Strobenz Desert Illusion

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Strobenz Desert Illusion
Author: Strobenz
Version: v1.4
Date of latest version: 2024-03-28
Editors used: Blender, Blender MKW Utilities, BrawlCrate, Lorenzi's KMP Editor, RiiStudio, Wiimms SZS Tools
WBZ files:
Download: Google Drive


Strobenz Desert Illusion is a custom track created by Strobenz. It is set in an abstract dimension that mostly resembles a desert but also features corrupted pieces of Illusion Canyon, Blissful Block and Strobenz Desert. This is also the third track in the Chronocup, a fictional cup designed by the author.



v1.3-hotfix VS Race
v1.2 VS Race
v1.0 Presentation (Dolphin)

Version History

Version Date of release Information
v1.0 2023-10-29 First release
v1.1 2023-11-10
  • Added an invisible wall after exiting the tunnel to prevent players from ending up on the left side.
  • Attempted to mitigate vertex color flickering in some parts.
  • Fixed some materials being rendered in the wrong order.
  • Added invisible walls and fall boundaries to prevent the lap two route being taken during lap one.
  • Changed location of the last item box set.
  • Optimized KCL.
  • Changed lap one cannon's landing angle.
  • Fixed a no lap count.
  • Fixed bad mipmaps.
  • Removed unwanted colors from the minimap.
v1.2 2023-11-19
  • Fixed a bug where players got caught out of bounds after the final half-pipe if they landed too close to the edge.
  • Widened final half-pipe landing area.
  • Several KCL fixes.
  • Fixed bad Bullet Bill drop-offs.
  • Added more arrows on the Blissful Block section and before the floating sands area.
v1.3 2023-12-13
  • Fixed some Bean corners and other KCL issues.
  • Changed portal shape after the first turn.
  • Added a second Easter egg.
v1.3-hotfix 2023-12-28 Fixed a no lap count.
v1.3-hotfix2 2024-02-29
  • Improved item routes.
  • Lowered walls inside the tunnel.
  • Adjusted lap two cannon activator collision.
  • Changed lap one cannon activator timing.
  • Readded missing out of bounds planes.
v1.4 2024-03-28 Update by KaneTheSnowman and Strobenz:
  • Adjusted wall exiting the Strobenz Desert section.
  • Added more out of bounds planes outside half-pipes to prevent falling to the track below.
  • Added an extra half-pipe invisible plane behind the cannon half-pipes to accommodate for bypass.
  • Added sticky road below the panels in the sand.
  • Slightly lowered ending rock collision.
  • Attempted to fix Bullet Bill issues.
  • Made softlock-causing invisible wall a boost panel instead.
  • Fixed off-road in the middle near the finish line.
  • Adjusted tornado cycles.
  • Fixed Shy Guys being invisible in Multiplayer mode.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Strobenz-Woestijnilussie
French: Désert Illusoire Strobenz
German: Strobenz-Wüstenillusion
Italian: Deserto Illusorio Strobenz
Japanese: ストロベンズさばくイリュージョン
Korean: -
Portuguese: -
Russian: -
Spanish: Desierto Ilusión Strobenz
Greek: -
Polish: Illuzja Pustyni Strobenza
Finnish: Strobenzin Aavikko-illuusio
Swedish: -
Czech: Klamný Poušt' Strobenzů
Danish: -


  • The first part of the word "Illusion" is meant to represent the roman numeral "III", hinting at the track being a sequel to Strobenz Desert II, and also serves as a homage to the original version of Illusion Canyon.
  • The starting area is a replica of Strobenz Desert and the model was taken from an unreleased update made by Jasperr.
  • There is an Easter egg dedicated to Waltz, who guessed the the track's final title during early development.
  • In the Blissful Block section, there is a confused Toad who will say something to the player if they approach him.
  • The skybox has the shape of a triple torus.