Version
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Date of release
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Information
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v0.30
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2019-11-04
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- Major rewrite over the latest BrawlBox. Features API system, and many features and stability improvements.
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v0.30 Hotfix 1
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2019-11-04
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- Fix crashes when previewing models
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v0.30 Hotfix 2
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2019-11-04
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- Fixes issue with DPI rescaling
- MoveDef parsing is off by default (can be toggled in settings)
- Fix changelog viewing
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v0.30 Hotfix 3
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2019-11-06
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- Model viewer camera updated to a faster one by Onium
- Mouse now wraps around, is no longer hidden
- Settings are now once again saved between versions
- Fix bug in which Update.bat never got deleted
- Fix bug in which contextual loop would not work properly for audio
- Fix bug in which stable builds could not switch to Canary
- Updater version now matches the latest version in which it got updates
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v0.30 Hotfix 4
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2019-11-09
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- Fixes crashes when merging models
- Fixes issue where CHR0Entries wouldn't show correct sizes
- Fixes issues with negative numbers in Numeric Entry Boxes
- Fixes issue where volume settings would not update correctly
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v0.30b
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2019-11-14
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- Adds additional API functionality regarding context menus
- Improves parsing and editing of STPM files
- Adds 255-slot CSS config support for BrawlEx
- Fixes bugs with live texture rendering
- Fixes issues with Export All dialog
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v0.30b Hotfix 1
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2019-11-15
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- (Hotfix 1) Fixes issues where the issue reporter would not report issues with proper formatting
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v0.30c
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2019-11-29
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- Adds support for deleting files that have been multi-selected
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v0.30c Hotfix 1
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2019-12-09
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- Fix issues where Masquerade and CSSC Entry Wrappers would behave incorrectly
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v0.30d
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2019-12-26
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- Adds additional useful functions to BrawlAPI
- Allows materials and material references to be properly duplicated
- Moves MDL0 Material Reference HasTextureMatrix property to the Texture Matrix Effect category
- Fixes crash when parsing unexpected MoveDef children
- Fixes crash when reading certain REFF animations
- Fixes error logs when resetting model viewer settings
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v0.30d Hotfix 1
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2019-12-27
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- (Hotfix 1) Adds support for adding parents directly to bones
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v0.30e
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2020-01-04
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- 'Import > Object' option for MDL0 now supports all MDL0 import types
- Add Delete Entries option to Edit All menu for CHR0
- Improved STPM parsing (credit: MarioDox)
- Add BrawlCrate documentation hosted at https://soopercool101.github.io/BrawlCrate/ (can be accessed from the help menu)
- Fix bug where PAT0 Entries could attempt to access invalid data during duplication
- Fix bug where the UserFloatInput API member would round to an int value
- Fix bug where the last user input was not saved for numerical API inputs
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v0.30e Hotfix 1
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2020-01-05
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- (Hotfix 1) CHR0s can now be properly replaced with all animation import types
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v0.30f
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2020-01-15
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- Improved event match parsing
- Improved BrawlEx Fighter Config parsing, including support for per-costume Etc
- Fix bug in which PAT0 and CLR0 animations would not preview properly
- Fix bug in which Stage Tables could not be properly replaced
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v0.30g
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2020-01-22
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- Adds support for Byte and Short interpretations to attribute grids
- Adds support to paste in color+alpha data with Ctrl+V in Color Control
- Fixes bug in which duplicating ARC Entries would result in crashes
- Fixes bug in which new collision objects would not have names and would not be shown in the main form
- Fixes bug in which imported MDL0 materials would be given generic names
- Fixes bug in which duplicated MDL0 materials would not have proper names for their textures
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v0.30h
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2020-02-11
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- Add multi-import support for MDL0 subentries
- Improve MSBin parsing
- Improve Attribute Grid support
- Fix SHP0 save corruption
- Fix various duplication bugs
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v0.31
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2020-03-29
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- Integrated support for Project+ files (TSLT, ASLS, and PARAM)
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v0.31 Hotfix 1
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2020-03-29
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- (Hotfix 1) Fix inability to save PARAM files with changed flags
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v0.32
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2020-04-19
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- Add support for pathing data
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v0.32 Hotfix 1
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2020-04-20
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- (Hotfix 1) Improve boot times when the automatic updater is active
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v0.33
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2020-05-10
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- Add support for basic Trophy and Sticker mods
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v0.34
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2020-05-14
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- Adds support for Module Maps to be loaded from InternalDocumentation/Module/maps
- Adds option to standardize Trophy internal names to BRRES names
- Improve TrophyData saving
- Fix crash when using 50cc conversion without stock palettes
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v0.34 Hotfix 1
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2020-05-14
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- (Hotfix 1) Fixes loading for sora.map
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v0.34 Hotfix 2
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2020-05-14
- (Hotfix 2) Fixes function name loading for maps
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v0.34 Hotfix 3
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2020-05-15
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- (Hotfix 3) External Module Functions will now keep their red background after selection
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v0.35
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2020-10-17
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- Adds TargetFunction string to REL Commands when loading Module Maps
- Facepoint and Triangle counters now update in real time rather than on save
- Item IDs now populate for Green Greens and Distant Planet modules
- Allow cancellation of Export Selected
- Supersoft collisions now render with more transparency
- Allow manual linking of a Collision Object's linked model and bone
- Update internal documentation
- Show filename before program name if not using the full filepath
- Fix bug in which exporting an unchanged text codeset would fail
- Fix bug in which P+ Knuckles would not properly load MASQ data
- Fix bug in which duplicating a TEX0 with a palette would prompt to delete its palette
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v0.35 Hotfix 1
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2020-10-17
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- (Hotfix 1) Fix bug in which TPL files would not be properly populated
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v0.36
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2020-12-20
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- Stage TB nodes now properly parse with children
- STPM now parses Music and Sound volume
- Fixes errors building Common2
- Fixes errors previewing PAT0
- Fix some crashes when importing DAE files
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v0.36b
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2021-02-07
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- Model Previewer draw priority has been updated to be more accurate to in-game (thanks to @aboood40091!)
- Adds Item IDs for Smashville and Yoshi's Island (Brawl)
- Pathing Data now properly updates Minimum and Maximum values automatically
- Fix bug in which spaces were not properly placed when copying and pasting from a hex box
- Fix bug in which Module Item IDs would overwrite changes made in the section editor
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v0.36c
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2021-03-22
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- Add full editing support for all used collision flags in Brawl
- Heavily improve BrawlEx config support
- Fixes a few minor bugs with Project+ config file editing
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v0.36c Hotfix 1
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2021-04-05
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- Fix PAT0 preview bug where textures contained in the same BRRES as a MDL0 would not display properly
- Fix issue where certain wrappers were not being properly exposed to the API
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v0.37
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2021-05-18
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- GitHub broke the automatic updater. Fixed so it will never happen again.
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