CT Pack|1830|152}}
+
* {{Distrib-ref|Cuberluigi CT Pack|1830|152,171}}
 
* {{Distrib-ref|HD's Retro Pack|1830|162}}
 
* {{Distrib-ref|HD's Retro Pack|1830|162}}
* [[Luma's CT Pack]] (v2.MK8)
+
* [[Luma's CT Pack]] (v2.0.MK8)
* [[Mario Kart 7 Wii]]
+
* [[Mario Kart 7 Wii]] (v2.0.MK8)
 
* {{Distrib-ref|Mario Kart Cris|1830|mk-cris}}
 
* {{Distrib-ref|Mario Kart Cris|1830|mk-cris}}
 +
* {{Distrib-ref|Mario Kart Fusion|1830|187}}
 
* {{Distrib-ref|Mario Kart Wii: Battle Royale|1830|battle-royale}}
 
* {{Distrib-ref|Mario Kart Wii: Battle Royale|1830|battle-royale}}
 
* {{Distrib-ref|MKW Hack Pack|1830|hackpack}}
 
* {{Distrib-ref|MKW Hack Pack|1830|hackpack}}
 +
* {{Distrib-ref|Nitro CT Pack|1830|181}}
 
* {{Distrib-ref|OptPack|1830|161}}
 
* {{Distrib-ref|OptPack|1830|161}}
 
* {{Distrib-ref|OptPack Custom Track Pack|1830|34}}
 
* {{Distrib-ref|OptPack Custom Track Pack|1830|34}}
 +
* {{Distrib-ref|Vintage Kart Wii|1830|179}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|1830|mkwfun}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|1830|mkwfun}}
 +
* {{Distrib-ref|Zef's CT Pack|1830|192}}
  
 
{{User-Atlas-Link}}
 
{{User-Atlas-Link}}
 
[[Category:Track/Retro]]
 
[[Category:Track/Retro]]

Revision as of 05:18, 11 March 2021

This article is about Atlas's port. For other versions, see 3DS Neo Bowser City.
3DS Neo Bowser City
Creator: Atlas
Designer: Nintendo
Version: v2.1
Date of latest version: 2017-04-11
Editors used: 3ds Max, BrawlBox, CTools, Every File Explorer, HxD, KCL Flag Calculator, KMP Cloud, KMP Modifier, Paint.NET, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: AVSYS

Overview

This is a port created by Atlas. It features textures from Mario Kart 7 and Mario Kart 8, futuristic objects and lots of animations.

Credits

  • George99, for contributing prior to v1.839.
  • Yoshidude4, for helping with texture glitches.
  • Wexos, for helping with BREFF animation entries to make the rain work and his KCL Flag Calculator tool.
  • Iyenal, for providing some Mario Kart 8 texture renders.

Media

v2.1 VS Race
v1.6 VS Race

Version History

Version Date of release Information
v0.4-beta 2014-11-03 First release
v0.4-beta+ 2015-12-10 Update by Sucht93a:
  • Added enemy routes.
  • Improved item routes.
  • Remade checkpoints and respawn points.
  • Remade item box sets.
  • Removed unused files.
v1.5-b2 2015-12-17 Added animations.
v1.5-b2+ 2016-02-24 Update by Wiimm:
  • Lowered walls.
v1.6 2016-03-29 Update by maczkopeti:
  • Downscaled to 125%.
  • Fixed Bean corners.
  • Added gravity road for the tunnel.
  • Changed last ramp collision variant.
  • Added an invisible wall under the fall boundary after the last ramp.
  • Adjusted start position and lap counter.
  • Fixed overlapping checkpoints at the end.
  • Removed skyship.
  • Fixed texture wraps.
  • Added mipmaps.
  • Fixed a shader.
  • Remade minimap.
v1.7 2016-04-01
  • Remade model.
  • Fixed shaders and materials.
  • Added flying cars and background 2D buildings.
  • Remade wall animation with a new SRT0 and a self-made shader setting.
  • Slightly fixed TV screen animations and made it look like in Mario Kart 7.
  • Added green lighting to the laser wall.
v1.839 2016-04-24
v1.MK8.43 2016-04-24
  • Added Mario Kart 8 textures and two texture maps.
  • Added new PAT0 animations.
v2.0.MK8 2016-05-29
  • Fixed road and TV shaders.
  • Added more PAT0 animation.
  • Corrected mipmaps.
  • Remapped some parts of the track with new textures.
  • Created a custom intro camera set.
  • Corrected AREA and routes.
  • Added rain effect (EnvFire).
  • Added water puddles (oilSFC).
  • Improved post-effect lighting.
  • Added Easter egg effects.
v2.1 2017-04-11
  • Renewed textures and mipmaps.
  • Small rain effect correction.
  • Created custom replay cameras.
  • Minor fixes in the KMP.
  • Edited some KCL triggers.
  • Improved rain ripples.
  • Corrected laser wall with a better texture.
  • Added CLR0 animation to the laser wall.

Custom Track Distributions

This track is part of the following Custom Track Distributions: