Difference between revisions of "Strobenz Desert Illusion"

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(added due credit to Kane who made 90% of this update. Sorry)
m (→‎Custom Track Distributions: Updated CTGP Revolution version number.)
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| [https://drive.google.com/drive/folders/1Ef-ZcVzdnJGUa_LfqdGK2MscDu47ylhh v1.4]
 
| [https://drive.google.com/drive/folders/1Ef-ZcVzdnJGUa_LfqdGK2MscDu47ylhh v1.4]
 
| 2024-03-28
 
| 2024-03-28
| Update by [[KaneTheSnowman]] and Strobenz:
+
| Update by [[KaneTheSnowman]] and [[Strobenz]]:
* Adjusted wall exiting the Strobenz Desert section.
+
* Adjusted wall exiting the [[Strobenz Desert]] section.
* Added more Out of Bounds planes outside zippers to prevent falling to the track below.
+
* Added more out of bounds planes outside half-pipes to prevent falling to the track below.
* Added an extra half-pipe invisible plane behind the cannon zippers to accommodate for bypass.
+
* Added an extra half-pipe invisible plane behind the cannon half-pipes to accommodate for bypass.
 
* Added sticky road below the panels in the sand.
 
* Added sticky road below the panels in the sand.
* Lowered the ending rock KCL slightly.
+
* Slightly lowered ending rock collision.
* Hopefully fixed Bullet Bill issues.
+
* Attempted to fix Bullet Bill issues.
* Made the softlock-causing invisible wall a boost panel instead.
+
* Made softlock-causing invisible wall a boost panel instead.
* Fixed the offroad in the middle near the finish line.
+
* Fixed off-road in the middle near the finish line.
 
* Adjusted tornado cycles.
 
* Adjusted tornado cycles.
* Fixed Shy Guys being invisible in multiplayer modes.
+
* Fixed [[Shy Guy]]s being invisible in Multiplayer mode.
 
|}
 
|}
  
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This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
 
* {{Distrib-ref|CTGP Dolphin|17520|ctgp-dolphin}}
 
* {{Distrib-ref|CTGP Dolphin|17520|ctgp-dolphin}}
* [[CTGP Revolution|CTGP Revolution v1.03.1156]] (v1.3-hotfix2)
+
* [[CTGP Revolution|CTGP Revolution v1.03.1158]] (v1.4)
 
* {{Distrib-ref|Flounder's Megamix|17520|flounders-megamix}}
 
* {{Distrib-ref|Flounder's Megamix|17520|flounders-megamix}}
 
* {{Distrib-ref|Insane Kart Wii|17520|insane-kart-wii}}
 
* {{Distrib-ref|Insane Kart Wii|17520|insane-kart-wii}}

Revision as of 01:30, 29 March 2024

Strobenz Desert Illusion
Author: Strobenz
Version: v1.4
Date of latest version: 2024-03-28
Editors used: Blender, Blender MKW Utilities, BrawlCrate, Lorenzi's KMP Editor, RiiStudio, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

Strobenz Desert Illusion is a custom track created by Strobenz. It is set in an abstract dimension that mostly resembles a desert but also features corrupted pieces of Illusion Canyon, Blissful Block and Strobenz Desert. This is also the third track in the Chronocup, a fictional cup designed by the author.

Credits

Media

v1.3-hotfix VS Race
v1.2 VS Race
v1.0 Presentation (Dolphin)

Version History

Version Date of release Information
v1.0 2023-10-29 First release
v1.1 2023-11-10
  • Added an invisible wall after exiting the tunnel to prevent players from ending up on the left side.
  • Attempted to mitigate vertex color flickering in some parts.
  • Fixed some materials being rendered in the wrong order.
  • Added invisible walls and fall boundaries to prevent the lap two route being taken during lap one.
  • Changed location of the last item box set.
  • Optimized KCL.
  • Changed lap one cannon's landing angle.
  • Fixed a no lap count.
  • Fixed bad mipmaps.
  • Removed unwanted colors from the minimap.
v1.2 2023-11-19
  • Fixed a bug where players got caught out of bounds after the final half-pipe if they landed too close to the edge.
  • Widened final half-pipe landing area.
  • Several KCL fixes.
  • Fixed bad Bullet Bill drop-offs.
  • Added more arrows on the Blissful Block section and before the floating sands area.
v1.3 2023-12-13
  • Fixed some Bean corners and other KCL issues.
  • Changed portal shape after the first turn.
  • Added a second Easter egg.
v1.3-hotfix 2023-12-28 Fixed a no lap count.
v1.3-hotfix2 2024-02-29
  • Improved item routes.
  • Lowered walls inside the tunnel.
  • Adjusted lap two cannon activator collision.
  • Changed lap one cannon activator timing.
  • Readded missing out of bounds planes.
v1.4 2024-03-28 Update by KaneTheSnowman and Strobenz:
  • Adjusted wall exiting the Strobenz Desert section.
  • Added more out of bounds planes outside half-pipes to prevent falling to the track below.
  • Added an extra half-pipe invisible plane behind the cannon half-pipes to accommodate for bypass.
  • Added sticky road below the panels in the sand.
  • Slightly lowered ending rock collision.
  • Attempted to fix Bullet Bill issues.
  • Made softlock-causing invisible wall a boost panel instead.
  • Fixed off-road in the middle near the finish line.
  • Adjusted tornado cycles.
  • Fixed Shy Guys being invisible in Multiplayer mode.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Strobenz-Woestijnilussie
French: Désert Illusoire Strobenz
German: Strobenz' Wüstenillusion
Italian: -
Japanese: ストロベンズさばくイリュージョン
Korean: -
Portuguese: -
Russian: -
Spanish: Desierto Ilusión Strobenz
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: Klamný Poušt' Strobenzů
Danish: -

Trivia

  • The first part of the word "Illusion" is meant to represent the roman numeral "III", hinting at the track being a sequel to Strobenz Desert II, and also serves as a homage to the original version of Illusion Canyon.
  • The starting area is a replica of Strobenz Desert and the model was taken from an unreleased update made by Jasperr.
  • There is an Easter egg dedicated to Waltz, who guessed the the track's final title during early development.
  • In the Blissful Block section, there is a confused Toad who will say something to the player if they approach him.
  • The skybox has the shape of a triple torus.