Difference between revisions of "SZS Modifier"
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In the picture, you can see the way that SZS Modifier displays the files, which is in a file tree view. The SZS file shown contains a KCL file, a KMP file, multiple BRRES files, and a couple of other types of files that aren't currenly editable by the program. Selecting one of those or one of the editable files while holding Ctrl displays a hex viewer. | In the picture, you can see the way that SZS Modifier displays the files, which is in a file tree view. The SZS file shown contains a KCL file, a KMP file, multiple BRRES files, and a couple of other types of files that aren't currenly editable by the program. Selecting one of those or one of the editable files while holding Ctrl displays a hex viewer. | ||
− | * The "File" menu has the options that every File | + | * The "File" menu has the options that every File menu has: Open, Save, Save As, and Exit. |
* The "Patches" menu has options related to SFP patches: Create one from the currenly open file, apply one to the currenly open file, upload a ptach to the server and browse the server, where it's possible to download patches made by other people. | * The "Patches" menu has options related to SFP patches: Create one from the currenly open file, apply one to the currenly open file, upload a ptach to the server and browse the server, where it's possible to download patches made by other people. | ||
* The "USB Gecko" menu has only one option, which is the one to connect the program to the USB Gecko. It's grayed if there isn't any detected. | * The "USB Gecko" menu has only one option, which is the one to connect the program to the USB Gecko. It's grayed if there isn't any detected. |
Revision as of 20:07, 22 March 2011
The SZS Modifier was the first program used to create Mario Kart Wii texture hacks, made by Chadderz and eventually custom tracks. It is being replaced by the CTools Pack.
Features
The SZS Modifier has various features to enable editing Mario Kart Wii and other Wii games that use similar files. The program has editors for BMG files, KCL files, KMP files, BRRES files and SZS files. It also has links to the SFP Server to allow the distribution of custom tracks, and a USB Gecko connection feature to allow editing of courses in the Wii's memory.
Interface
In the picture, you can see the way that SZS Modifier displays the files, which is in a file tree view. The SZS file shown contains a KCL file, a KMP file, multiple BRRES files, and a couple of other types of files that aren't currenly editable by the program. Selecting one of those or one of the editable files while holding Ctrl displays a hex viewer.
- The "File" menu has the options that every File menu has: Open, Save, Save As, and Exit.
- The "Patches" menu has options related to SFP patches: Create one from the currenly open file, apply one to the currenly open file, upload a ptach to the server and browse the server, where it's possible to download patches made by other people.
- The "USB Gecko" menu has only one option, which is the one to connect the program to the USB Gecko. It's grayed if there isn't any detected.
- The "View" menu has the option to view the status bar on the lower section of the screen, which shows if the Patch Server is online.
- The "Tools" menu has the "Options" menu. It lets you choose if the file compression is either fast or produces a small file, and it lets you choose the language (avaliable languages are English, Spanish and German).
- The "Help" menu shows an about box, with credits, descriptions and copyrights.
Links
Main Tutorials
Introduction –
Textures –
Scale –
Modeling ⇒ Using Blender –
BRRES: CTools
BRRES: BrawlBox –
BRRES: RiiStudio –
Minimap –
Solidity –
KCL: Wiimms Tools –
KMP Editing
Object Editing –
Cameras –
Cannons –
Post-effects –
Videos
Battle Arenas
Battle Arenas –
Enemy routes in battle arenas ⇒ Using Wiimm's Tools –
Coins
Misc. Tutorials
Getting Files –
BrawlBox Tricks –
Animations –
Shadows –
Mipmaps
Custom Effects –
Moving Terrain –
Music –
Ports –
Paint Remakes –
Tutorial Archive
Extended presence flags: Track Tutorial –
LE-CODE Track FAQ
Testing and Reviewing
Testing a Track –
Visual Review –
Track Transformation –
Fixing Errors
Software
3D Tools –
BrawlBox –
CTools Pack –
KMP3D –
KMP Cloud –
KMP Modifier
Lorenzi's KMP Editor –
MagicY –
Material Tool –
Post-Effect Editor –
Wiimms SZS Tools –
Wiimm's Tool Manager
Other
KMP Objects –
Custom Objects –
Model Database –
Tutorial Archive
Software:
SZS Modifier –
CTools
Distributions:
CTGP 2.8 –
CTGP 4.4 –
CTGP Revolution v1.0 –
CTGP Revolution v1.01 –
CTGP Revolution v1.02
CTGP Revolution v1.03
Custom Tracks:
Test Circle –
Lava Canyon –
SNES Rainbow Road –
Mushroom Peaks –
Chomp Valley –
Incendia Castle –
Six King Labyrinth
Other:
CTMKF PC Font