User talk:Wexos

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Welcome to the Custom Mario Kart Wiiki!

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Thank you for joining the Custom Mario Kart Wiiki!

Before you get started, Click here to read the Rules page.

Keep the following in mind as you contribute to the site:

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  • Use the Templates on the Main Page when making new articles for content such as Custom Tracks, Texture Hacks, Characters and other releases.
  • We encourage all content makers to create a User Link to put on their release pages and to add it to the Author List.

Thank you! -- Suigetsu, the transformation (talk) 03:52, 11 May 2014 (UTC)

Wiiki Rules / Moderator Messages

You are editing pages very frequently. Please use the Show Preview button before saving edits and do not make more than 2 edits every 15 minutes at least.
--Have a nice day, from ZillaSpaz 18:35, 4 May 2015 (UTC)

Moving user page

Please do not move your user page to "WexosMk". You're not registered with that name. If you really want to change your user name, go to Help:Rename User. However, I don't advise it, as you only get one change, and I don't think you should waste it on a little change in capitalization.
--maczkopeti (talk) 16:52, 29 May 2015 (UTC)

Ok, thanks for telling me!
--Wexosmk (talk) 20:42, 29 May 2015 (UTC)

Boardwalk Booster help

Thank you very much for helping me on Boardwalk booster, and thank you for testing it on a Wii I will update the page shortly, I have to question though if possible 1. Did you use riivolution to patch it Into the game? (so I know when I get my Wii sorted) 2. Do you mean I should add some more groups to enemy routes so they reflect/match each other? Thanks again --User:ImFromTheOtherOS 10:25, 5 August 2015 (UTC)

No problem.
1: No, I used CTGP's My Stuff Folder. You can use Riivolution but it's much slower to load.
2: No, you have made 3 groups in the Enemy Routes. Right now it stands in the KMP that after group 0 the the CPUs goes to group 0 again. This causes the problem. If you don't understand I will help you.
Wexos (talk) 10:35, 5 August 2015 (UTC)

Thank you again, once I get back to my computer I will link up the groups, I will be sure to come back to you if I have any further problems, --User:ImFromTheOtherOS 15:14 UTC August 5 2015


sorry to bother you Wexos, but I am having trouble with magic Y (so the Y pos in the KMP will be broken) and the Enemy CPU still seem to be going in circles if possible could you either send me a working kmp or re-upload the .szs with a working KMP in it. thank you. --User:ImFromTheOtherOS 15:33 UTC August 6 2015

Im can't get MagicY to work either. But I get the Y-position from SketchUp by drawing a line down to 0 and then I know what the Y-position is. Yes, I can fix it but not today. And I need your mail.
Wexos (talk) 15:40, 6 August 2015 (UTC)
I'm going to try once more today then I'll see, acrodynasty@gmail.com Is my Email, I will post later if I manage to fix it ,thank you.
ImFromTheOtherOS 9:56 7 August 2015 (UTC)
Ok. My Internet is down right now and I don't when it's coming back. I will tell you when it's coming back.
Wexos (talk) 21:17, 7 August 2015 (UTC)

Mario Kart World help

Hi Wexos, can you help me to create the kcl in Mario Kart World? I can't compile in SZS Modifier's KCL Tool and is very bugged if I create in CTools's KCL Editor. And you can use KMP Modifier to fix Y-position values (If you don't know, I'll help you) my e-mail is darkstarwii@gmail.com :) --MrDark35000vr (talk) 16:41, 7 August 2015 (UTC)

Yes, I can do it but my internet is down right now and I don't know when I get it back. I will send you a mail when I get it back.
I like to do it the "old" with SketchUp ;). I don't like KMP Modifier.
Wexos (talk) 21:17, 7 August 2015 (UTC)

SNES RR

Hi ! Congratulations ! You did a very great job with SNES Rainbow Road. It's the first time one of my custom tracks is realised and I'm very happy ! Yoshi74 (talk) 14:00, 16 August 2015 (UTC)

Thanks, and you did a really good with the model! Hope you will create more models.
Wexos (talk) 12:04, 16 August 2015 (UTC)

Twhomp's Pyramid

Hi ! When are you planing to realise Twhomp's Pyramid ? I am just curious to know if the model is ok ;) Yoshi74 (talk) 13:12, 24 August 2015 (UTC)

No idea, I am really busy with DS Bowser Castle. I havn't started yet.
Wexos (talk) 12:50, 24 August 2015 (UTC)

Hi ! are you still working on Twhomp's Pyramid ? Yoshi74 (talk) 15:12, 12 Sept 2015 (UTC)

No, I have many other projects going on. I will not be creating it either because the model file is way to large to work with. It is also way too large for a custom track.
Wexos (talk) 13:51, 12 September 2015 (UTC)


DS Bowser's Castle

Hi ! Your port looks amazing ! Congratulations. Yoshi74 (talk) 08:34, 28 August 2015 (UTC)

Thanks!
Wexos (talk) 12:51, 28 August 2015 (UTC)

SNES Vanilla lake 2

Hi ! I am Yoshi74 and I am modeling a new retro track : Vanilla Lake 2. Are your interested of create/port it ? Here is the link : http://wiki.tockdom.com/wiki/SNES_Vanilla_Lake_2_(Yoshi74) Yoshi74 (talk) 16:02, 22 October 2015 (UTC)

Hi! No, I'm not interested in creating it.
Wexos (talk) 16:33, 24 October 2015 (UTC)

Retro Track Updates

Hi Wexos, I need help with SNES Donut Plains 2, I'm gonna make one part, and I would like you to help with the KCL, KMP, and minimap please? My email is tpointer06@gmail.com. Tpointer56 (talk) 18:06, 23 October 2015 (UTC)

KCL and minimap is simple and don't take much time to do so that is no problem, I could help you with that. I could also help you with KMP but I will not do the whole KMP since it takes so long time, but I could help you with it.
Do you have Skype? It's easier to talk there. My mail and Skype is on my user page
Wexos (talk) 15:59, 24 October 2015 (UTC)

SNES Rainbow Road v3.0

Hi Wexos, I am Yoshi74 ! I realized a new version of SNES RR (v3.0) with some new stuff like "MKWii RR" and "MK8 RR" parts (like satellites, blue stars, bleachers, new star vaults now in 3D). The track has the same design anyway (same textures and same map). I also added a ramp and removed 2 unused ramps. Are you interested by creating this new version ? There is no pressure of time. You can see the new model here : https://3dwarehouse.sketchup.com/model.html?id=uae12d629-07a6-4ad4-a0c1-c9994d07b5b6

Did you like this new version ?

Thanks for answering, Yoshi74

Coins for 3DS tracks

What do you think about using coins (modified karehayama; custom object) in 3DS tracks? I like the 3DS Rock Rock Mountain coins that gives a mushroom every 10th hit.

-- Wiimm (talk) 19:45, 13 April 2016 (UTC)

I like it. I didn't knew that the coins gives a mushroom in that track, then there is a meaning of having the coins. The coins would also make the tracks look more similar to the original.
Wexos (talk) 20:00, 13 April 2016 (UTC)
The mushrooms are a modification by me and probably only used in my MKW-Fun. But it's only a setting (S3 between 0 and 100%).
-- Wiimm (talk) 21:48, 13 April 2016 (UTC)

Hex numbers

Why do you change all hex number to upper case? In my opinion, hex numbers with small letters are easier to read and to identify.

  • 1AAFE3DBC4
  • 1aafe3dbc4

-- Wiimm (talk) 19:10, 10 September 2016 (UTC)

I disagree on that it's easier to read, I think it's easier to read upper case letters. Whenever I use it in programming, C# always return upper case, and this says that lower case is an alternative. I also think upper case looks more clean in the pages.
Wexos (Talk | Contribs) 20:56, 10 September 2016 (UTC)
Let us discuss your arguments:
  • All papers written in Latin letters use lower case for the main text. So you are a very rarely exception or the only one who think, that upper case is easier to read.
  • What C# do is irrelevant. Also irrelevant C++, an older and more popular programming language, that use lower case by default. And C is more difficult. For standard hex numbers you have the choice between %x and %X. But printing pointers with %p, always lower case is is used. And PHP is like C. Only special functions like bin2hex() tell us, that lower case is the favorite.
  • alternative means neither better nor more worse.
So I have turned 2 of your arguments. And the third one isn't an argument.
--Wiimm (talk) 22:50, 10 September 2016 (UTC)
Forgot to say: For 1 to 2 digits, the case is for me irrelevant and in some situation upper case the better choice. But for longer strings, lower case is better readable. -- Wiimm (talk) 23:21, 10 September 2016 (UTC)
A HEX editor shows upper case values. Hexadecimal is noted as 0x. If you want to tell the values "AA" for example, it's more understandable 0xAA than 0xaa. Lower case letters have not always the same height as upper case letters which makes them look sloppy. For example: 0xb0a2c9de → 0xB0A2C9DE, which one looks better? —Atlas (talk) 00:39, 11 September 2016 (UTC)
And because of the different height, the digits (and in general all text) are easier to identify.
od and xxd (the standard unix hex dumpers) use small letters. So "A HEX editor shows upper case values" is simply false! Overall, unix tools prefer lower case letters and only some newer Windows dumpers prefer uppercase.
-- Wiimm (talk) 12:50, 11 September 2016 (UTC)
If the newer HEX tools use now upper case it's for a reason, don't you think so? :P —Atlas (talk) 13:29, 11 September 2016 (UTC)
Also, the standard Windows calculator uses upper case.
Wexos (Talk | Contribs) 13:35, 11 September 2016 (UTC)
It also looks a lot better with upper case. I think it's comparable with Brres (File Format).
Wexos (Talk | Contribs) 13:37, 11 September 2016 (UTC)
@Atlas: How can you interpret "some newer Windows dumpers prefer uppercase" (some and Windows only) as "If the newer HEX tools use now upper case" (all and including non Windows)?
@Wexos: "looks nicer for you" is more important than "good readable"?
And here are some other tools (Unix and Windows) that use lower case letters: md5sum, sha256sum, different certificate viewers. In general, upper case is only used for max 2 digits and without 0x prefix.
btw, you have started the tool discussion. And much more tools use lower case than upper case. My point is only readable and easy identifiable.
-- Wiimm (talk) 14:49, 11 September 2016 (UTC)
So you think 0xaa is easier to read than 0xAA? It looks really messy with the prefix and the aa. And most hex values on the Wiiki are offsets in file format pages, and they are two digits, and that can't be difficult to read with upper case. And it can't be difficult to read 0xA1CD23, you may think it's easier to read 0xa1cd23, but it can't be difficult. I think it's easier to read 0xA1CD23. And all numbers have the same height, don't you think there is a reason for that?
Wexos (Talk | Contribs) 15:17, 11 September 2016 (UTC)
@Wiimm, you should know that the Wiiki provides information to experienced and non-experienced users. I guess the most part of them are non-experienced, and so it's easier to explain to them the hexadecimal offsets with upper case letters. Why? Well, if someone is going to be interested into MKWii hacking they probably already did with Gecko codes, which most of them are upper case. So they're more familiarized with upper case than with lower case. The tools you mentioned (md5sum, sha256sum, certificate viewers...) do you really think they're used as much as a single HEX editor for a non-experienced users? I think not. In my opinion it's better to have the offsets adapted to all the readers for an easy and not oppressive lecture, and that's what upper case letters give the impression. —Atlas (talk) 15:25, 11 September 2016 (UTC)
YES I THING, THAT SMALL LETTERS ARE EASIER TO READ, BUT YOU THINK, THAT UPPER CASE IS EASER: "SO YOU THINK 0XAA IS EASIER TO READ THAN 0XAA? IT LOOKS REALLY MESSY WITH THE PREFIX AND THE AA. AND MOST HEX VALUES ON THE WIIKI ARE OFFSETS IN FILE FORMAT PAGES, AND THEY ARE TWO DIGITS, AND THAT CAN'T BE DIFFICULT TO READ WITH UPPER CASE. AND IT CAN'T BE DIFFICULT TO READ 0XA1CD23, YOU MAY THINK IT'S EASIER TO READ 0XA1CD23, BUT IT CAN'T BE DIFFICULT. I THINK IT'S EASIER TO READ 0XA1CD23. AND ALL NUMBERS HAVE THE SAME HEIGHT, DON'T YOU THINK THERE IS A REASON FOR THAT?"
-- Wiimm (talk) 19:46, 15 September 2016 (UTC)
Yeah, the day when the whole Wiiki is written in upper case then your argument will be validated. And no, I don't "thing" nothing. —Atlas (talk) 19:55, 15 September 2016 (UTC)
I have to support Wiimm's point of view here. Yes, hex editors and cheat codes use upper case letters, but that does not mean that every written text / documentation should do so, either. Upper case letters look like shouting (as Wiimm has 'shown' in his last comment), and I don't get your point in "numbers have the same height, why would that be if not for better readability". If having all characters having the same height would be better readable why don't we write the whole wiki in upper case letters like in Wiimms last comment? Just as upper and lower case letters improve the readability of a text, having both "upper case" (numbers) and lower case (letters) in a hex value makes it easier to read. -- Leseratte (talk) 19:56, 15 September 2016 (UTC)
"Upper case looks like shouting", aha? So when you type BRRES you're shouting and it must "brres"? When you write SAKE you're shouting and it must be "sake"?, and more, when you're typing letters in upper case mixed with numbers you're also shouting? As I said before, upper case used for hexadecimal numbers look much better because this is a public wiki and everybody can access, and it's more understandable 0xAA than "0xaa". —Atlas (talk) 20:02, 15 September 2016 (UTC)
That was not what we meant to say. I wanted to say that, in my opinion, lower case letters have a better readability because they have different heights and don't all look similar like upper case letters, and that hexadecimal numbers should use lower case just like normal English language uses lower case. And in BRRES, this is no shouting, this is an abbreviation and the upper case letters indicate that it is one and not a normal word. ... Leseratte (talk) 20:10, 15 September 2016 (UTC)
You can read BRRES easily, because you know the word and your brain don't split it to letters. And that is also the reason, that some typos (especially letter exchanges) are not seen. This is a very well known psychological concept. Compare this: PRBTFS / prbtfs and then PBRTFS / pbrtfs.
But for (hex) numbers each digit is of interest.
-- Wiimm (talk) 20:14, 15 September 2016 (UTC)
why don't we write the whole wiki in upper case letters like in Wiimms last comment? You can't compare a language to a number system, that's quite obvious. We are talking about hex here if you didn't know that. Yes, BRRES can be read easily, but 0xAAB1 can also be read easily. And I don't understand how you could shout while writing hex, please explain that. And as I stated before, you may think it's easier to read 0xa1cd23, but it can't be difficult. It looks much cleaner with upper case, just like a wiki should look.
Wexos (Talk | Contribs) 20:22, 15 September 2016 (UTC)
Hexadecimal borrows letters from the English alphabet but it does not care about the case of said letters, with the exception of the letter x, which is frequently used as the prefix "0x" to indicate the start of a hexadecimal word. Since one lowercase letter already serves a function outside of representing hexadecimal, it's only logical that the letters used in hexadecimal notation be capitalized to distinguish themselves from the letter x. Your argument of uniform height making hexadecimal easier to read does not apply to the numbers which are already uniform in height and share the same height with letters b, d and f. --Torran (talk) 22:31, 15 September 2016 (UTC)
That's true, however, those letters (b, d and f) still look somewhat sloppy since they have only one part of them highed up. 0xbd5fd0fb is at least looking sloppy for me, but not that much as 0xab8efc7f. From what I've seen in Wikipedia, all the offsets and hexadecimal numbers are written with upper case letters: https://en.wikipedia.org/wiki/Offset_(computer_science) https://en.wikipedia.org/wiki/C0_and_C1_control_codes , so I think it's logical to have them sorted like that in this wiki. —Atlas (talk) 07:00, 16 September 2016 (UTC)
Some days ago I made a lookup and found found edited page with uppercase letters. And fact is, that i don't like it. And now I found this discussion. And nearly all is said, but
  • The "0x" example of Torran is not really a pro uppercase argument. It tells us, that a lower letter is easier to distinct.
  • Many of the original authors used lower case letters. Why not accept their decision and don't touch it?
  • The majority of articles used lower case letters. Why can one person decide to change all articles to upper case.
  • I have learned, the the first argument(s) is/are likely the real one(s). And if an argument is disproved and the author calls new arguments, it's more an excuse than a real argument.
    1. The first "upper case is more readable" is definitely wrong. The whole world use lower case as standard with some exception.
    2. "tools use upper case" is also not a general truth and more likely false. Most tools I used use lower case for hex numbers because of readability. And for the other tools I write sometimes a to-lowercase-filter for readability, if I have to interpret the hex numbers.
-- Hanno (talk) 13:44, 20 September 2016 (UTC)
I would like to see where you got the information the whole world use lower case as standard with some exception. Wikipedia uses upper case. If many of the original authors used lower case letters doesn't matter. Things changes. And who says the original authors used that? And 0xaa isn't easier to read compared to 0xAA.
Wexos (Talk | Contribs) 14:10, 20 September 2016 (UTC)
I've always used uppercase letters, as it's more consistent with all letters being in the same height as numbers. I think both cases are readable in the long run, but as in the example given (0xaa), the x clutters up with the two a's, which just looks terrible. Also, as Atlas and Wexos said, Wikipedia writes them in uppercase too, and I think we should adhere to Wikipedia as closely as possible.
--maczkopeti (talk) 14:34, 20 September 2016 (UTC)
@Wexos: I think Hanno discussed your readability argument: This wiki and also Wikipedia use lower case as standard for text, because of its readability.
@Hanno: I agree with you.
-- Wiimm (talk) 14:55, 20 September 2016 (UTC)
I have never said regular text is better readable with upper case.
Wexos (Talk | Contribs) 14:59, 20 September 2016 (UTC)
@Wiimm: May I see an example of lowercase in Wikipedia? The articles linked so far all have uppercase, with lowercase being briefly mentioned as an alternative in the Hexadecimal page.
--maczkopeti (talk) 15:10, 20 September 2016 (UTC)
Is this discussion over now? If so, I'll continue changing hex to upper case.
--Wexos (Talk | Contribs) 16:52, 1 October 2016 (UTC)
Did we come to an conclusion? No, we didn't. Why not leave everything like it is? When you write a new article, use upper case if you want to, but it is not necessary to edit all the existing ones to uppercase just to enforce your opinion. -- Leseratte (talk) 17:08, 1 October 2016 (UTC)
Yes, we didn't come to a conclusion because you and Wiimm just ignored this.
--Wexos (Talk | Contribs) 17:11, 1 October 2016 (UTC)
You gave arguments that Wiimm and me didn't accept and did refute, and we gave arguments that you didn't accept and did refute. What makes us "the bad guys" and not you? Why not let everyone write hexadecimal numbers as one wants? -- Leseratte (talk) 17:19, 1 October 2016 (UTC)
Also, a short google search for "hex upper or lower case" returned various results on the first page about lower case hex letters: CSS recommends lower case in color codes, the RFCs recommend lower case in IP addresses, the UUID specification recommends lower-case in UUIDs, MAC adresses are recommended to be in lowercase. I found not a single result about a recommendation for upper case. There you have examples recommending lower case, now give a few qualified examples for upper case please, and not just "because I want uppercase". -- Leseratte (talk) 17:41, 1 October 2016 (UTC)
@Wexos: You ignored the will of most authors here and replaced lower case by upper case letters in many pages. And your initial reasons were "more readable" and "most tools" and "I like", and the first 2 arguments were disproved. -- Wiimm (talk) 17:44, 1 October 2016 (UTC)
I think we are ignoring an important part here, which is the 0x prefix. None of those standards Leseratte linked talk about that use. Also keep in mind that CSS is written in fixed length format unlike most Wiiki pages from what I've seen.
The biggest offender here is the lower case "f", which is thinner compared to the other letters, making a string like 0xfffffffffaffffff difficult to read as opposed to 0xFFFFFFFFFAFFFFFF. Of course, that is an extreme example, but not impossible.
Overall, I can accept lowercase, since the Wii itself writes the MAC address in lowercase, but only if we're using it with fixed length format and if I get a link to a standard that refers to the 0x usage.
--maczkopeti (talk) 20:45, 1 October 2016 (UTC)


KMP Editing Tutorial

Wexos, the AREAs are 10000x10000x10000 and not 5000x5000x10000 as you wrote. They are a central point with 5000 to either positive and negative X and Z sides and 10000 to the positive Y side, so they're 10000 unit^3 boxes Igorseabra4 (talk) 16:43, 1 November 2016 (UTC)

Oh, sorry. My bad.
--Wexos (Talk | Contribs) 16:46, 1 November 2016 (UTC)
No problem ^^ Igorseabra4 (talk) 16:48, 1 November 2016 (UTC)

please insert distributions in alphabetic order

A bundle of questions?

  • What is the sense of removing this hint?
  • Is it the edit time worth?
  • Why not using a bot?

-- Wiimm (talk) 13:25, 12 November 2016 (UTC)

A bot would be much better but I don't know how to make one.
--Wexos (Talk | Contribs) 15:45, 12 November 2016 (UTC)

I got you a request

Hey Wexos, how are you doing? I am Platypus180, and I'm new to this forum. I'd love to make my own Mario Kart custom tracks, but unfortunately, I can't. Maybe you could make some of my track ideas??? I would really like it if you did this, but you don't have to say yes. If you're interested, you can find some of my ideas on my user page. If you think you like a track's idea, ask on the talk page for more information and I'll give it! Platypus180 (talk) 16:08, 24 November 2016 (UTC)

No, sorry, I'm not interested. I only work on my own projects.
--Wexos (Talk | Contribs) 21:18, 24 November 2016 (UTC)


Category People

Hey, what's the point of adding category people to the users? I thought that category was only for pages of people who don't have accounts here on the wiiki (like DarkyBenji).
--Igorseabra4 (talk) 00:15, 17 December 2016 (UTC)

If you look into the category you will see that there are both pages with accounts and without, so I guess it's used for everyone.
--Wexos (Talk | Contribs) 09:28, 17 December 2016 (UTC)

wii-homebrew

I'll invite you to https://forum.wii-homebrew.com/ to talk with Atlas about future administration and moderation. -- Wiimm (talk) 21:54, 25 April 2017 (UTC)

I have just registered.
--Wexos (Talk | Contribs) 11:35, 26 April 2017 (UTC)

MK8 Wiki Homepage

Now that the first MK8 CT has been released you should probably update the home page of the MK8 Wiki to include the CT list and Retro CTs. --Wg93589 (talk) 18:42, 20 May 2017 (UTC)

Yes, I was going to do that but I started doing other things...
--Wexos (Talk | Contribs) 18:44, 20 May 2017 (UTC)

500kB Max?

You just deleted an image I uploaded. When I uploaded it, wiki.tockdom said it had to be 730 kB at max. What's wrong with images being larger than 500kB? JorisMKW (talk) 14:40, 22 May 2017 (UTC)

Image sizes should be under 500 kB. Look at the Wiiki rules.
--Wexos (Talk | Contribs)
I understand, but instead of just putting this in the Wiiki rules, it should just be made impossible to upload images larger than 500kB. This will also prevent a lot of confusion I think. JorisMKW (talk) 15:14, 22 May 2017 (UTC)
Maybe, but that's not something I could do.
--Wexos (Talk | Contribs) 15:59, 22 May 2017 (UTC)
"should be <500 KB" and not "must be ...". That's the reason, that the technical limit is higher. -- Wiimm (talk) 19:39, 22 May 2017 (UTC)
Generally the 500KB limit should only ignores for technical reasons (high resolution needed, bad compressible because of much details). I'm not sure abut the latest deleted image, but I can't see a reason for the high resolution. So Wexos is right. -- Wiimm (talk) 20:58, 22 May 2017 (UTC)

Although I'm not going to question the moderator's decisions regarding this, I do want to know if this is an issue regarding uplink bandwidth from the server. Because, there is something I wanna bring up:

I do understand that uploading ludicrously large images is unnecessary, but in cases like cover art, strap screens, track previews or textures, there needs to be special use cases.

Keep in mind that I downscaled the cover art before uploading it in the first place (from over 2000px mind you).

Sorry for ranting, but I just felt like this needed to be brought up. Aplumafreak500 (talk) 05:07, 29 May 2017 (UTC)

There is no need to have exceptions, that's the reason why there is a link to the gametdb cover art page. On the Wiiki a preview is enough for a proof of concept of the cover art, for the details users go to the gametdb page then. This is how it works since many years and it won't be changed, since we never had problems with them in any of the Custom Track Distributions released here. Now, track previews don't need to be that much detailed either. If you want a good preview of a track, it is better a video than an image. And 3D model previews have no reason at all to be detailed as well. —Atlas (talk) 10:09, 29 May 2017 (UTC)
GameTDB covers are not that great quality-wise either. But I do see where you're coming from in all cases. I just thought this was something worth mentioning. Thanks for your consideration. Aplumafreak500 (talk) 15:51, 29 May 2017 (UTC)

BOL

Would be nice to see which files use the "section 11", rather than delete stuff and say nothing :\ Shibbo (talk) 03:55, 4 August 2017 (UTC)

Sorry, but I don't remember. It was a long time ago. And it's you that remove stuff, not me.
--Wexos (Talk | Contribs) – CT/MK8 Wiki Admin 07:03, 4 August 2017 (UTC)
If you don't remember, and you can't give examples, then until that point is proven, that offset is the entire filesize, not a section. I have attemped to look at every single file and none of them have a section at that offset, it is the EOF.Shibbo (talk) 14:02, 4 August 2017 (UTC)
BOL Section11 POC.JPG
Here is proof if you want it. Next time look into all files or just trust other people's work.
--Wexos (Talk | Contribs) – CT/MK8 Wiki Admin 15:59, 4 August 2017 (UTC)
ah, well, it still would've been quite nice if that had been brought up beforehand rather than delete the content (or even try to create a talk page?). oh well, whatever. sorry for any hard feelings. Shibbo (talk) 18:17, 4 August 2017 (UTC)

CT Tutorial?

Will there be a tutorial for Custom Tracks on YouTube? I really wanna make a custom MK8 arena. Retrostyle12 (Talk)

No, I won't.
--Wexos (Talk | Contribs) – CT/MK8 Wiki Admin 17:23, 31 August 2017 (UTC)

I'm gonna add stuff!

Don't delete my Custom Kart Wii page just yet! I'm adding stuff now! MrMartley64 (Talk)

Contribution Removed?

Why was my contrib removed? I find that ridiculous. I was only trying to help people get Wiimmfi using a different way. --Unsigned comment by TheRealBeanJR (talk).

First of all, sign your posts by writing "~~~~". That page is about Wiimmfi, not Mario Kart Wii regions. There are lots of regions to play on, not only yours. It's also about playing Wii games online, not only Mario Kart Wii.
--Wexos (Talk | Contribs) – CT/MK8 Wiki Admin 08:49, 9 September 2017 (UTC)