Item Settings - Item Boxes
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The following table lists possible Item Box Settings, which can be edited in a KMP Editor. Values ranging from 0000 to 000C are used by Nintendo, and values from 0000 to 0010 (17 values) are defined in /Race/Common.szs/ItemSlot.bin. Any value greater than 0010 triggers completely undefined behavior!
Remember! A player can not have 2 of any of these at once:
- Mega Mushrooms
- Thunder Clouds
- Triple Bananas
- Triple Green Shells
- Triple Red Shells
Otherwise, the second item will always be a Mushroom.
The second item will also be a Mushroom if you drive through a Lightning-only or POW Block-only item box, in case a player has already had one in the last 27 seconds (Lightnings and POW Blocks can only appear if the last one was fired more than 27 seconds ago).
If 3 Bob-ombs are distributed the next item will be a Mushroom.
Note: these values are the same for Race and Battle modes.
Items to Give
|Setting Value 2||Item|
|0005||Triple Green Shell|
|0006||Banana (50%), Mushroom (50%)|
|000B||Thunder Cloud (mushroom if there is already a thunder cloud)|
|000C||Star (95%), Mushroom (5%)|
|000D||Mushroom (but lottery only shows a green shell)|
|000E||Mushroom (but lottery only shows a green shell)|
|000F||Mushroom (but lottery only shows a green shell)|
|0010||Mushroom (but lottery only shows a green shell)|
Compare the values above with Table »SPECIAL«. Setting Value 2 from the KMP only applies to human-players. Setting Value 3 applies to CPU-players.
|Setting Value 6||Roulette Effect||Respawn time in 1/60s|
|0000||Normal timing of Item Roulette.||150|
|0002||Timing of Item Roulette is shorter.||150|
|0003||Timing of Item Roulette is shorter.||150|
|0004||Timing of Item Roulette is shorter.||600|
|0005||Normal timing of Item Roulette.||600|
|0006||Normal timing of Item Roulette.||900|
Note: Setting Value 6's fast spinning Item Roulette does not work on Wi-Fi!