Lorenzi's KMP Editor
|Platform:||Windows, or any platform supporting Node.js and Electron from source|
|Date of Latest Version:||2019-06-16|
The editor will automatically load a course.kcl file from the same folder and will display it as 3D world with easy navigation. It can also load course_model.brres files or any other models using the Wavefront OBJ format.
Creating points, paths, and forks is as easy as dragging points with the mouse – no need to set up indices, or prev/next links –, and with automated height correction, this makes editing tracks a breeze.
This program may link enemy/item route and checkpoint groups with each other. An extremely heavy Slow Motion Bug, slowing down the game by a massive amount, can occur if using a Red Shell on a point that links to its own group. To fix this, try to re-link points or use another KMP editor to adjust the groups.
|Version||Date of release||Information|
|v0.3.1||2018-05-23||Fix unhandled section order, enabling saved KMP files to be opened with other tools.|
|v0.4.0||2018-05-27||Added a track information editor.|
|v0.4.1||2018-06-28||Fixed load bug with out-of-bounds path links.|
|v0.4.2||2018-08-03||Some quality-of-life improvements. Mainly, fixed KMP creation from scratch (with "New") so that it's now able to be loaded back, and be loaded by other tools.|
|v0.5.0||2018-11-17||Added cannon point (CNPT) and battle finish point (MSPT) editors. Also fixed centering view on some course models with weird geometry.|
|v0.5.1||2019-03-25||Added a fog setting for better viewing of models, and fixed some issues with model loading.|
|v0.5.2||2019-06-16||Adds a new Battle Mode to Enemy Path handling, enabling correct loading and saving of battle arenas. Look for the checkbox inside the Enemy Paths menu.|
Introduction – Textures – Scale – Modeling ⇒ Using Blender – BRRES: CTools
BRRES: BrawlBox – Minimap – Solidity – KCL: Wiimms Tools – KMP Editing
Object Editing – Cameras – Cannons – Post-effects – Videos
Getting Files – BrawlBox Tricks – Animations – Shadows – Mipmaps
Moving Terrain – Music – Ports – Paint Remakes – Tutorial Archive
Extended presence flags: Track Tutorial – LE-CODE Track FAQ