Difference between revisions of "BrawlCrate"

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(Version history will come later)
(Add in most of the version history, going to finish later)
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== Version History ==
 
== Version History ==
{{nomedia}}
+
<!-- Almost done
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{| class="wikitable"
 
{| class="wikitable"
 
! Version
 
! Version
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! Information
 
! Information
 
|-
 
|-
| v1.0
+
| v0.30
| 2021-
+
| 2019-11-04
| First release
+
|
 +
* Major rewrite over the latest BrawlBox. Features API system, and many features and stability improvements.
 +
|-
 +
| v0.30 Hotfix 1
 +
| 2019-11-04
 +
|
 +
* Fix crashes when previewing models
 +
|-
 +
| v0.30 Hotfix 2
 +
| 2019-11-04
 +
|
 +
* Fixes issue with DPI rescaling
 +
* MoveDef parsing is off by default (can be toggled in settings)
 +
* Fix changelog viewing
 +
|-
 +
| v0.30 Hotfix 3
 +
| 2019-11-06
 +
|
 +
* Model viewer camera updated to a faster one by Onium
 +
** Mouse now wraps around, is no longer hidden
 +
*Settings are now once again saved between versions
 +
* Fix bug in which Update.bat never got deleted
 +
* Fix bug in which contextual loop would not work properly for audio
 +
* Fix bug in which stable builds could not switch to Canary
 +
* Updater version now matches the latest version in which it got updates
 +
|-
 +
| v0.30 Hotfix 4
 +
| 2019-11-09
 +
|
 +
* Fixes crashes when merging models
 +
* Fixes issue where CHR0Entries wouldn't show correct sizes
 +
* Fixes issues with negative numbers in Numeric Entry Boxes
 +
* Fixes issue where volume settings would not update correctly
 +
|-
 +
| v0.30b
 +
| 2019-11-14
 +
|
 +
* Adds additional API functionality regarding context menus
 +
* Improves parsing and editing of STPM files
 +
* Adds 255-slot CSS config support for BrawlEx
 +
* Fixes bugs with live texture rendering
 +
* Fixes issues with Export All dialog
 +
|-
 +
| v0.30b Hotfix 1
 +
| 2019-11-15
 +
|
 +
* (Hotfix 1) Fixes issues where the issue reporter would not report issues with proper formatting
 +
|-
 +
| v0.30c
 +
| 2019-11-29
 +
|
 +
* Adds support for deleting files that have been multi-selected
 +
|-
 +
| v0.30c Hotfix 1
 +
| 2019-12-09
 +
|
 +
* Fix issues where Masquerade and CSSC Entry Wrappers would behave incorrectly
 +
|-
 +
| v0.30d
 +
| 2019-12-26
 +
|
 +
* Adds additional useful functions to BrawlAPI
 +
* Allows materials and material references to be properly duplicated
 +
* Moves MDL0 Material Reference HasTextureMatrix property to the Texture Matrix Effect category
 +
* Fixes crash when parsing unexpected MoveDef children
 +
* Fixes crash when reading certain REFF animations
 +
* Fixes error logs when resetting model viewer settings
 +
|-
 +
| v0.30d Hotfix 1
 +
| 2019-12-27
 +
|
 +
* (Hotfix 1) Adds support for adding parents directly to bones
 +
|-
 +
| v0.30e
 +
| 2020-01-04
 +
|
 +
* 'Import > Object' option for MDL0 now supports all MDL0 import types
 +
* Add Delete Entries option to Edit All menu for CHR0
 +
* Improved STPM parsing (credit: MarioDox)
 +
* Add BrawlCrate documentation hosted at https://soopercool101.github.io/BrawlCrate/ (can be accessed from the help menu)
 +
* Fix bug where PAT0 Entries could attempt to access invalid data during duplication
 +
* Fix bug where the UserFloatInput API member would round to an int value
 +
* Fix bug where the last user input was not saved for numerical API inputs
 +
|-
 +
| v0.30e Hotfix 1
 +
| 2020-01-05
 +
|
 +
* (Hotfix 1) CHR0s can now be properly replaced with all animation import types
 +
|-
 +
| v0.30f
 +
| 2020-01-15
 +
|
 +
* Improved event match parsing
 +
* Improved BrawlEx Fighter Config parsing, including support for per-costume Etc
 +
* Fix bug in which PAT0 and CLR0 animations would not preview properly
 +
* Fix bug in which Stage Tables could not be properly replaced
 +
|-
 +
| v0.30g
 +
| 2020-01-22
 +
|
 +
* Adds support for Byte and Short interpretations to attribute grids
 +
* Adds support to paste in color+alpha data with Ctrl+V in Color Control
 +
* Fixes bug in which duplicating ARC Entries would result in crashes
 +
* Fixes bug in which new collision objects would not have names and would not be shown in the main form
 +
* Fixes bug in which imported MDL0 materials would be given generic names
 +
* Fixes bug in which duplicated MDL0 materials would not have proper names for their textures
 +
|-
 +
| v0.30h
 +
| 2020-02-11
 +
|
 +
* Add multi-import support for MDL0 subentries
 +
* Improve MSBin parsing
 +
* Improve Attribute Grid support
 +
* Fix SHP0 save corruption
 +
* Fix various duplication bugs
 +
|-
 +
| v0.31
 +
| 2020-03-29
 +
|
 +
* Integrated support for Project+ files (TSLT, ASLS, and PARAM)
 +
|-
 +
| v0.31 Hotfix 1
 +
| 2020-03-29
 +
|
 +
* (Hotfix 1) Fix inability to save PARAM files with changed flags
 +
|-
 +
| v0.32
 +
| 2020-04-19
 +
|
 +
* Add support for pathing data
 +
|-
 +
| v0.32 Hotfix 1
 +
| 2020-04-20
 +
|
 +
* (Hotfix 1) Improve boot times when the automatic updater is active
 +
|-
 +
| v0.33
 +
| 2020-05-10
 +
|
 +
* Add support for basic Trophy and Sticker mods
 +
|-
 +
| v0.34
 +
| 2020-05-14
 +
|
 +
* Adds support for Module Maps to be loaded from InternalDocumentation/Module/maps
 +
* Adds option to standardize Trophy internal names to BRRES names
 +
* Improve TrophyData saving
 +
* Fix crash when using 50cc conversion without stock palettes
 +
|-
 +
|v0.34 Hotfix 1
 +
| 2020-05-14
 +
|
 +
* (Hotfix 1) Fixes loading for sora.map
 +
|-
 
|}
 
|}
 
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Revision as of 18:31, 11 January 2022

BrawlCrate
Author: soopercool101
Software Type: Viewer, Editor
File formats: PAC, PCS, BRRES, MDL0, TEX0, CHR0, PAT0, SRT0, CLR0, SHP0, BRSAR
Current Version: v0.37
Download: GitHub

Overview

BrawlCrate is a fork and unofficial successor to BrawlBox. It uses the same basic interface as BrawlBox while adding new features and fixing bugs and glitches. Unlike BrawlBox, it is still in active development and gets regular updates.

Like BrawlBox, BrawlCrate was designed to edit PAC and PCS files from Super Smash Bros. Brawl, but can also edit files from Mario Kart Wii such as BRRES files.

Media

Currently no media

Version History