See KMP Cloud Tutorial.
- Method 1: In the Properties tab, at the bottom left is an Add button which will add new points. These new points will get placed at the origin (0,0,0) and can be clicked and dragged to move them around in the viewport.
- Method 2: In the viewport, by pressing Alt+Left Click, a point will be placed wherever designated. The Draw Settings button in the lower right allows different modes of placing points in the viewport. It is recommended to use the Follow-me selection when adding points for Routes. The distance between each point can also be changed in the Draw Settings window.
Editing Group Properties
While the properties for each point can be edited within KMP Cloud, it is possible to bring them into a program like Excel. In the Properties tab, if the top left blank box is selected, the whole group will be highlight. When the group is highlighted, the data can be copied with ctrl+c, and then pasted into a spreadsheet in Excel. This can also be done by selecting a single row or selecting multiple rows. In excel, the properties can be edited more easily.
Upon finishing the work in Excel, the cells used must be selected and copied. They can be added by pasting them into the group, this might require deleting the original IDs as they won't get replaced when pasting in the updated points. Alternatively, the data can be added by right clicking on the expandable tabs in the left shelf, then going to Paste and selecting Group (Add). This will make a new group for the points. The original group can be deleted then.
Enemy Route groups can be copied and pasted into Item Route Groups.
Some points such as the Start Position and Objects can be rotated. Rotation Mode can be enabled by using ctrl+R or by selecting the View tab in the toolbar, and selecting Edit Rotations. The rotation arrow in the viewport can be dragged around, but to get an exact angle, this can be edited in the Properties.
|Version||Date of release||Information|
|v126.96.36.199||2012-06-03||Fixed some bugs.|
|v188.8.131.52||2012-06-03||Fixed more bugs.|
Introduction – Textures – Scale – Modeling ⇒ Using Blender– BRRES: CTools
BRRES: BrawlBox – Minimap – Solidity – KCL: Wiimms Tools – KMP Editing
Object Editing – Cameras – Cannons – Post-effects – Videos
Getting Files – BrawlBox Tricks – Animations – Shadows – Mipmaps
Moving Terrain – Music – Ports – Paint Remakes – Tutorial Archive
Extended presence flags: Track Tutorial – LE-CODE Track FAQ