|Editors used:||3ds Max, Blender, BrawlBox, KMP Cloud, SketchUp, Wiimms SZS Tools|
"You wanna be the very best, like no one ever was? To catch up is your real test, to train is your cause? Then you gotta catch up to 'em all!"
While Sucht93a had the idea for the track, did the modeling, collision, KMP and porting of animated models, Riidefi took part in adding custom water with fresnel (so the player can see where he/she is landing) and underwater caustics, optimizing the model, assisting with materials and creating some shaders, and porting static assets.
The track was mainly tested on slot 1.2, but other slots should also work.
- Atlas, for the BFG posteffects from 3DS Piranha Plant Slide.
- Raptor, for early alpha testing and general advice on the track design.
|Version||Date of release||Information|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
Names in Other Languages
|French:||L'Île de Dracolosse|
|Italian:||L'Isola di Dragonite|
|Portuguese:||Ilha do Dragonite|
|Spanish:||Isla de Dragonite|
|Greek:||Νησί του Δράκοναϊτ|
Conker's Bad Fur Raceway – Dragonite's Island – Electric Shredder – Mansion of Madness – Melting Magma Melee – SSBB Port Town Aero Dive – Spacy Space Race – The Chamber – The Rabbit Hole – Twin Peaks