The Backrooms

From Custom Mario Kart
Jump to navigation Jump to search
The Backrooms
Creator: SpartaYoshi, Lovelifeandtpose024
Designer: egglord, SpartaYoshi, Kane Pixels
Version: v1.1
Date of latest version: 2024-02-10
Editors used: Blender, BrawlCrate, BSPSource, GCFScape, Lorenzi's KMP Editor, Paint.NET, SketchUp, VTFEdit, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download:

Overview

The Backrooms is a custom track created by SpartaYoshi and Lovelifeandtpose024. It is inspired by the concept of liminal space, as well as the Backrooms creepypasta of the same name that has been derived from the idea of weird spatial liminality, with references for the model also based on Kane Pixels' rendition of the creepypasta. The track is based on a Garry's Mod workshop map made by egglord, which can be found here. The model for the original map has been fully optimized and adapted to a playable custom track.

Versions prior to v1.0b will not work on console, due to having textures or models that have not been downscaled or optimized enough to work on a real console. They are available to test on emulator, and are available to download for archival purposes.

This custom track also intentionally features no minimap, which further makes it more confusing to drive, as is its intended nature for the experience. An alternative version with a minimap is also available.

The source files can be found in the following GitHub repository.

Credits

Media

v1.0b VS Race

Version History

Version Date of release Information
Preview 2022-03-31 First test version
Beta 1 2022-04-02
  • Patched ceiling holes from removed lamps.
  • Added out of bounds trigger.
  • Adjusted texture mapping.
  • Moved decals closer to the surface.
  • Raised Z-axis level.
  • Made extra ceiling layer for weird ceiling holes.
  • Implemented KMP.
  • Downscaled minimap and skybox.
Beta 2 2022-04-05 Implemented lightmap.
Beta 3 2022-04-13
  • Raised light sources.
  • Redone cleaner lightmap.
v1.0 2022-04-17
  • Redone light mapping by dividing into three different lightmaps.
  • Duplicated shader for the carpet to increase floor visibility.
v1.0b 2022-04-18 First release:
  • Removed minimap.
  • Downscaled textures to fix console crashing.
v1.1 2024-02-10
  • Remodeled certain sections of the track for better driving and playability.
  • Added props around the track.
  • Added painted markings on the floor to guide players.
  • Cleaned up perpendicular face collision from mostly everywhere on the track to fix the lightmaps.
  • Implemented new improved global lighting (eight lightmaps).
  • Moved out of bounds further away to expand drivable areas.
  • Tweaked KCL to be able to access the chamber room.
  • KMP adjustments to fit model changes.
  • Minor model changes for some textures.
  • Minor bug fixes.
v1.1m 2024-02-10 Alternative version with a minimap.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: De Backrooms
French: Les Backrooms
German: -
Italian: Le Backrooms
Japanese: バックルーム
Korean: -
Portuguese: -
Russian: -
Spanish: Los Backrooms
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -
By the same author: SpartaYoshi