Post-Effect Editor

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Post-Effect Editor
Creator: Wexos
Operating Systems: Windows
File Formats:
Version v0.1.0
Programming language: C#
Download: MediaFire


Overview

Post-Effect Editor is a series of program that allows you to edit the files found in the posteffect folder, inside a SZS. It is programmed by Wexos in C#. Currently, most values are unknown and the program is not fully tested.

BBLM Editor

The BBLM file controls effects like glow and bloom. You can right-click or double-click on the Color-textboxes and choose the color you want.

Value Explanation

  • Color: The color that is used in the effect
  • Glow Scale: Controls how large the glow effect is

BDOF Editor

The BDOF file controls effects like focus, sharpness and blur in tracks.

Value Explanation

  • Sharpness: Controls the blur scale

BFG Editor

The BFG can give the area around the player a specific color. You can choose a specific radius where you want a different color. If you click on the Color-box, you can select a color.

Value Explanation

  • Radius: The distance you want the effect on. It is unsure if this is the radius, but it is the distance
  • RGBA: The color you want after the specified distance
  • Activator: On/Off

BLIGHT Editor

The BLIGHT file controls light on characters, karts, items and objects. It is linked by the KCL flag. The program also support the formats BLOBJ (found in Nintendo tracks) and BAMBL (not found in Nintendo tracks) which can be imported and exported. You can click on the Color-box and choose the color you want.

Value Explanation

  • Type: Type of light (unsure)
  • Origin: 3D origin vector
  • Destination: 3D destination vector
  • KCL ID: The ID used here is referenced in KCL files
  • Red: Red color
  • Green: Green color
  • Blue: Blue color
  • Alpha: Alpha color (unsure)
  • Red: Red color
  • Green: Green color
  • Blue: Blue color
  • Alpha: Alpha color (unsure)
  • Padding: Padding, doesn't do anything

BLMAP Editor

It is unknown what BLMAP controls but it has two texture linked (in two different entries). Those texture can be found in some objects and characters. The program also support the format BLTEX (found in Nintendo tracks) which can be imported and exported.

Value Explanation

  • Texture: The texture reference. It is unknown if this value has 4 or 8 bytes.

Version History

Version Date of release Information
v0.0.1 2015-02-16 First private version
v0.1.0 2016-06-27 First release

References