Blissful Block
Author: | Strobenz |
---|---|
Version: | v1.1 |
Date of latest version: | 2023-03-15 |
Editors used: | Blender, Blender MKW Utilities, BrawlCrate, KMP Cloud, Lorenzi's KMP Editor, RiiStudio, Wiimms SZS Tools |
WBZ files: | ct.wiimm.de |
Download: | Google Drive |
Overview
Blissful Block is custom track created by Strobenz. It is his first major release after Super Sky Courtyard in 2015. The track is set at dawn in a city superblock surrounded by mountains and buildings, and is the spiritual successor of Punch City 2 and District 65, featuring elements reminiscent of both of them. Racers have to follow a different route each lap, as is seen in Tour tracks from Mario Kart 8 Deluxe. The track features a couple of custom objects, including firetruck ramps and canoes on which the player can trick. There are also cars created from scratch by the author, which use a modified car texture from Mario Kart 8. Additionally, several textures were either created or retouched by AI.
The track has support for several LE-CODE features, including modified versions of ObjFlow.bin and GeoHitTableKart.bin for optimization and gameplay-changing purposes. Thus, LE-CODE distribution creators should follow the instructions from the LE-CODE Distribution FAQ to properly extract the files from the SZS file. Concretely, such modifications and features are as follows:
- Car objects (car_body) and arrow walls (WLwallGC) now support AREAs 8 and 9 to allow them to be disabled when not in view.
- Cars inside the housing area (kart_truck) do not act as walls when hit by players on Mega Mushroom.
Note that distributions that do not use LE-CODE will not be able to see these modifications, but the track will still be fully playable.
Credits
- Diego Vapy, for the custom Shine Sprite object (StarRing).
- Epik95, for helping with KMP issues and making a Python script for more efficient workflow.
- Josei, for the custom luminary object from Mario Kart 8.
- Jospeh, Waltz and Zediax, for all the insightful suggestions during beta tests.
- kHacker35000vr, for helping find out the cause of a major Slow Motion Bug during beta tests.
- Metabus, for helping with model rigging in Blender.
- Skipper93653, for the custom vehicle objects from 3DS Wuhu Loop (kart_truck).
- SquireTurnbolt, for some textures from Vacay Bay.
- tarsa129, for helping with the functionality of shaders and indirect texturing.
- Tock, for the custom geyser objects from GCN Dino Dino Jungle (FlamePole).
- zatchi, for modeling tips in Blender.
- Gabriela, CobaltYoshi27, Cotni, Melg, and Brawlboxgaming, for their great miscellaneous help in the CTGP Track Testers Discord server.
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2023-03-09 | First release |
v1.1 | 2023-03-15 |
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- OptPack (v1.1)
Names in Other Languages
Dutch: | Gelukzalig Hofje |
---|---|
French: | - |
German: | - |
Italian: | Blocco Beato |
Japanese: | ハッピーブロック |
Korean: | - |
Portuguese: | - |
Russian: | - |
Spanish: | Cuadra Venturosa |
Greek: | - |
Polish: | - |
Finnish: | - |
Swedish: | - |
Czech: | - |
Danish: | - |
New Tracks:
Blissful Block –
Scrumptious Serving
Old Tracks:
Punch City –
Punch City 2 –
Stronghold Castle –
Sky Courtyard –
DK Jungle Tour –
DK Jungle Tour II –
Helado Mountain –
Strobenz Desert –
Strobenz Desert II –
District 65 –
Super Sky Courtyard