|Editors used:||3ds Max, Blender, BrawlBox, BRRES Viewer, KMP Cloud, SketchUp, Wiimms SZS Tools|
"You wanna be the very best, like no one ever was? To catch up is your real test, to train is your cause? Then you gotta catch up to 'em all!"
While Sucht93a created the idea for the track, did the modeling, collision, KMP and porting of animated models, riidefi took part in adding custom water work with fresnel, combining useless bones, reducing vertex data, assisting with material and shader creation, asset porting and rectification of various modeling mistakes.
The track was mainly tested on Slot 1.2, but other slots should also work.
- Atlas for the BFG post-effects from Piranha Plant Slide.
- Raptor for early alpha testing and general advise on the track design.
|Version||Date of release||Information|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
Names in Other Languages
|Italian:||L'Isola di Dragonite|
|Portuguese:||Ilha do Dragonite|
|Spanish:||Isla de Dragonite|
Conker's Bad Fur Raceway – Dragonite's Island – Electric Shredder – Mansion of Madness – Melting Magma Melee – SSBB Port Town Aero Dive – Spacy Space Race – The Chamber – The Rabbit Hole – Twin Peaks