This article describes, how to transform a complete track including KMP, KCL, Model, Minimap and vrcorn. Transformation is any combination of scaling in 3 dimensions, rotating around 3 axis, translation (shift in to any direction).
The main ideas of a track transformation is to scale a track (mostly down, sometimes up), because the track is too large or too small. Another reason is to change the height of the track over the ground, because the track is too low to the ground or too far away. And a third reason is to make a horizontal rotation to find a optimal start position or an optimal minimap placement.
For a complete track transformation you must at least transformate the positions (vertices) of the KMP (routes, positions, sizes and more), the KCL (collision file), the model (visible stuff) and the minimap. Additionally the vrcorn and other BRRES and KCL files can be transformed. The easiest way is to manipulate the vertex lists of the files and the KMP positions.
Since version 1.17, Wiimms SZS Tools allow scaling and shifting of whole tracks. The tools allow also scaling with different factors for the 3 dimensions and rotating around all 3 axes. Last not least they allow mirroring by using negative scale factors, but this may have different issues because of the changed culling.
After a transformation you must verify the track, especially the KMP needs user edits. In general, the KMP transformations works good, but it must be verified:
- The KMP section CKPT has only 2 dimensional points. If rotating vertically by --xrot or --zrot, the placement of the checkpoints are nearly always wrong. One way is to define a good y value as rotation base by using option --ypos.
- Item and enemy routes are normally good. Narrow turns may be problematic, if scaling down.
- Cameras and moving objects seems to be too fast if scaling down. Therefore speed factors in CAME, GOBJ and POTI must be changed.
- Objects are scaled by the scaling factors. If scaling with different factors for each dimension, objects are deformed too. Some objects, like itemboxes, can't be scaled.
- Verify the start position and the the respawn points.
Let's start with a video example. In this example you see 6 transformed Nintendo tracks. Some tracks are only scaled and some tracks are deformed using different scaling factors for the 3 axis. You see, that KMP (routes, objects and more), KCL, course model, minimap and vrcorn transformed in the same way. The tracks are still playable.
The video shows only fully automated transformations without any user edits:
|0:00||1.1||Luigi Circuit||60%||--scale 0.6 --hrot 45|
|0:44||1.1||Luigi Circuit||100%,200%,50%||--scale 1,2,0.5 --hrot 45|
|1:46||1.2||Moo Moo Meadows||70%||--scale 0.7|
|2:31||2.3||DK Summit||70%, 150% vertical||--scale 0.7,1.5,0.7|
|3:46||2.4||Wario's Gold Mine||70%, 200% vertical||--scale 0.7,2,0.7|
|4:57||4.2||Moonview Highway||60%||--scale 0.6|
All tracks have been scaled by:
wszst patch TRACK.szs --minimap MOREOPTIONS --tform-kmp -gobj
- Tool to call.
- patch command of tool wszst.
- The track file to patch.
- Option --minimap
- Adjust the minimap view area after transformation.
- Option --tform-kmp -gobj
- Select KMP sections and objects for a transformation. Here all section with exception of GOBJ (global objects) are transformed.
- Track specific options, see table above.
Using Wiimms SZS Tools
The transformation is done for complete tracks files in the formats SZS, U8, WU8 or WBZ. Decompression and compression (SZS and WBZ), decoding and encoding (WU8 and WBZ) are done automatically and transparently. The command to use is »wszst patch«.
If you have a track file named CIRCUIT.szs and want to scale it down to 85%, use the command:
wszst patch --scale 0.85 CIRCUIT.szs
That's all. If you enter 3 different scaling values as comma separated list, you define different scaling factors for each axis. The following example scales the track horizontal to 90%, but vertically to 100% (unmodified):
wszst patch --scale 0.9,1,0.9 CIRCUIT.szs
You can for example also raise the track a little bit. Use the --shift or --translate options. Both options are similar: --shift is executed before any rotation and --translate behind. Again, enter 1 value for all 3 axis or 3 values for different parameters:
wszst patch --scale 0.85 --shift 0,1000,0 CIRCUIT.szs
If you want to rotate the track, add one or more of the options --xrot, --yrot or --zrot. Use the picture at the right to identify the axes. For a horizontal counter clockwise rotation of 45 degrees, add --yrot 45:
wszst patch --scale 0.85 --shift 0,1000,0 --yrot 45 CIRCUIT.szs
The transformation options are executed in the following logical order.
- Scaling set by options --scale, --xss, --yss or --zss.
- Shifting set by options --shift, --xss, --yss or --zss.
- Rotation around the X-axis set by options --xrot or --rot.
- Rotation around the Y-axis set by options --yrot or --rot.
- Rotation around the Z-axis set by options --zrot or --rot.
- Translation set by option --translate.
Shift and translate are very similar operations and the only difference is the execution before or after the rotation. The rotation itself is done as right-handed rotation with Euler angles and x-y-z convention. MDL0 files and the global objects of KMP/GOBJ don't know the shift operation, but to the other operations (scaling, rotation, translation) are done in exactly the same manner and in the same order.
Multiple Transformation Steps
The current transformation model is hard to manage, if you want to do several independent transformation steps, because you must mathematically combine them to the input model of the options. Some things are impossible to specify. For example scaling: If you want to scale only in one direction, it's only possible for the 3 axes, but it is impossible for other directions.
Option --next allows and separates up to 10 independent transformation steps. The option closes the current transformation step with all scaling, shifting, rotation and translation options and opens a new step with cleared options. On transformation each step is logical done one by one. In real, one final transformation matrix is calculated by multiplying the single step matrices and used for fast transformations.
Back to our scaling example above. If you want to scale your track horizontal by factor 2 into the direction between x- and Z-axis (Z-axis rotated 45 degrees around the Y-axis), use the following options:
--yrot 45 --step --scale 2,1,1 --step --yrot -45
It rotates the axis, that should be scaled, 45 degree showing into X-direction, scales the X-axis and rotates back. The second --step is not really necessary, because scaling is done before rotation.
There are some problems using multiple transformation steps:
Some KMP sections (AREA, CAME and GOBJ) have scaling and rotation vectors. If using a simple transformation, these vectors are modified by multiplying the entered scale or adding the entered the rotation. But if using a complex transformation with multiple steps, these operation can't be done and scale and rotation vectors keep unchanged. A warning message is printed if this occurs. Position vectors are handled correct in any circumstance.
A similar problem exists for MDL0 transformations. For complex transformations it is impossible to modify the vectors of MDL bones. If the user decided so, the transformation mode is switched back to the default (VERTEX mode) for a full transformation support. A warning message is printed if this occurs.
Transformation Of Other Files
By default, only the main KCL and KMP, the model file (course_model.brres), the minimap file (map_modell.brres) and vrcorn.brres are transformed. But the patch command is able to transform also all other BRRES files and/or all other KCL files.
Therefore the option --patch-file=list is implemented. Just enter a list of file types you want to patch. The default is
where »track« is a shortcut for »kcl,kmp,model,map« and »log« enables extended logging. If you want to disable VRCORN and to enable all other KCL files, use
The minus sign means: Use the previous setting (normally the default) and change some other file types (here VRCORN and all other KCL) of the transformation list.
Another good option is --minimap to automatically adjust the minimap position:
wszst patch --scale 0.85 --shift 0,1000,0 --yrot 45 --minimap CIRCUIT.szs
All transformation options and more details are described here:
- KMP object sunDSforces a freeze, if scaling the y-direction by factor 3 (other factors not tested). It is unsure, if the problem is the height or scaling of the sun, or its route or a combination of all.
- Forums wii-homebrew.com: Transformation ganzer Strecken (german)
- Wiimms SZS Tools, option --ypos
- Wiimms SZS Tools, option --tform-kmp
- Wiimms SZS Tools, tool wszst
- Wiimms SZS Tools, command PATCH
- Wiimms SZS Tools, option --minimap
- Wiimms SZS Tools, option --patch-file
- Wiimms SZS Tools, Command Line
- Wikipedia: Matrix Rotation
- Wiimms SZS Tools, option --next
- Wiimms KMP Object Query: sunDS
Introduction – Textures – Scale – Modeling ⇒ Using Blender– BRRES: CTools
BRRES: BrawlBox – Minimap – Solidity – KCL: Wiimms Tools – KMP Editing
Object Editing – Cameras – Cannons – Post-effects – Videos
Getting Files – BrawlBox Tricks – Animations – Shadows – Mipmaps
Moving Terrain – Music – Ports – Paint Remakes – Tutorial Archive
Extended presence flags: Track Tutorial – LE-CODE Track FAQ