Difference between revisions of "Torrential Flood Lake"

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In January of 2021, the author released a complete remake of this track from scratch. The biggest new feature is the changing water behavior between playthroughs thanks to eight random scenarios. A total of 53 objects in the [[KMP]] file use [[extended presence flags]].  
 
In January of 2021, the author released a complete remake of this track from scratch. The biggest new feature is the changing water behavior between playthroughs thanks to eight random scenarios. A total of 53 objects in the [[KMP]] file use [[extended presence flags]].  
  
# '''Default:''' Water slowly rises until entire lower section is flooded over with OOB.
+
# '''Default:''' Water slowly rises until the entire lower section is flooded over with out of bounds.
# '''Slow:''' Similar to scenario 1, but lower section is 2/3 flooded over, not entirely. Slightly slower.
+
# '''Slow:''' Similar to scenario one, but the lower section is two-thirds flooded over, not entirely. Slightly slower.
# '''Drought:''' Stagnant {{obj-ref|0x4|venice_nami}} that does not cover the lower section at all.
+
# '''Drought:''' Stagnant venice_nami that does not cover the lower section at all.
# '''Oscillating:''' Uses {{obj-ref|0x2|psea}}. Covers half of the lower section.
+
# '''Oscillating:''' Uses [[Psea]]. Covers half of the lower section.
# '''Flash Flood:''' Quickly rises until entire lower section is covered in OOB before the end of the first lap.
+
# '''Flash Flood:''' Quickly rises until entire lower section is covered in out of bounds before the end of the first lap.
 
# '''Torrential:''' The tide is extremely wild (and pretty fast). Can allow early driving on lower road, but eventually rises higher than any other scenario.
 
# '''Torrential:''' The tide is extremely wild (and pretty fast). Can allow early driving on lower road, but eventually rises higher than any other scenario.
# '''Fast:''' Similar to scenario 1, but rises slightly faster.
+
# '''Fast:''' Similar to scenario one, but rises slightly faster.
# '''Risky:''' Similar to scenario 2, but rises a little bit farther up. It covers about 90% of the lower section.
+
# '''Risky:''' Similar to scenario two, but rises a little bit farther up. It covers about 90% of the lower section.
  
 
A "readme" file in the downloads for v2.0 onward details specific information about the usage of these objects.
 
A "readme" file in the downloads for v2.0 onward details specific information about the usage of these objects.
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=== Credits ===
 
=== Credits ===
* [https://models-resource.com/submitter/lemurboy12 lemurboy12], for [https://models-resource.com/gamecube/marioparty5/model/15223 providing the model] of [https://mariowiki.com/Toady Toady] from ''[https://mariowiki.com/Mario_Party_5 Mario Party 5]''.
+
* [https://models-resource.com/submitter/lemurboy12 lemurboy12], for [https://models-resource.com/gamecube/marioparty5/model/15223 providing the model] of [[mariowiki:Toady|Toady]] from ''[[mariowiki:Mario Party 5|Mario Party 5]]''.
  
 
== Media ==
 
== Media ==
[[File:Torrential Flood Lake v2.0 NoClip Preview.png|400px|thumb|right|A preview of a developmental version of v2.0 in [https://noclip.website NoClip]. Both of the finish lines can be seen by each other]]
+
{{youtube-box||QGjGS2SQwIM|v2.3 VS Race|1618|1755}}
 
{{youtube-box||fu8TzMDlBfk|v2.0 VS Race (Default Scenario) (Dolphin)}}
 
{{youtube-box||fu8TzMDlBfk|v2.0 VS Race (Default Scenario) (Dolphin)}}
{{youtube-box||0AmRd0RCLOw|v1.3 VS Race (Dolphin)}}
 
 
{{youtube-box||Eq-UFMd0k3Q|v1.0 VS Race (Dolphin)}}
 
{{youtube-box||Eq-UFMd0k3Q|v1.0 VS Race (Dolphin)}}
 +
[[File:Torrential Flood Lake v2.0 NoClip Preview.png|400px|thumb|none|A preview of a developmental version of v2.0 in [https://noclip.website NoClip]. Both finish lines can be seen by each other]]
  
 
== Version History ==
 
== Version History ==
Line 52: Line 52:
 
|
 
|
 
* Fixed intro camera freeze.
 
* Fixed intro camera freeze.
* Updated KMP.
+
* Updated [[KMP]].
 
|-
 
|-
 
| [https://drive.google.com/uc?export=download&id=1NqkcxviUfgj4EXHp5sKFf2j70vahjAez v1.2]
 
| [https://drive.google.com/uc?export=download&id=1NqkcxviUfgj4EXHp5sKFf2j70vahjAez v1.2]
 
| 2018-07-22
 
| 2018-07-22
 
|
 
|
* Removed the first wall.
+
* Removed first wall.
 
* Remade [[KCL]].
 
* Remade [[KCL]].
 
* Updated KMP.
 
* Updated KMP.
Line 67: Line 67:
 
|
 
|
 
* Remade course model.
 
* Remade course model.
* Completely remade the cave shortcut.
+
* Completely remade cave shortcut.
 
* Fixed some textures.
 
* Fixed some textures.
 
* Updated KMP.
 
* Updated KMP.
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|
 
|
 
* Very minor KMP edits.
 
* Very minor KMP edits.
* Edited water to be suitable for five laps.
+
* Edited {{obj-ref|0x4|water}} to be suitable for five laps.
 
|-
 
|-
 
| [https://drive.google.com/uc?export=download&id=1LyqRnWmWGiLBVm5cwU_V1OX-r6MabVqN v1.4]
 
| [https://drive.google.com/uc?export=download&id=1LyqRnWmWGiLBVm5cwU_V1OX-r6MabVqN v1.4]
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* Added outro cameras.
 
* Added outro cameras.
 
* Added a fence and a sign to the cave shortcut.
 
* Added a fence and a sign to the cave shortcut.
* Added visual indicators for non-drivable road.
+
* Added visual indicators for reject road.
 
* Removed a pair of pillars on the first turn.
 
* Removed a pair of pillars on the first turn.
 
* Buffed some respawn points.
 
* Buffed some respawn points.
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* Improved item routes when jumping off the boardwalk.
 
* Improved item routes when jumping off the boardwalk.
 
* Improved a few cameras.
 
* Improved a few cameras.
* Adjusted second KTPT position.
+
* Adjusted secondary start position.
 
|}
 
|}
  
== Custom Track Distributions ==
+
== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[Mario Kart Fusion]] (v2.1)
+
* {{Distrib-ref|Insane Kart Wii|4409|insane-kart-wii}}
 +
* {{Distrib-ref|Mario Kart Fusion|4409|mk-fusion}}
 +
* {{Distrib-ref|Mario Kart Virtual Night|4409|mk-virtual-night}}
 +
* {{Distrib-ref|Mario Kart Wii Faraphel|4409|faraphel}}
 
* {{Distrib-ref|MKW Hack Pack|4409|hackpack}}
 
* {{Distrib-ref|MKW Hack Pack|4409|hackpack}}
* {{Distrib-ref|Variety Pack|4409|176,172}}
+
* {{Distrib-ref|Variety Pack|4409|variety}}
 +
* {{Distrib-ref|Yosh's Track Pack DX|4409|yosh-ct-dx}}
  
 
== Names in Other Languages ==
 
== Names in Other Languages ==

Latest revision as of 15:07, 13 March 2024

Torrential Flood Lake
Author: Bri911
Version: v2.3
Date of latest version: 2021-04-12
Editors used: BrawlBox, BrawlCrate, CTools, KMP Cloud, KMP3D, Lorenzi's KMP Editor, MagicY, Post-Effect Editor, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

Torrential Flood Lake is Bri911's first custom track. It features a rising water level that eventually covers one-third of the track. The racers start in a lower area that will eventually be fully submerged by the water. After some time, they will be forced to make their way onto a boardwalk to avoid the dangerous water hazard. The race will typically end on the bridge right beside the lower area.

Random Scenarios

In January of 2021, the author released a complete remake of this track from scratch. The biggest new feature is the changing water behavior between playthroughs thanks to eight random scenarios. A total of 53 objects in the KMP file use extended presence flags.

  1. Default: Water slowly rises until the entire lower section is flooded over with out of bounds.
  2. Slow: Similar to scenario one, but the lower section is two-thirds flooded over, not entirely. Slightly slower.
  3. Drought: Stagnant venice_nami that does not cover the lower section at all.
  4. Oscillating: Uses Psea. Covers half of the lower section.
  5. Flash Flood: Quickly rises until entire lower section is covered in out of bounds before the end of the first lap.
  6. Torrential: The tide is extremely wild (and pretty fast). Can allow early driving on lower road, but eventually rises higher than any other scenario.
  7. Fast: Similar to scenario one, but rises slightly faster.
  8. Risky: Similar to scenario two, but rises a little bit farther up. It covers about 90% of the lower section.

A "readme" file in the downloads for v2.0 onward details specific information about the usage of these objects.

Slot Information

It is recommended to put this track on slot 5.1 because of some object sounds.

Credits

Media

v2.3 VS Race
v2.0 VS Race (Default Scenario) (Dolphin)
v1.0 VS Race (Dolphin)
A preview of a developmental version of v2.0 in NoClip. Both finish lines can be seen by each other

Version History

Version Date of release Information
v1.0 2018-06-30 First release
v1.1 2018-07-12
  • Fixed intro camera freeze.
  • Updated KMP.
v1.2 2018-07-22
  • Removed first wall.
  • Remade KCL.
  • Updated KMP.
  • Added an intro camera.
  • Other minor gameplay improvements.
v1.3 2018-08-19
  • Remade course model.
  • Completely remade cave shortcut.
  • Fixed some textures.
  • Updated KMP.
  • Improved item routes.
  • Other minor gameplay improvements.
v1.3b 2018-08-25
  • Very minor KMP edits.
  • Edited water to be suitable for five laps.
v1.4 2018-11-17
  • Made changes to the cave shortcut in the course model.
  • Removed slippery road.
  • Remade enemy and item routes.
  • Improved checkpoints and respawn points.
  • Slight camera tweaks.
  • Many other minor KMP tweaks and additions.
  • Other minor gameplay edits.
v1.4b 2018-11-17
  • Very minor KMP edits.
  • Edited water to be suitable for five laps.
v2.0 2021-01-16 Remade from scratch.
v2.1 2021-01-31
  • Improved some visuals.
  • Improved collision in the cave shortcut and at the wooden pillars on the first turn.
v2.2 2021-03-24
  • Added outro cameras.
  • Added a fence and a sign to the cave shortcut.
  • Added visual indicators for reject road.
  • Removed a pair of pillars on the first turn.
  • Buffed some respawn points.
  • Updated KCL.
  • Several other improvements.
v2.3 2021-04-12
  • Improved item routes when jumping off the boardwalk.
  • Improved a few cameras.
  • Adjusted secondary start position.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Hevig Overstromingsmeer
French: Lac d'Inondation Torrentielle
German: Sintflutartige Flutsee
Italian: Lago dell’Inondazione Torrenziale
Japanese: どしゃぶりみずうみ
Korean: -
Portuguese: -
Russian: Наводненное озеро
Spanish: Lago de Inundación Torrencial
Greek: Λίμνη Καταρρακτώδης Πλημμύρας
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -