Blissful Block

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Blissful Block
Author: Strobenz
Version: v2.2
Date of latest version: 2023-11-19
Editors used: Blender, Blender MKW Utilities, BrawlCrate, KMP Cloud, Lorenzi's KMP Editor, RiiStudio, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

Blissful Block is custom track created by Strobenz. It is his first major release after Super Sky Courtyard in 2015, and the first one in the author's Chronocup, a fictional cup designed by the author. The track is set in a city superblock, and is the spiritual successor of Punch City 2 and District 65, featuring elements reminiscent of both of them. Racers have to follow a different route each lap, as is seen in Tour tracks from Mario Kart 8 Deluxe.

Since there is support for several LE-CODE features in the track, LE-CODE distribution creators should follow the instructions from the LE-CODE Distribution FAQ to properly extract the modified ObjFlow.bin and GeoHitTableKart.bin files from the SZS file. Concretely, such features are as follows:

  • Car objects (car_body) and arrow walls (WLwallGC) now support AREAs 8 and 9 to allow them to be disabled when not in view.
  • Cars inside the housing area (kart_truck) do not act as walls when hit by players on Mega Mushroom.

Note that distributions that do not use LE-CODE will not be able to see these modifications, but the track will still be fully playable.

As of v1.3, the track is available in two versions: one set at dawn and the other set at sunset.

Credits

Media

v2.0-sunset Presentation (dolphin)
v1.3-dawn VS Race (Dolphin) (Sunset)
v1.0 VS Race (Dolphin)

Version History

Version Date of release Information
v1.0 2023-03-09 First release
v1.1 2023-03-15
  • Fixed a no lap count.
  • Optimized KCL.
  • Remade item routes so that Bullet Bills do not get stuck on arrow walls anymore.
  • Removed some objects, including all cars that made use of extended presence flags.
  • Adjusted timings of some arrow walls and enemy route controllers.
v1.2 2023-04-03
  • Modified some textures.
  • Fixed a KCL bug where players would sometimes get counted out of bounds at the glass section on the final lap.
v1.3 2023-07-20
  • Fixed an Ultra Shortcut and a bug where players could take the lap one route at any lap.
  • Optimized KCL.
  • Added an alternative sunset version.
v2.0 2023-10-29
  • Remodeled glass section.
  • Added missing water splash.
  • Changed first turn of the lap two route to close about 10 seconds earlier.
  • Attempted to fix Position Jump Bug near the rooftop section on lap one (thanks to Gabriela_).
  • Further differentiated off-road and non-offroad grass textures.
  • Widened ramp after the first turn on lap one.
  • Made final turn on lap two less blind.
  • Added one Mushroom shortcut on lap two.
  • Changed shortcut on lap two and the final lap to only be half shroomless.
  • Remade lightmap and updated sidewalk and brick wall textures.
  • Fixed bad quality mipmaps that made the course model appear to have holes.
  • Added replay cameras (thanks to tarsa129).
v2.1 2023-11-09
  • Properly fixed lap one route bug.
  • Fixed a freeze when using a Bullet Bill exactly when the race begins (thanks to Gabriela_).
  • Improved item routes.
  • Fixed vertex color flickering in some parts.
  • Minor KCL adjustments.
  • Changed wall timings in the city section during lap two.
v2.2 2023-11-19
  • Attempted to fix a Position Jump Bug on the glass section.
  • Other checkpoint adjustments.
v2.3 2023-12-02

Update by Mikul and Strobenz:

  • Completely remade checkpoints to fix all Position Jump Bugs (thanks to Mikul).
  • Restored some missing vertex colors.
  • Fixed some draw order issues.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Gelukzalig Hofje
French: Quartier Merveilleux
German: -
Italian: Blocco Beato
Japanese: ハッピーブロック
Korean: -
Portuguese: -
Russian: -
Spanish: Cuadra Venturosa
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -