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Avatar: Lovelifeandtpose024 avatar.png
Discord: lovelifeandtpose
YouTube: Incognito

My name is Lovelifeandtpose024, better known as my Discord username "emanresU". I was a custom track (CT) creator who began modding in November 2018 until retiring in April 2022 after releasing Northern Heights v2.0.

Please credit me for any models/objects you take from my tracks.

For anything you want to take from tracks I worked on with someone else, please ask both me and the person in question.

Please ask me for permission before editing or updating my tracks.

Feel free to port anything I make to other games, though I suggest adapting them to suit the target game.

Cancelled Projects

I used to have a table detailing all my tracks I never finished and offered to send them anyone who was willing to finish them, but no one came forth after a year of the table being up. Thus there is no point to hold on to projects I stopped caring about.

The rest of these are projects that either never got past an idea in my head or whose files are long gone. Feel free to make any of these a reality.

- Super Smash Bros. Brawl Mario Circuit

  • This was an attempt to make Mario Circuit from Super Smash Bros. Brawl a fun, lively custom track. I only made the road layout before deleting the project forever due to lack of interest.

-Alpine Mountain Remake

  • I was halfway through modeling this track way back in early 2020 when I realized that this track is basically Rock Rock Mountain from Mario Kart 7.

-Traditional style Mario Circuit-esque Custom Track

  • I fully modeled this before realizing that it was essentially a re-arranged GCN Mario Circuit. It was situated on a cliff overlooking a lake, and the lake would be surrounded by houses and roads.

-Castle of Hope v2.0

  • I only got through modelling about 30% of the track. It would have featured less spirals, more open areas, a ceiling that wasn't miles above you, and a lot of texture and model changes.

-The Chompworks

  • Not to be confused with Chomplabs. This was a factory that would have included a lot of Chomps rolling on conveyor belts like the Toad's Factory crates. It had an outside area as well with cranes. This was made a fully playable course, but due to issues with a custom casino roulette object, I gave up on it. I could go back and fix this now, but I have no motivation to ever finish that track (which was scrapped 3 years ago anyway).

-Beanstalk Castle alternate version

  • A hypothetical version of Beanstalk Castle that would have included going inside the background castle, like Suzuka Circuit's regular and east course versions.

-Seasonal Arena

  • A battle track based on Bear and me's v2.0 (the old 2019 remake) of Seasonal Circuit. I never released it due to my inability to make good enemy battle routes (and some material issues).

-Jungle track

-Autumn themed track

  • An old, unfinished Custom Track Jam entry. I became sick on the last two days of the Jam and thus couldn't finish it. It would have had a drive through ruins and was inspired by Azshara (before the Cataclysm expansion) in World of Warcraft.

-Chomplabs remake

  • A remake that would have included better gameplay and less grainy visuals. It never got past being a concept in my head.

-Mario Circuit 2 Remake

  • A remake of this track which originally is made by MRbuttCHINSx11T7 and was planned after I made Beagle Plains. Due to the awkward layout of the original, I never got around to it. My philosophy on remakes of old tracks also changed, and now I believe that those types of remakes disrespect the original creator(s).

-Beagle Plains v3.0

  • Would have featured actual dogs running around, a secret easter egg inside of the huge hill in the background, a halfpipe on the side of the road after the greenhouse, and a ton of fixes and visual changes from the original.

-Eastern Plaguelands-styled track

  • An idea that tried to stand out from generic haunted/ghost tracks. Would have had orange fog, dead trees and a barren atmosphere. I couldn't think of anything interesting to include.

-Volcanic Skyway Remake

  • A remake of one of the Volcanic Skyway tracks, except the volcano would have been erupting, with a smoldering sky, burning plants and lava obstacles. I didn't know how to make going inside an erupting volcano work nor have any ideas for the section in the sky.

- Shadowmoon Valley style track

  • Long ago (April 2020) I was inspired by the environment art of this place and saw potential for a track. I only got the track layout, road textures and lily pad models done before I either forgot about or just abandoned it. It would have taken place in a swamp and there would have been lily pads that were bouncy, an underwater section that was based off the DK summit mound section, which led into a cave with a split path, and then back out again.

- Halloween 2021 track

  • This was a track based on an old concept posted in the custom track creators (CTC) server (owned by Quattro and has been around forever). It was going to take place in a giant forest with spectacular autumn visuals. Unfortunately due to my poor topology skills and lack of ideas, I did not finish it, and ended up doing absolutely nothing for Halloween in Mario Kart Wii and in real life.

- Luigi's Cave remake

  • Another attempt to use an old concept posted in the same server. I couldn't figure out what elements to add to the layout to make it more interesting (since it was more or less a quadrilateral), so I abandoned the project, though I did make significant progress with the model.

- Collapsing Castle Track

  • Essentially, Grumble Volcano but in castle form. I made significant progress with the model and had a nearly complete track with this, but I was not happy with the layout and the fact that the crumbling parts of the castle did not affect the gameplay. When I asked for feedback on the track, I was told to re-do the whole layout. The project was simply too ambitious. Make sure you're happy with the track layout before modeling anything else.

-Haunted Woods cosmetic remake

  • I was approached by someone to remake Haunted Woods in the way I did with Seasonal Circuit - only changing the visuals (and fixing technical issues). I was unsure of doing this due to it being a very old (and established, for better or worse) track within CTGP. I never finished it and luckily someone else remade it anyway.

-A track based on the final world of Mario & Rabbids Kingdom Battle (which was a cave, though a very cool one).

-"Golden Bastion"

  • This was yet another old custom track concept found in the CTC server I wanted to realize, with the Super Mario 3D World Airship theme from Super Mario Maker 2 as inspiration. I remember thinking the layout wasn't interesting enough, though, and that is the main obstacle to clear when making a CT.

-Unnamed beach track

  • An idea that a certain creator and I tried to make with unique theming. Aside from sharing concept art, nothing ever came of it.

-Unnamed waterfall track

  • Another idea that the same creator and I were making, and we actually got the layout and some modeling done. Unfortunately, the passion for the project fizzled out.

-Retro track

  • Not a specific idea I had, but I always wanted to remake a retro track (more particularly a SNES or GBA track) as many other creators have done. I thought it would be great motivation to have the layout and concept already pre-made. Due to very mixed opinions on how retro tracks should be made, ranging on a spectrum from as faithful as possible to more creative ideas, and the fact that almost all retros have been remade to death, I didn't see a point. I guess the closest thing I have to a retro is SSBM Yoshi's Island.

-Godzilla's Assault remake

  • When I originally made this for the Jam, I wanted it to take place on actual streets in New York City, and I settled on the area next to Central Park. This is where I learned a very valuable lesson: recreating areas from either non-racing video games or real life areas without changing anything will result in your track being terrible to play. I wanted to go back and make the track more similar to Moonview Highway with the layout, but due to this being more of a joke track and not as known as my other works, I decided it was not worth the effort.

-Disney World Mayhem remake

  • When I began modeling this track for the CT Jam, I had a lot of grandiose ideas - I even was going to watch a tour of Disney World to make it more accurate. However, I didn't have enough time to do almost all of things I wanted and while it did place 2nd, I wasn't happy with the final product and wanted to remake it. Some cancelled attractions were "Snow White and the Seven Bomb Cars", the Ferris wheel in the background actually being next to the track, and an Indiana Jones obstacle course where you dodge fireballs and make your way through an obstacle course. Subsequent CT Jams quickly overshadowed this project and I abandoned any plan of re-visiting it aside from adding a few visual updates (but I think adding shadow KCL broke parts of the track).

-Summer Northern Heights texture hack

A screenshot of the texture hack.
  • This is self-explanatory, but I thought it would be cool to have a summer version of the track. Some minor issues I had were ideas with the ice section with the globe - since ice and summer don't really mix - and adding shadows to a material that blends two textures. However, the main issue is that custom tracks are already seldom played, so essentially no one will play a texture hack of a custom track - why would I even make this?
  • Also, fun fact - Northern Heights was originally going to be a texture hack of Sky High Island.

-Backwards Mario Kart Wii tracks

  • A whole 32 track pack of backwards courses from Mario Kart Wii. The twist is that shortcuts, course model elements, and item positions would be altered to be reversed as well. New shortcuts and alternate routes would have been added and some regular shortcuts would have been removed so it would be more than just playing the tracks backwards. It doesn't take a genius to realize how much effort this would have been, especially since I was the only author. I only finished Luigi Circuit. The nail on the (already sealed) coffin was the release of Mario Kart Wii R (ZPL).

-Paint Kart Wii

  • An April Fool's texture hack where all the textures in every Nintendo track would have been poorly remade in Paint. I got through a few tracks before giving up due to how much of a slog it was. Once again, this was way too much work.

-Obstacle Kart Wii

  • An April Fool's joke where I spam firebars, pipes, goombas etc. in every Nintendo track.

- A concept based on the winding, elevated road in the Isle of Kezan from World of Warcraft.

- Southern Lows

  • A parody of Northern Heights where it takes place in a Mediterranean-style lagoon with the same ruins, though with less drastic elevation changes and a different ending. Originally my plan for April Fool's 2023, though I lost motivation and was much more motivated to do a Custom Track Russian Roulette sequel: CTRR 2: Capital at Risk.

"Brain Rot" (April Fool's 2024)

The only progress I made on this track - one of the "modular" chunks. The train wagon is static and I intended to add a ramp to go on it.
  • This was intended to be a satire of "stimulating" videos that are overlaid onto TikTok content to retain the viewer's attention span, and of laziness and social media consumption in society. The track would have been based on Subway Surfers, where I would make "modular" chunks of track and fit them together multiple times, and make trains based on the Moonview Highway car objects. I would have used projected textures on a skybox¹ to create black bars on either side of the screen as well as overlaid PAT0 textures of Family Guy clips and Minecraft parkour. I did not make this for two reasons:
  • Making this track would continue the expectation that I do something every year for April Fool's. If I ever make another track, I wish to be free from deadlines.
  • Games should be an escape from reality. This would have merely been a reminder of the problems plaguing us now rather than something funny.

I don't recommend that you make this - I am adding it here to state that I can't keep doing this every year.

¹ See AtlasOmegaAlpha's April Fool's 2023 track for an example of an overlay.