|Old Mario Kart Wii FC (2009-2013):||0302-4583-9775|
|Current Mario Kart Wii FC (with OpenHost):||1251-5424-7277|
|Current AVSYS SDK version:||v3.8e|
Hello, my name is Atlas. I'm mostly known for my videos in my YouTube channel.
I am an experienced and experimental Mario Kart Wii/Mario Kart 8/Mario Kart 8 Deluxe modder, programmer and administrator from this CTWiiki. I'm working on a lot of edits of all kinds, from layout animations to 3D characters and vehicles.
I released WHackR, a Wiimmfi region made specially for hackers, where they are free to use cheats without the risk of getting banned. You can join my official Mario Kart Hacking & Modding Community Discord server here: https://discord.gg/fPRqbvV
- 1 WHackR
- 2 Atlas's Custom MKWii Packs
- 3 AKW
- 4 Private folder
- 5 After-leak folder
- 6 AKP
- 7 AVSYS
- 8 VAULT
- 9 Mario Kart Wii filetypes I can edit
- 10 Currently private files
I'm probably one of the few players still alive who enjoy using cheats and hacks online for fun. I've had my good times hacking online on 2013, and I always like to get those memories back. Since it's not allowed to use cheats in the new server, Wiimmfi, I made a modification of a file from the game that allows you to connect to a special region where you can only meet hackers, and cheat safely without ruining legit players. At first, I decided to call this region "47145" (note that this number reads as "ATLAS"), and it would have used the region number 47145. But since this region wasn't allowed, I decided to change the name to WHackR (Wiimmfi Hacker Region), and it currently uses the region number 191. This region is also accessible via code, which you can find in the following video's description.
Also, I made a tool that will notify you whenever someone goes online in WHackR. It also contains a chat! You can download it here.
Atlas's Custom MKWii Packs
Shortened Atlas's Packs, they were the first modding packs I started to make, back in 2014. The original packs were never released, but the content inside of them is still available in some of my AKW packs. The development stopped in December 2014 at version 5.4, and followed the start of the development of the AKW v1 and v2 packs. Then, it was merged with the release of AKW v6.
AKW (also known as AVD Kart Wii and Atlas Kart Wii) is the name of my first public set of packs of custom Mario Kart Wii files. The development of these packs was restricted and it was stopped the 7th of March of 2016 with the release of the latest pack, AKW v7. The latest packs were popular because they were a completely mess of random files, which were organised as a maze where you need keys and passwords to get the mods. I didn't decide to do this only for fun, but also because I wanted the files to stay as rare as possible.
This is the first texture pack I made, developed in 2013. It only contained some basic textures.
The first released version came along with the second version, released in May 2015.
The second version of the pack started being developed at the end of 2014 and was finally released the same day as the first version. Despite it being incomplete, shortly after, the third version was also released.
The start of the development of this pack was very recent relative to the release date, although it contained updated stuff that was planned for v2, mostly.
Developed at the same time as v3 and released in June 2015, this huge pack contains a pretty big maze of files. Good luck getting them all!
At the same week after the release of the first two AKW packs and the end of the AKW v4 development, a fifth version was planned, and released the 18th of June of 2015. This pack contains a whole new Common.szs with 8-bit style items.
After a long time without any releases, in November 2015 I announced the arrival of AKW v6, a huge pack with lots of new mods I've worked on since the release of AKW v5. This pack didn't contain any maze at all.
Within the development of v6, I received many requests of custom files exchanged for money. This led me to make a paid pack, called AKW v6.alt, which contained exclusive content, and also it brang the arrival of the "Private" folder. The v6.alt folder is not paid anymore, because of the Private folder leak issue.
This is the final version of AKW, released on March 2016, twenty days before the big leak. It has by far the hardest maze of all the AKW franchise. The development started on January of the same year.
Password: My name
There was an AKW v8 plan in hold after the seventh version release, and it was supposed to contain many new things that are nowadays released, although not into a maze this time. The big leak caused me to stop the development of this pack and I released the supposed content into the "After-leak" folder.
The now obsoleted Private folder is a MediaFire folder where I released exclusive content I shared with people who wanted to purchase my mods. The folder consists of a set of files and sub-folders organised by date, since there was a new folder weekly. The members who paid 10€ had a full month access, the ones who paid 20 had 3 months and the ones who paid 50 had permanent access to the folder. The reviews from the users who paid for the folder were positive, since it was very active and there were a lot of new stuff every week. Also, the ones who paid for the access of this folder had permanent access to the v6.alt folder, which access was separately sold as well for 4.99€.
The creation of the folder was processed the same day as the start of the development of AKW v6.alt. The users who donated me also appeared on my recommended subscriptions list of my channel.
Private folder leak
The day 26th of March of 2016 user xMatt bought a 10€ one month access to the Private folder. The following day, I discovered via Skype that he was sharing the stuff from the folder with more users, even after he promised not to share it with anyone else. This led me to immediately stop the file sharing with him, but it was too late: he got all the files and he leaked them. The main consequence of this was that I couldn't sell access to the folder anymore, since it would have been unfair for those who paid for the files that now anyone had access to. The complaints also led me to refund the money to the users who had an active access plan, which made me lose more than 60 euros.
Afterwards, I published a video giving free access to my Private folder, now named "Not PRIVATE anymore, fault of xMatt".
This drama made many of the accounts of xMatt, such as YouTube and Skype getting hacked, and he is now very hated by the Mario Kart Wii modding community. Next to this issue, I decided to stop AKW development and I kept uploading the content that was planned for AKW v8 into the After-leak folder.
This folder, made the same day of the big leak drama, contains the stuff I was developing by then, planned for the cancelled AKW v8. The folder was finished the 5th of September of 2016.
AKP, also known as Atlas Kart Pack, is the follow-up of the AKW franchise. The difference between AKP and AKW is that AKP was a set of MKW modding projects of both finished and unfinished stuff. The development of the pack has been discontinued, since I now work on more stuff other than MKW, and also I store my public stuff into both my AVSYS server and the new VAULT.
AVSYS or Atlas Vryzas System is a development environment which contains tools I use to mod games, documentation, tutorials and other utilities. It contains my own toolset (VRZ_SDK) as well as other common public tools, plus tools and source code from Wexos, who has helped me a lot in programming. The environment has its own Wiki that you can visit here.
This is the signature given for my software. It stands for Atlas Vryzas Software, and you may see it on my tools. Also, my own filetypes (such as VBDP or VBFGA) start with V as the codename I use for it (V stands for Vryzas, my first surname).
On 2016 I started organising my private work into project packs. These packs contain everything modding-related except the SDK tools, including mods for Mario Kart Wii, Mario Kart 8/Deluxe, Super Mario Odyssey; as well as source information for my own research and modding requests.
Codenamed Project_2017, the first project's development started on May 2016 and finished the 31st of December 2017. The pack contains the latest stuff I made until 2018. I first had plans to release part of it, but later decided that it would stay private.
The second project, codenamed Project_2018, started right away at the start of the year 2018 and finished on January 2019. The pack's structure is pretty similar to the previous one, although it contains more stuff from Mario Kart 8/Mario Kart 8 Deluxe and from other non-Mario Kart games, such as Super Mario Odyssey.
List of VRZ_SDK components
|Name||Filetype extension(s)||SDK tool(s)||Identifier(s)||Current version|
|AZCOMP||.az||VRZ_AZ00, VRZ_COMP||AZ00, AZ01, AZ02||v1.2|
|ENCX||.enc1, .enc2, .enc3||VRZ_AZ00, VRZ_COMP||ENC1, ENC2, ENC3||v3.0|
|VDATAPACK||.vbdp||VBDP_Maker, VBDP_Maker2, Vryzas_Installer||VDTP||v2.0|
|V3D||–||V3D_Viewer (in progress)||–||–|
|VSIGNATURE||.vsn, .vbsf||VRZ_SIGN, VRZ_COMP||VSIG, VSNF||v1.0|
|VTEXTURE||–||VRZ_VTEX (in progress)||–||–|
|VMESH||.vm||VRZ_VMSH (in progress)||VMSH||v1.0|
|VUSERBINARY||.vb* (any, like .vbfta, .vbfga, etc)||–||V* (any, like VFTA)||–|
On May 2019, I decided to create VAULT (codenamed AOA_VAULT), which is a better place where I store my public stuff from now on. There is also a private VAULT that contains private packs and backups in case the public VAULT gets taken down. Currently, all my public packs are stored in there. Smaller packs and releases will be published in there as well.
Mario Kart Wii filetypes I can edit
|Status||File type name|
One of my most requested edits are layouts. I have a lot of UI editing experience, and I can create really unique BRLYT, BRLAN and BRCTR files.
I do not usually make new BRSTMs, but I have a lot of experience editing revo_kart.brsar sound effects. I can identify almost any sound from it, so if you want to know what is a specific sound used for, feel free to ask me!
I've made lots of custom models for MKWii, whether ported from other games, modified or created from scratch. I first started making item models, then custom characters and vehicles and finally custom tracks. I really spend a lot of time making models. I use 3ds Max for it.
Currently private files
Many of the programs and custom files I made are not shared publicly, however, I still share some of them with friends and into my Discord server. Also, I rarely make competitions, polls or quests published via YouTube, where I can release specified mods depending on the results.
The main reason I'm not releasing everything are that people overuse my edits, or they don't give credit of them, or just because I want them to stay unique. Each time I upload a new video showcasing new mods I feel like people don't appreciate enough my edits, so that's another reason I'm stopping releasing my mods more each time. Feel free to support me with a donation via PayPal, if you want I continue making mods and releasing them.
Any questions about modding, please contact me via Discord or join my modding server.
3DS Neo Bowser City – 3DS Shy Guy Bazaar – 3DS Wario Shipyard – 3DS Daisy Hills – 3DS Mario Circuit – PMWR Cloud Garden – GP Diamond City – 3DS Bowser's Castle
SMS Blooper Surfing Safari – CNR Outer Space Chase – 3DS Music Park – 3DS Piranha Plant Slide – SMO RC Car Circuit
Custom Battle Arenas:
3DS Honeybee Hive
BMM Editor – StaticR.rel Tool – BSP Table – IKP Table – BCP Table – driverParam.bin Tool – MKWii Country Modifier Generator – Final Lap Stream Maker – BRSAR Extractor
rksys.dat Extractor – RKG Viewer – BREFF Editor – FogConv – miiDispParam.bin Editor – KRM Editor – brfnt2tpl – Patch that BRSAR! – un-beancorner – Torran is Silly!
RFL_Res.dat Editor – ItemSlot Editor – kartParam.bin Editor – kartAISpdParam.bin Editor – machine_para.bin Editor