Difference between revisions of "Evening Harbor"

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<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{PAGENAME}}
 
|name= {{PAGENAME}}
|creator= [[User:Jiyuu|Jiyuu]]
+
|author= [[Jiyuu]]
|designer=
 
 
|version= v4.5
 
|version= v4.5
 
|date of release= 2018-12-08
 
|date of release= 2018-12-08
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|download 1= https://drive.google.com/open?id=1l5pA4ZGK69nmVdJvNf46KD_LJGEoxFm6
 
|download 1= https://drive.google.com/open?id=1l5pA4ZGK69nmVdJvNf46KD_LJGEoxFm6
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
'''Evening Harbor''' is a [[custom track]] made by [[User:Jiyuu|Jiyuu]]. It was initially the author's first track, but texture issues and other problems delayed the release by one month. The track is globally divided into five sections: The first one consists of a small garden with trees that leads to the village. The second section is the village itself, with some shops, a statue of Princess Daisy and some Piantas; there is also a shortcut that goes through the buildings. The third section is the cargo section — as the bridge is under construction, you have to make a detour to continue the race. The fourth section consists of a cavern that will bring the player up into the mountains, then back to the plains by driving on the road of the mountain. Finally, a path in the plains brings the player back to the garden.
+
'''Evening Harbor''' is a [[custom track]] made by [[Jiyuu]]. It was initially the author's first track, but texture issues and other problems delayed the release by one month. The track is globally divided into five sections: the first one consists of a small garden with trees that leads to the village. The second section is the village itself, with some shops, a statue of Princess Daisy and some Piantas; there is also a shortcut that goes through the buildings. The third section is the cargo section — as the bridge is under construction, you have to make a detour to continue the race. The fourth section consists of a cavern that will bring the player up into the mountains, then back to the plains by driving on the road of the mountain. Finally, a path in the plains brings the player back to the garden.
  
=== Special thanks ===
+
=== Slot Information ===
* RusoX and Eleking, for their suggestions.
+
This track will only work properly on slots [[Slot#3.1|3.1]] and [[Slot#7.1|7.1]] because of the object {{obj-ref|pylon01}}.
* [[User:Luke Chandler|Luke Chandler]], for helping with the cars' routes.
 
  
=== Slot Information ===
+
==== Credits ====
This track will only work properly on [[slots]] [[Slot#3.1|3.1]] and [[Slot#7.1|7.1]] because of the [[object]] {{obj-ref|pylon01}}.
+
* RusoX and [[Eleking]], for their suggestions.
 +
* [[Luke Chandler]], for helping with the car routes.
  
 
== Media ==
 
== Media ==
[[File:evening_harbor_v2_mushroom_sign.jpg|400px|thumb|The town section of the track. You can notice the new mushroom sign before entering the shortcut.]]
 
[[File:evening_harbor_v2_island.jpg|400px|thumb|The last section of the track with the island far away.]]
 
 
{{youtube-box||3dYBQpTgbLs|v3.0 Presentation}}
 
{{youtube-box||3dYBQpTgbLs|v3.0 Presentation}}
 
{{youtube-box||vUhCicwAVCo|v1.0 Presentation}}
 
{{youtube-box||vUhCicwAVCo|v1.0 Presentation}}
 +
<gallery>
 +
File:evening_harbor_v2_mushroom_sign.jpg|The town section of the track, with a new mushroom sign before entering the shortcut
 +
File:evening_harbor_v2_island.jpg|The last section of the track with the island far away
 +
</gallery>
  
 
== Version History ==
 
== Version History ==
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* Changed the texture of the windows to a more transparent one.
 
* Changed the texture of the windows to a more transparent one.
 
* Added some torches in the cave section.
 
* Added some torches in the cave section.
* Added multiple invisible walls to prevent collision glitches.
+
* Added multiple invisible walls.
* Added palm tree sprites on the island to make it more realistic.
+
* Added palm tree sprites on the island.
 
* Added a "mushroom sign" before the shortcut in the town.
 
* Added a "mushroom sign" before the shortcut in the town.
 
* Added a secret area.
 
* Added a secret area.
Line 70: Line 69:
 
| 2018-05-26
 
| 2018-05-26
 
|
 
|
* Rebuilt the KCL.
+
* Rebuilt KCL.
 
* Re-encoded the textures to lighten the course model.
 
* Re-encoded the textures to lighten the course model.
 
* Added mipmaps.
 
* Added mipmaps.
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* Added some check points.
 
* Added some check points.
 
* Added an item route for the shortcut in the town.
 
* Added an item route for the shortcut in the town.
* Massive [[object]] cleaning in the [[KMP]].
+
* Cleaned objects in the [[KMP]].
 
* Added multiple arrows.
 
* Added multiple arrows.
 
* Added boost pads and Chain Chomps at the last section of the track.
 
* Added boost pads and Chain Chomps at the last section of the track.
Line 87: Line 86:
 
| v3.1
 
| v3.1
 
| 2018-06-04
 
| 2018-06-04
| Update by [[User:ANoob|ANoob]] and [[User:Jiyuu|Jiyuu]]:
+
| Update by [[ANoob]] and [[Jiyuu]]:
 
* Added multiple item routes and adjusted existing routes.
 
* Added multiple item routes and adjusted existing routes.
 
* Adjusted check points.
 
* Adjusted check points.
 
* Added a respawn point.
 
* Added a respawn point.
 
* Improved cameras.
 
* Improved cameras.
* Fixed 3 upside down textures.
+
* Fixed three upside down textures.
* Other minor texture adjustements.
+
* Other minor texture adjustments.
 
|-
 
|-
 
| v4.0
 
| v4.0
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* Added many fences all the track long.
 
* Added many fences all the track long.
 
* Added torches' surface color on the walls in the cave.
 
* Added torches' surface color on the walls in the cave.
* All textures are now flipped correctely.
+
* All textures are now flipped correctly.
 
* Replaced the Chain Chomps with Coconut Mall's cars.
 
* Replaced the Chain Chomps with Coconut Mall's cars.
 
* Removed duplicated textures.
 
* Removed duplicated textures.
* Removed some objects in the [[KMP]].
+
* Removed some objects.
* Major [[KCL]] changes.
+
* Major KCL changes.
 
* Brighter textures.
 
* Brighter textures.
 
* Other visual and gameplay improvements.
 
* Other visual and gameplay improvements.
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|  
 
|  
 
* Added shadows.
 
* Added shadows.
* Changed the bridge before the cargo.
+
* Changed the bridge before the cargo section.
* [[KCL]] modifications and optimization.
+
* Optimized KCL and the course model.
* Optimized course model.
 
 
* Visual corrections and improvements.
 
* Visual corrections and improvements.
 
|}
 
|}
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This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
 
* [[Bear Kart Wii]] (v4.1)
 
* [[Bear Kart Wii]] (v4.1)
* [[Variety Pack]]
+
* [[Variety Pack]] (v4.5)
 
* {{Distrib-ref|Wiimms Mario Kart Fun|4158|mkwfun}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|4158|mkwfun}}
 
* [[Zef's CT Pack]] (v3.1)
 
* [[Zef's CT Pack]] (v3.1)
* [[ZPL Kart Wii]]
+
* [[ZPL Kart Wii]] (v4.1)
  
 
== Names in Other Languages ==
 
== Names in Other Languages ==

Revision as of 21:12, 10 December 2018

Evening Harbor
Author: Jiyuu
Version: v4.5
Date of latest version: 2018-12-08
Editors used: BrawlBox, Cinema4D, CTools, KMP Cloud, Photoshop CC, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

Evening Harbor is a custom track made by Jiyuu. It was initially the author's first track, but texture issues and other problems delayed the release by one month. The track is globally divided into five sections: the first one consists of a small garden with trees that leads to the village. The second section is the village itself, with some shops, a statue of Princess Daisy and some Piantas; there is also a shortcut that goes through the buildings. The third section is the cargo section — as the bridge is under construction, you have to make a detour to continue the race. The fourth section consists of a cavern that will bring the player up into the mountains, then back to the plains by driving on the road of the mountain. Finally, a path in the plains brings the player back to the garden.

Slot Information

This track will only work properly on slots 3.1 and 7.1 because of the object pylon01.

Credits

Media

v3.0 Presentation
v1.0 Presentation

Version History

Version Date of release Information
2018-02-18 Concept done, start of development.
Alpha 2018-03-?? Private release, track is very glitchy.
Beta 2018-04-?? Track is mainly finished but there are some texture issues.
v1.0 2018-04-21 First release
v2.0 2018-05-11
  • Fixed a wall and containers with misplaced textures.
  • Changed the texture of the road after the cave section.
  • Changed the texture of the windows to a more transparent one.
  • Added some torches in the cave section.
  • Added multiple invisible walls.
  • Added palm tree sprites on the island.
  • Added a "mushroom sign" before the shortcut in the town.
  • Added a secret area.
  • Added a secret cannon that brings the player to the island.
  • Lowered the finish line flag.
  • Positioned the start line a bit back.
  • Minor KCL changes.
v3.0 2018-05-26
  • Rebuilt KCL.
  • Re-encoded the textures to lighten the course model.
  • Added mipmaps.
  • Fixed moiré pattern.
  • Fixed some texture misplacements.
  • Added a couple of new respawn points and fixed the unfair old ones.
  • Added some check points.
  • Added an item route for the shortcut in the town.
  • Cleaned objects in the KMP.
  • Added multiple arrows.
  • Added boost pads and Chain Chomps at the last section of the track.
  • Added Monty Moles in the plain section.
  • Changed the texture of the mountain road.
  • Removed the cannon from the island.
v3.1 2018-06-04 Update by ANoob and Jiyuu:
  • Added multiple item routes and adjusted existing routes.
  • Adjusted check points.
  • Added a respawn point.
  • Improved cameras.
  • Fixed three upside down textures.
  • Other minor texture adjustments.
v4.0 2018-07-31
  • Added a bridge at the beginning.
  • Added many fences all the track long.
  • Added torches' surface color on the walls in the cave.
  • All textures are now flipped correctly.
  • Replaced the Chain Chomps with Coconut Mall's cars.
  • Removed duplicated textures.
  • Removed some objects.
  • Major KCL changes.
  • Brighter textures.
  • Other visual and gameplay improvements.
v4.1 2018-08-02
  • Adjusted item routes.
  • Visual corrections.
v4.5 2018-12-08
  • Added shadows.
  • Changed the bridge before the cargo section.
  • Optimized KCL and the course model.
  • Visual corrections and improvements.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: -
French: Port du soir
German: Abendhafen
Italian: Porto alla Sera
Japanese: ゆうやけハーバー
Korean: -
Portuguese: -
Russian: -
Spanish: Puerto al Atardecer
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -

[en] - Known as Evening Harbour in Europe and Australia