Difference between revisions of "Custom Track Tutorial"

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==What You Need==
 
==What You Need==
  
* [[CTools Pack#SZS Explorer|SZS Explorer]]<br/>This program will let you manage the files inside a SZS archive (such as objects, route data, and textures), and convert OBJ files (exported with 3D modeling programs) to the format used in Mario Kart Wii.
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* [[CTools Pack#SZS Explorer|SZS Explorer]]<br/>This program will let you manage the files inside a SZS archive (such as objects, route data, and textures), and convert OBJ files (exported with 3D modeling programs) to the [[BRRES]] format used in Mario Kart Wii.
* [[SZS Modifier]]<br/>This program will let you edit all the files required for custom track making. It's required for editing the things that CTools currently cannot edit, however it cannot expand files.
+
* [[SZS Modifier]]<br/>This program will let you edit all the files required for custom track making. It's required for editing the things that CTools currently cannot edit such as object and route data (found in [[KMP]] files). However, this program cannot expand files
 
* [[KMP Modifier]]<br/> This editor will let you edit things in the KMP files (map data such as routes and object positions) that the SZS Modifier can't (such as adding points or sections). Consult the KMP editing page for more info.
 
* [[KMP Modifier]]<br/> This editor will let you edit things in the KMP files (map data such as routes and object positions) that the SZS Modifier can't (such as adding points or sections). Consult the KMP editing page for more info.
 
* For creating the model, you can choose between:
 
* For creating the model, you can choose between:
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* The track's files. [[Obtain Original Track Files|How do I get then?]]
 
* The track's files. [[Obtain Original Track Files|How do I get then?]]
  
If you are only going to texture hack the track, you only need CTools and the track's files (along with an image editor if need be, such as MS Paint, Photoshop or a tool called Paint.NET (this one is actually more recommended, this can edit pictures in a better way; which replaces MS Paint, and it can make transparent backgrounds; which replaces Photoshop, also it doesn't use too much space on your disk.)).
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If you are only going to texture hack the track, you only need CTools and the track's files. You will probably need an image editor such as MS Paint, Photoshop, GIMP, or Paint.NET. GIMP or Paint.net are recommended because they are free, and have features such as transparency that MS Paint doesn't have.
  
 
==Optional==
 
==Optional==
 
* [[Wiimms SZS Tools]]<br/> This tools are optional and replace [[SZS Modifier]] and/or [[CTools Pack#SZS Explorer|SZS Explorer]] ins some aspects. They allow to create SZS files automatically using scripts (batch files).
 
* [[Wiimms SZS Tools]]<br/> This tools are optional and replace [[SZS Modifier]] and/or [[CTools Pack#SZS Explorer|SZS Explorer]] ins some aspects. They allow to create SZS files automatically using scripts (batch files).
* Hex Editor<br/> For experienced hackers only. You might need this for some more advanced hacks, however it will be needed less often as CTools is updated.
+
* Hex Editor<br/> For experienced hackers or experimental purposes only. You might need this for some more advanced hacks, however it will be needed less often as CTools is updated.
  
 
==Tutorials==
 
==Tutorials==
You need to follow all of then, and in order, as all are needed to create a track. But you can choose if you are going to create a track with Paint or with a 3D modeler. 3D modeled tracks are usually better, but it depends on your skill and resources.
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If you're going to create a Texture Hack you only need to follow the Texturing tutorial.
 
If you're going to create a Texture Hack you only need to follow the Texturing tutorial.
  
* [[Modeling With Paint]]
 
** How to make your track with MS Paint and import into SZS Modifer
 
 
* [[Modeling With 3D Editor]]
 
* [[Modeling With 3D Editor]]
** How to make your track with a 3D model editor and import into SZS Modifer
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** How to make your track with a 3D model editor and convert it to a [[BRRES]] file which Mario Kart Wii can load
 +
* [[Modeling With Paint]] (OBSOLETE AND NOT RECOMMENDED)
 +
** How to make your track with MS Paint and import into a BRRES file
 
* [[Texturing]]
 
* [[Texturing]]
 
** How to change the colors and textures of your track to be the way you want to.
 
** How to change the colors and textures of your track to be the way you want to.
 
* [[Important Stuff (Custom Track Tutorial)|Important Stuff]]
 
* [[Important Stuff (Custom Track Tutorial)|Important Stuff]]
** How to make the minimap
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** How to create the minimap
** How to generate the KCL
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** How to create solidity within a [[KCL]] file
 
** How to make a cannon
 
** How to make a cannon
 
** How to texture and model hack things other than the course (e.g. objects, skybox)
 
** How to texture and model hack things other than the course (e.g. objects, skybox)
** How to port objects between courses
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** How to create objects such as Goombas or giant mushrooms within a track
** How to edit posteffects
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** How to swap out posteffects
 
* [[KMP Editing]]
 
* [[KMP Editing]]
** Will explain to you all the sections of the KMP file, and what each does
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** How to edit map data within a KMP file using the SZS Modifier, and expand it (adding extra objects or points) with the KMP Modifier
 
* [[Custom Music]]
 
* [[Custom Music]]
** How to make custom music and make it work in MKWii.
+
** How to convert any music file to a BRSTM file, which is readable by many Nintendo games including Mario Kart Wii.
  
 
== Links ==
 
== Links ==
 
{{Custom Track Tutorial}}
 
{{Custom Track Tutorial}}
 
[[category:Tutorials]][[category:Custom Track Tutorial]]
 
[[category:Tutorials]][[category:Custom Track Tutorial]]

Revision as of 16:58, 25 June 2011

Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.

This tutorial will explain you how to create your own custom track. If you only want to create a Texture Hack, you only need to follow the Texturing tutorial.

If you have any doubts or can't understand something of the tutorial, you can write it in the Discussion page. Someone will clarify it for you and possibly edit the tutorial so the understanding of that part is easier.

What You Need

  • SZS Explorer
    This program will let you manage the files inside a SZS archive (such as objects, route data, and textures), and convert OBJ files (exported with 3D modeling programs) to the BRRES format used in Mario Kart Wii.
  • SZS Modifier
    This program will let you edit all the files required for custom track making. It's required for editing the things that CTools currently cannot edit such as object and route data (found in KMP files). However, this program cannot expand files
  • KMP Modifier
    This editor will let you edit things in the KMP files (map data such as routes and object positions) that the SZS Modifier can't (such as adding points or sections). Consult the KMP editing page for more info.
  • For creating the model, you can choose between:
  • The track's files. How do I get then?

If you are only going to texture hack the track, you only need CTools and the track's files. You will probably need an image editor such as MS Paint, Photoshop, GIMP, or Paint.NET. GIMP or Paint.net are recommended because they are free, and have features such as transparency that MS Paint doesn't have.

Optional

  • Wiimms SZS Tools
    This tools are optional and replace SZS Modifier and/or SZS Explorer ins some aspects. They allow to create SZS files automatically using scripts (batch files).
  • Hex Editor
    For experienced hackers or experimental purposes only. You might need this for some more advanced hacks, however it will be needed less often as CTools is updated.

Tutorials

If you're going to create a Texture Hack you only need to follow the Texturing tutorial.

  • Modeling With 3D Editor
    • How to make your track with a 3D model editor and convert it to a BRRES file which Mario Kart Wii can load
  • Modeling With Paint (OBSOLETE AND NOT RECOMMENDED)
    • How to make your track with MS Paint and import into a BRRES file
  • Texturing
    • How to change the colors and textures of your track to be the way you want to.
  • Important Stuff
    • How to create the minimap
    • How to create solidity within a KCL file
    • How to make a cannon
    • How to texture and model hack things other than the course (e.g. objects, skybox)
    • How to create objects such as Goombas or giant mushrooms within a track
    • How to swap out posteffects
  • KMP Editing
    • How to edit map data within a KMP file using the SZS Modifier, and expand it (adding extra objects or points) with the KMP Modifier
  • Custom Music
    • How to convert any music file to a BRSTM file, which is readable by many Nintendo games including Mario Kart Wii.

Links