CS Dust II

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CS Dust II
Creator: SpartaYoshi
Designer: David Johnston, SpartaYoshi
Version: v1.2
Date of latest version: 2022-04-19
Editors used: Blender, BrawlCrate, CTools, KMP Cloud, Lorenzi's KMP Editor, Paint.NET, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: GitHub

Overview

Dust II is a map from the Counter-Strike series.[1] It was made into a Mario Kart Wii custom track by SpartaYoshi, making it his second custom track overall. This originally started as a port of the original map from the first game (known as "de_dust2"), which had been converted into a SketchUp 3D model by Abdullah Özköse (which can be found here). The track had been developed through SketchUp up until version Beta 1, where the software of choice has been switched to Blender. Since then, the custom track model development has been reset and started from scratch (with the original port as the base), discarding all implementations and adaptations made in Pre-Alpha 3 and Alpha 1.

Versions prior to v1.0 serve as testing prototypes. Alpha 1 and v1.0 are the only two versions where textures are not broken on console due to their proper texture sizes. Beta versions suffer from this issue due to the model development reset. Moreover, their tests were performed on Dolphin, where, despite their broken resolutions, the textures would display correctly.

Credits

Media

v1.2 VS Race
Alpha 1 VS Race
Pre-Alpha 3 VS Race

Version History

Version Date of release Information
Pre-Alpha 3 2017-04-10 First release
Alpha 1 2017-12-03
  • Fixed texture sizes.
  • Fixed transparent road texture at the stairs.
  • Implemented KCL for testing.
  • Added a huge secret area.
  • Added checkpoints.
  • Added randomly placed item boxes for testing.
  • Removed useless object values.
Alpha 2 2018-08-??
  • Added arrow signs for better direction.
  • Added site graffiti (broken material).
  • Remodeled boost panel at the "Mid" section.
  • Turned some boost panels into ramps.
  • Removed broken Mario Kart sign at the "CT Spawn" section.
  • Fixed black invisible wall material at the "Mid" section.
  • Fixed broken texture mapping.
  • Fixed inverted face orientation.
  • Attenuated global lighting.
Beta 1 2022-02-12
  • Remade model from scratch.
  • Remade minimap.
  • Added boost animations.
  • Remodeled "T Ramp", "Mid" and "A short" sections for better driving and turning.
  • Remodeled and opened door entrances more for better driving and turning.
  • Fixed faulty collision.
  • Fixed faulty texture mapping.
  • Fixed material lighting channel bug on the stone road.
  • Retextured glass layer roads at the "Mid" and "A short" sections.
Beta 2.0 2022-02-13
  • Upscaled model to 130%.
  • Made ramps and invisible road trickable.
  • Changed stair and road-side top collision from wall to road.
  • Removed boost on extra wooden ramp at the "T Ramp" section.
  • Fixed extra wooden ramp texture mapping at the "T Ramp" section.
  • Fixed X floor graffiti material at the "A site" section.
Beta 2.1 2022-02-14
  • Upscaled model to 140%.
  • Made some stone road speed bumps trickable.
  • Moved boxes in the "Catwalk" section onto glass layers in the "Mid" section for better turning and more space.
  • Moved boost panels at the "Mid" section for better turning.
  • Fixed boost texture at the "A Long" section.
  • Fixed invisible road collision at the "A Short" section stairs.
Beta 2.2 2022-02-15
  • Added boxes at the "A Long" section to increase difficulty.
  • Added boost panel on the "A Goose" ramp.
  • Made stairs longer visually to fit invisible road collision.
  • Retextured ramp at the "A Short" section.
  • Fixed boost texture at the "A Long" section.
  • Fixed Z-fighting on the "Catwalk" ramp.
  • Fixed collision hole on the "A Goose" stairs.
  • Fixed collision bug on the "A Short" stairs.
  • Fixed some glitched triangles on the minimap.
  • Fixed material lighting channel bug on boost panels.
Beta 3 2022-02-15
  • Implemented KMP.
  • Extended invisible road on the "A Goose" stairs for a better sharp turn.
  • Removed accidental duplicated material on wall patterns.
  • Fixed collision bug on the "Catwalk" stairs.
  • Fixed some glitched triangles on the minimap.
v1.0 2022-02-18
  • Fixed texture sizes.
  • Repositioned start line and made driver distance smaller to avoid no-clipping at the "CT Spawn" ramp.
  • Upscaled start line texture.
  • Fixed texture mapping.
  • Patched invalid material references due to broken light channel configuration.
v1.1 2022-04-18 Update by FJRoyet:
  • Fixed intro cameras.
v1.2 2022-04-19
  • Added shadow map.
  • Merged duplicate geometry.
  • Other minor geometry fixes.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: CS Stof II
French: CS Dust II
German: CS Dust II
Italian: CS Dust II
Japanese: CS ダスト2
Korean: -
Portuguese: CS Dust II
Russian: CS Dust II
Spanish: CS Dust II
Greek: CS Νταστ II
Polish: CS Dust II
Finnish: CS Dust II
Swedish: CS Dust II
Czech: CS Dust II
Danish: CS Dust II

References

By the same author: SpartaYoshi