Difference between revisions of "Lorenzi's KMP Editor"

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m (→‎Version History: Consistency)
(This is very important to address. It can be done by using other KMP editors ("An infinite loop is occurring in a KMP route."), but there is no real way to tell which groups link to themselves within this program.)
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* [[KCL]], [[BRRES]], [[OBJ]] (visualization)
 
* [[KCL]], [[BRRES]], [[OBJ]] (visualization)
 
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! Current Version:
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! Version:
 
| v0.5.2
 
| v0.5.2
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! Date of Latest Version:
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| 2019-06-16
 
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|-
 
! Download:
 
! Download:
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'''Lorenzi's KMP Editor''' is a very young [[KMP]] editor started in 2018. It's based on [https://nodejs.org/en/ Node.js] and [https://github.com/electron/electron Electron], and is available as free [https://github.com/hlorenzi/kmp-editor GitHub project].
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== Overview ==
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'''Lorenzi's KMP Editor''' is a [[KMP]] editor created by [[User:Hlorenzi|Hlorenzi]] that started in 2018. It is based on [https://nodejs.org/en/ Node.js] and [https://github.com/electron/electron Electron], and is available as free [https://github.com/hlorenzi/kmp-editor GitHub project].
  
The editor will automatically load a [[KCL|course.kcl]] file from the same folder and will display it as 3D world with easy navigation. It can also load [[BRRES|course_model.brres files]] or any other models using the [https://en.wikipedia.org/wiki/Wavefront_.obj_file Wavefront OBJ] format.
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The editor will automatically load a [[KCL|course.kcl]] file from the same folder and will display it as 3D world with easy navigation. It can also load [[BRRES|course_model.brres files]] or any other models using the [[wikipedia:Wavefront .obj file|Wavefront OBJ]] format.
  
Creating points, paths, and forks is as easy as dragging points with the mouse no need to set up indices, or prev/next links , and with [[automated height correction]], makes editing courses a breeze.
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Creating points, paths, and forks is as easy as dragging points with the mouse – no need to set up indices, or prev/next links –, and with [[automated height correction]], this makes editing tracks a breeze.
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This program may link enemy/item route and checkpoint groups with each other. An extremely heavy [[Slow Motion Bug]], slowing down the game by a massive amount, can occur if using a Red Shell on a point that links to its own group. To fix this, try to re-link points or use another KMP editor to adjust the groups.
  
 
== Media ==
 
== Media ==
 
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[[File:Lorenzi's KMP Editor Preview.png|400px|Preview of the program in use]]
[[File:Lorenzi's KMP Editor Preview.png|400px|Preview of the program in use.]]
 
 
 
  
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
|-
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! Version
! align=left| Version
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! Date of release
! align=left| Date of release
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! Information
! align=left| Information
 
 
|-
 
|-
 
| v0.3.0
 
| v0.3.0
 
| 2018-05-22
 
| 2018-05-22
| First public release
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| First release
 
|-
 
|-
 
| v0.3.1
 
| v0.3.1

Revision as of 21:48, 14 July 2020

Lorenzi's KMP Editor
Author: Hlorenzi
Platform: Windows, or any platform supporting Node.js and Electron from source
Programming language: JavaScript
Software Type: Editor
File Formats:
Version: v0.5.2
Date of Latest Version: 2019-06-16
Download: GitHub

Overview

Lorenzi's KMP Editor is a KMP editor created by Hlorenzi that started in 2018. It is based on Node.js and Electron, and is available as free GitHub project.

The editor will automatically load a course.kcl file from the same folder and will display it as 3D world with easy navigation. It can also load course_model.brres files or any other models using the Wavefront OBJ format.

Creating points, paths, and forks is as easy as dragging points with the mouse – no need to set up indices, or prev/next links –, and with automated height correction, this makes editing tracks a breeze.

This program may link enemy/item route and checkpoint groups with each other. An extremely heavy Slow Motion Bug, slowing down the game by a massive amount, can occur if using a Red Shell on a point that links to its own group. To fix this, try to re-link points or use another KMP editor to adjust the groups.

Media

Preview of the program in use

Version History

Version Date of release Information
v0.3.0 2018-05-22 First release
v0.3.1 2018-05-23 Fix unhandled section order, enabling saved KMP files to be opened with other tools.
v0.4.0 2018-05-27 Added a track information editor.
v0.4.1 2018-06-28 Fixed load bug with out-of-bounds path links.
v0.4.2 2018-08-03 Some quality-of-life improvements. Mainly, fixed KMP creation from scratch (with "New") so that it's now able to be loaded back, and be loaded by other tools.
v0.5.0 2018-11-17 Added cannon point (CNPT) and battle finish point (MSPT) editors. Also fixed centering view on some course models with weird geometry.
v0.5.1 2019-03-25 Added a fog setting for better viewing of models, and fixed some issues with model loading.
v0.5.2 2019-06-16 Adds a new Battle Mode to Enemy Path handling, enabling correct loading and saving of battle arenas. Look for the checkbox inside the Enemy Paths menu.