Difference between revisions of "Creating enemy routes of battle arenas with Wiimm's tools"
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[[Wiimm]] implemented the auto connection of enemy routes already and started a final test phase. See the [https://szs.wiimm.de/changelog.html#r0 change log] for progress. | [[Wiimm]] implemented the auto connection of enemy routes already and started a final test phase. See the [https://szs.wiimm.de/changelog.html#r0 change log] for progress. | ||
+ | There is a second page with full ''[[Creating enemy routes of battle arenas with Wiimm's tools/code examples|code examples]]'', which are used as reference from this page. | ||
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Revision as of 15:01, 15 August 2018
This tutorial explains the creation of enemy routes in battle arenas using Wiimms SZS Tools. Be sure to understood the concept of Standard Routes and Dispatch Points!
- File formats
- KMP File Format & Sections
- AREA type
- Cameras
- ENPT Settings
- ITPT Settings
- Item Settings - Item Boxes
- Item Settings - Objects
- Lists
- Tutorials
- KMP Editing
- KMP Editing/Cameras
- Start Position
- Check Point
- Respawn Point
- Cannon
- Presence flags
- Enemy routes in battle arenas
- Testing a Track
- Visual Review with »wkmpt DRAW«
- Tools
Introduction
As of v1.60a, Wiimms SZS Tools support an automatic connection of Standard Routes and Dispatch Points. All you need is to setup up the routes and points, edit some settings to advise the KMP compiler, and run the compiler.
Wiimm implemented the auto connection of enemy routes already and started a final test phase. See the change log for progress.
There is a second page with full code examples, which are used as reference from this page.
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Manual route setup
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Links
Main Tutorials
Introduction –
Textures –
Scale –
Modeling ⇒ Using Blender –
BRRES: CTools
BRRES: BrawlBox –
BRRES: RiiStudio –
Minimap –
Solidity –
KCL: Wiimms Tools –
KMP Editing
Object Editing –
Cameras –
Cannons –
Post-effects –
Videos
Battle Arenas
Battle Arenas –
Enemy routes in battle arenas ⇒ Using Wiimm's Tools –
Coins
Misc. Tutorials
Getting Files –
BrawlBox Tricks –
Animations –
Shadows –
Mipmaps
Custom Effects –
Moving Terrain –
Music –
Ports –
Paint Remakes –
Tutorial Archive
Extended presence flags: Track Tutorial –
LE-CODE Track FAQ
Testing and Reviewing
Testing a Track –
Visual Review –
Track Transformation –
Fixing Errors
Software
3D Tools –
BrawlBox –
CTools Pack –
KMP3D –
KMP Cloud –
KMP Modifier
Lorenzi's KMP Editor –
MagicY –
Material Tool –
Post-Effect Editor –
Wiimms SZS Tools –
Wiimm's Tool Manager
Other
KMP Objects –
Custom Objects –
Model Database –
Tutorial Archive