Lorenzi's KMP Editor

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Lorenzi's KMP Editor
Author: Hlorenzi
Platform: Windows, or any platform supporting Node.js and Electron from source
Programming language: JavaScript
Software Type: Editor
File Formats:
Version: v0.5.2
Date of Latest Version: 2019-06-16
Download: Github

Overview

Lorenzi's KMP Editor is a KMP editor created by Hlorenzi that started in 2018. It is based on Node.js and Electron, and is available as free GitHub project.

The editor will automatically load a course.kcl file from the same folder and will display it as 3D world with easy navigation. It can also load course_model.brres files or any other models using the Wavefront OBJ format.

Creating points, paths, and forks is as easy as dragging points with the mouse – no need to set up indices, or prev/next links –, and with automated height correction, this makes editing tracks a breeze.

This program may link enemy/item route and checkpoint groups with each other. An extremely heavy Slow Motion Bug, slowing down the game by a massive amount, can occur if using a Red Shell on a point that links to its own group. To fix this, try to re-link points or use another KMP editor to adjust the groups.

Media

Preview of the program in use

Version History

Version Date of release Information
v0.3.0 2018-05-22 First release
v0.3.1 2018-05-23 Fix unhandled section order, enabling saved KMP files to be opened with other tools.
v0.4.0 2018-05-27 Added a track information editor.
v0.4.1 2018-06-28 Fixed load bug with out-of-bounds path links.
v0.4.2 2018-08-03 Some quality-of-life improvements. Mainly, fixed KMP creation from scratch (with "New") so that it's now able to be loaded back, and be loaded by other tools.
v0.5.0 2018-11-17 Added cannon point (CNPT) and battle finish point (MSPT) editors. Also fixed centering view on some course models with weird geometry.
v0.5.1 2019-03-25 Added a fog setting for better viewing of models, and fixed some issues with model loading.
v0.5.2 2019-06-16 Adds a new Battle Mode to Enemy Path handling, enabling correct loading and saving of battle arenas. Look for the checkbox inside the Enemy Paths menu.