Difference between revisions of "Lorenzi's KMP Editor"

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(Added v0.6 update.)
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! Version:
 
! Version:
| v0.5.3
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| v0.6
 
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! Date of latest version:
 
! Date of latest version:
| 2022-04-11
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| 2022-06-25
 
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! Download:
 
! Download:
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Creating points, paths and forks is as easy as dragging points with the mouse – no need to set up indices or prev/next links –, and with [[automated height correction]], this makes editing tracks a breeze.
 
Creating points, paths and forks is as easy as dragging points with the mouse – no need to set up indices or prev/next links –, and with [[automated height correction]], this makes editing tracks a breeze.
 
This program may link enemy/item route and checkpoint groups with each other. An extremely heavy [[Slow Motion Bug]], slowing down the game by a massive amount, can occur if using a Red Shell on a point that links to its own group. To fix this, try to re-link points or use another KMP editor to adjust the groups.
 
  
 
== Media ==
 
== Media ==
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| 2022-04-11
 
| 2022-04-11
 
| Fixed bug in which STGI data is reset accidentally.
 
| Fixed bug in which STGI data is reset accidentally.
 +
|-
 +
| [https://github.com/hlorenzi/kmp-editor/releases/download/v0.6.0/Lorenzi.s.KMP.Editor.0.6.0.exe v0.6]
 +
| 2022-06-25
 +
| Update by Epik95:
 +
* Added new render options for start positions and respawn points.
 +
* The flare color can now be enabled/edited in the Track Info tab.
 +
* Checkpoint groups can now be created manually.
 +
* Fixed item points, enemy points and checkpoints being able to link to themselves.
 
|}
 
|}
  
 
{{Custom Track Tutorial}}
 
{{Custom Track Tutorial}}
 
[[Category:Software]]
 
[[Category:Software]]

Revision as of 13:58, 25 June 2022

Lorenzi's KMP Editor
Author: Hlorenzi
Platform: Windows, or any platform supporting Node.js and Electron from source
Programming language: JavaScript
Software type: Editor
File Formats:
Version: v0.6
Date of latest version: 2022-06-25
Download: GitHub

Overview

Lorenzi's KMP Editor is a KMP editor created by Hlorenzi that started in 2018. It is based on Node.js and Electron, and is available as a free GitHub project.

The editor will automatically load a course.kcl file from the same folder and will display it as 3D world with easy navigation. It can also load course_model.brres files or any other models using the Wavefront OBJ format.

Creating points, paths and forks is as easy as dragging points with the mouse – no need to set up indices or prev/next links –, and with automated height correction, this makes editing tracks a breeze.

Media

Preview of the program in use

Version History

Version Date of release Information
v0.3 2018-05-22 First release
v0.3.1 2018-05-23 Fixed unhandled section order, enabling saved KMP files to be opened with other tools.
v0.4 2018-05-27 Added a track information editor.
v0.4.1 2018-06-28 Fixed load bug with out-of-bounds path links.
v0.4.2 2018-08-03 Some quality-of-life improvements. Mainly, fixed KMP creation from scratch (with "New") so that it is now able to be loaded back, and be loaded by other tools.
v0.5 2018-11-17
  • Added cannon point (CNPT) and battle finish point (MSPT) editors.
  • Fixed centering view on some course models with weird geometry.
v0.5.1 2019-03-25
  • Added a fog setting for better viewing of models.
  • Fixed some issues with model loading.
v0.5.2 2019-06-16 Added a new Battle Mode to Enemy Path handling, enabling correct loading and saving of battle arenas. Look for the checkbox inside the Enemy Paths menu.
v0.5.3 2022-04-11 Fixed bug in which STGI data is reset accidentally.
v0.6 2022-06-25 Update by Epik95:
  • Added new render options for start positions and respawn points.
  • The flare color can now be enabled/edited in the Track Info tab.
  • Checkpoint groups can now be created manually.
  • Fixed item points, enemy points and checkpoints being able to link to themselves.