|Profile Picture Credit:||Comet404|
Hi! I’m Kozakura. I’m an autistic American MK and Geometry Dash player that makes a lot of art and animations. I struggle with communication and controlling some of my emotions sometimes, especially anxiety, but I still enjoy being in the community and making these mods.
If you want to update or remake one of my tracks, please ask me first. I will most likely say yes unless if it's a track I'm updating myself.
Birdo Island (Kozakura & SlipperyMac) v1.0: A Project me and GuidedByVoices worked on. Thanks to SlipperyMac for fixing all the issues it had. ZPL made a new version as well. The final version will be released soon.
Northpole Slide (Kozakura & Bri): Currently in alpha state, hope to update it soon. Another remake will be released soon.
Tower Loop (Kozakura, Rosalina Speedruns & ZPL): Got permission from Jay089 (the creator) to remake this.
Petite Town: My first original design in MKW. It was made for my IRL friend.
F-Zero White Land I (Kozakura): I will make more F-Zero ports in the future.
Orange Loop (Kozakura & Bri): My first track with shadows. An update is planned.
Hemoglobin Falls: Inspired by Shy Guy Falls and Blood Fire Sky.
Cheese Road 2 (Kozakura): I got inspiration from Toy Time Galaxy’s third Star in Super Mario Galaxy. A remake is planned.
SNES Rainbow Road (Kozakura): The alpha was intended to be a joke. v1.0 was made to be a more serious track.
Cheese Road 1 (Kozakura): Made this so people wouldn’t wonder why I didn’t do Cheese Road 1. A remake is planned.
Cheese Road 3 (Kozakura): Decided to complete the trilogy. A remake is planned.
Desert Raceway: Something I worked on since December 2019. I plan on adding animations in a future update.
Mozzarella Mountain: Made for a contest, not my best model, but oh well. A huge update is planned.
Gold Leaf Skyway: Created for a contest, inspired by Gold Leaf Galaxy.
Labyrinthine Freeway: A track I started in 2018 but never got back to until 2020.
Divine Tunnels: Created for a contest, haunted sewer track that's shaped like the Katakana letter sa.
Legend of the Seventh Star: I thought of a concept of making track edits into custom tracks, so I started by remaking the layout of Volcano Manege and then editing it with my own takes. I might do this with other track edits as well.
Abandoned Bazaar: Created for a contest. The name says it all. A huge update is planned.
Starlit Sanctuary: Created for a contest. It's basically my first attempt at modeling certain complex structures.
SNES Ghost Valley 1 (Kozakura): I wanted to make a version of this track based off of the one in Mario Kart Tour, but I eventually decided to add elements inspired by AltairYoshi's remake of SNES Ghost Valley 3 to make it more interesting.
SNES Choco Island 3 (Kozakura): Once the SNES beta tracks got leaked, this one stuck out to me the most and I decided to remake it.
H: Created for a contest. It was made as a giant troll.
Toxic Circuit: Made for my birthday, it's basically a fire and ice track that starts off at night but becomes morning between laps 2 and 3.
Sunken Sanctuary: Created for a contest. It's an underwater temple, that's all there is to it (except for some easter eggs).
Papyrophobia: Created for a contest. It's essentially a ruined paper kingdom filled with evil.
Ruined Rainbow Road: Created for a contest. I thought taking a track theme from a Nintendo track and twisting it would be a good track concept.
Kartwood Creek (Kozakura): Remade this originally for a contest that was cancelled.
Rocket Launch Rock: Old Turbo Jam track I decided to release.
Solstice Tundra: First time I've won one of the Custom Track Jams, it's a Christmas miracle!
Ave Maria: Old Turbo Jam track I decided to release.
Frosty Mountains (Kozakura): Remade this for a modding event.
Starbit Station: Created for a contest, it's based off of the Star Festival. I plan to add a train in a later update.
Sea of Missiles: Old Turbo Jam track I decided to release.
Melty Monster Skies: Created for a contest, this is a Melty Monster inspired track.
GBA Riverside Park (Kozakura): My first GBA remake, it is based off of the version found in Ermii Kart DS, well an older version of it since the latest version is unavailable for download.
Autumn Mountain Ascension: Created for a contest, I loved Autumn Mountain so much and I wanted to make a track based off of it and I think this CT Jam was the perfect opportunity for me to make it.
Rover's Forest: This was made for my friend and for a Turbo Jam.
RMX Choco Island 2 (Kozakura): I made this because I am a fan of the RMX tracks and I wanted to keep my Choco Island tracks consistent between each other.
Dragon Mountains: I found this model on the 3D Warehouse and I thought it had potential so I made it into a track.
SNES Choco Island 2 (Kozakura): I felt all of the current versions were lackluster so I made this version.
Sherbet Remains: Created for a contest, I think this did not turn out well at all but oh well.
Choco Island 666: April Fool's track.
Toxic's Snowstorm is All Blue?: April Fool's track.
Dusty Outpost: Created for a contest, I poured a lot of effort into this one even though it's not my most serious track.
N64 Town (Kozakura & Bruh de la Boi): We were initially doing our own separate versions of this track but then we decided to collab on it and honestly I'm pretty happy with the work we both put into it.
Digitally Enhanced (Kozakura): Created for a contest, this now has a computer theme.
Cherry Grove: Track I made in 2020 but decided to release this year.
Unfinished Mall: Track I made in 2020 but decided to release this year.
Thwomp Factory (Mystora & Kozakura): Me and Kiwi both wanted to remake older tracks, so we started with this one.
Mars Paradise: Created for a contest, basically my attempt at a Mars track with my own twists.
Monstropolis: Created for a contest, it is a Mario Kart Tour inspired track (Tokyo Blur mainly) that came to me in a dream and I tried to recreate it as best as I could.
Oymyakon Acropolis: My latest CT Jams track that is inspired by Siberian Chateau mainly with a bit of Freezeflame Galaxy and Hells Dimension.
Gloomy Glade: The Boos look weird in this track, it's definitely a WIP.
Reforged GBA Castle: The track speaks for itself.
Desert Strip (Kozakura): I am a huge fan of the original so I decided to remake it and I'm happy with how it came out.
Aqua City (Kozakura): Remake I made for my WIP modpack.
Aurora Area: A personal project I made recently that utilizes the camera angle glitch from Shy Guy Beach.
Bitland Bash: Super Paper Mario inspired track, my first track with unique split paths as well.
SNES Bowser Castle 2 (Kozakura): I've wanted to do a take on this track for a while now and I'm happy with how it came out.
Revolutionary Village: Rushed track that I'm not proud of, but it's not my worst.
Lucky Tower: I tried to do something unique with this one and I'm happy with how it came out.
GBA Cheep-Cheep Island (SquireTurnbolt & Kozakura): Based on the Tour version. I'm really happy with how this came out.
FZC Silence Nightmare Fear: Track from F-Zero Climax that I remade.
Sweet Retreat: Candy resort type of track. I plan to do more with it in the future.
Gnarled Tangle: Kinda rushed ghost track, nothing too special.
Desert Cross (Kozakura & Mystora): Remake of an old track from 2010. This is a snowy desert track.
Haunted Woods (Kozakura): This was originally meant for Halloween 2021 but it didn't get finished until June 2022.
Parallel Paradise: I made this based on the Paper Mario Color Splash parallel world levels.
Hot Field: Another track I made using one of OrcaHedron's designs.
Mesa Township Mountain town track, nothing special for the most part.
Land of Divinity: Remake of Divine Tunnels but with a better theme.
Shiverburn Saunter: Track I made based on Shiverburn Galaxy, also the second track I made with Shiverburn in the name.
Clifftop District: Construction site track on top of a cliff.
Ice Cream Skies: Sky-High Sundae inspired track that I poured a lot of effort into.
Welkin Cluster: Second sky track in a row that I have released.
Dance Macabre: A track based on one of my current favorite bands, Ghost.
Petite Town – Hemoglobin Falls – Tiny Town Route – Mozzarella Mountain – Azria Temple – Gold Leaf Skyway – Coin Soup Pot – Labyrinthine Freeway – Divine Tunnels
Legend of the Seventh Star – Mossy Tower Ruins – Arctic Chill – Abandoned Bazaar – Starlit Sanctuary – Cloakwood Chasm – Old Churches – Carrington Cove – Rolling Green Run
Shiverburn Isle – Sunken Sanctuary – Carpet Spires – Papyrophobia – Alternate Ghost Valley 2 – Ruined Rainbow Road – Acid Terrene – Cybernetic Crescent – Solstice Tundra
Ave Maria – Starbit Station – Melty Monster Skies – Autumn Mountain Ascension – Rover's Forest – Tropical Storm of the Great Grapefruit – Dragon Mountains – Tropical Cloudway
Sherbet Remains – Dusty Outpost – Fire Rainbow Road – Utopian Fantasia – Merlot's Raceway 2 – Time Entanglement – Cherry Grove – Unfinished Mall – Mars Paradise – Lunar Laboratory
Nocturnal Grounds – Frigid Peaks – Timber Rapids – Shaped Raceway – Monstropolis – Old York Minute – Oymyakon Acropolis – Gloomy Glade – Reforged GBA Castle – Daniel
Wuthering Castle Canyon – Drip Drop Dive – Aurora Area – Christmas Coast – Cheese Moon Fortress – Bitland Bash – Across Surreal Skies – Revolutionary Village – Lucky Tower
Concord Cape – Pirate Bay Town – Sweet Retreat – Wet Dry Ruins – Gnarled Tangle – Morphing Wilderness – Parallel Paradise – Hot Field – Mesa Township – Rainbow Solar System
Luminous Clouds – Shiverburn Saunter – Clifftop District – Ice Cream Skies – Welkin Cluster – Dance Macabre
F-Zero White Land I – SNES Rainbow Road – RMX Choco Island 1 – SNES Vanilla Lake 1 – SNES Ghost Valley 1 – SNES Choco Island 3 – RMX Rainbow Road 1 – GBA Riverside Park
RMX Choco Island 2 – SNES Choco Island 2 – N64 Town – SNES Bowser Castle 2 – SNES Ghost Valley 3 – GBA Luigi Circuit – GBA Cheep-Cheep Island – FZC Silence Nightmare Fear
SNES Mario Circuit 2
Birdo Island – Sunset Bridge – Volcanic Skyway – Northpole Slide – Tower Loop – Blue Loop (+ _tZ) – Blue Loop – Orange Loop – Horror Valley (+ ZPL) – Horror Valley – Cheese Road 2 – Cheese Road 1
Cheese Road 3 – Desert Raceway – Kartwood Creek – Frosty Mountains – Digitally Enhanced – Thwomp Factory – Unsuspicious Lair – Desert Strip – Aqua City – Desert Cross
Haunted Woods – Land of Divinity
Stone Circle – Snake Circuit – Abandoned Desert – Flooded Grassland – Color Dimension – Bandit Plains – Pipe Circuit – Wong Speed – Kinoko Valley – Kioh Katach – Candy Cane Circuit
Cannon City – Luigi's Raceway – Neon Tower – Kamek's Castle – Rainbow River – Grease Beach – Temple of the Lost City – Pipeline Speedway – Rainbow Twist – Twisty Track
Thwomp's Lava Castle – Koopa Canyon – Mew's Circuit – Crunk Cheetos Circuit – Bowser's Castle 5 – Ghost Circuit – Italian Way – Shoobity Boop – Short Way – Misty Caveway
Rainbow Labyrinth – Golf Course – SMB1 Speed Desert – Chomp Canyon – Midnight Starway – Daisy City Raceway – Green Grassroad – Island on the Sea – Crystal Zone
The Twilight Zone – Galvarny Falls – Bullet Tower – Flooded Water Caves – Iron Construction – Tree Circuit (TL) – SM64 Basement Maze – David's Lane
Rainbow Gravity Road – Hydro Highway – Scorched Sands – Christmas Drome – Frozen Mansion – Kevin Street – Cosmic Dungeon – Sweet Sweet Meadows – Crystal Spaceway
Stoneworks Peaks – Granite Canyon – Hidden Ruins – Crafted Circuit – Dwight Loop – Beyond the Course – Night Ride – Future Raceway – Dystopian Gardens – Super Kinoko Cave
Magical Grotto – Arid Cascades – Celestial Forest – MKT Style SNES Mario Circuit 3 – Steam Gardens – Kalimario Circuit – Quag Wilds – Botanical Marsh – Sonoran Hills – Holiday Crossing