Difference between revisions of "Evening Harbor"

From Custom Mario Kart
Jump to navigation Jump to search
Line 6: Line 6:
 
|editors used= [[BrawlBox]], Cinema4D, [[CTools]], [[KMP Cloud]], Photoshop CC, [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[BrawlBox]], Cinema4D, [[CTools]], [[KMP Cloud]], Photoshop CC, [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|wbz-id= 4158
 
|wbz-id= 4158
|download 1= https://drive.google.com/open?id=1l5pA4ZGK69nmVdJvNf46KD_LJGEoxFm6
+
|download 1= https://imjiyuu.tk/custom_tracks/#EH
 +
|download 2= https://drive.google.com/open?id=1l5pA4ZGK69nmVdJvNf46KD_LJGEoxFm6
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
'''Evening Harbor'''<sup id="footnote_inline_en">[[#footnote_note_en|[en]]]</sup> is a [[custom track]] made by [[Jiyuu]]. It was initially the author's first track, but texture issues and other problems delayed the release by one month. The track is globally divided into five sections: the first one consists of a small garden with trees that leads to the village. The second section is the village itself, with some shops, a statue of Princess Daisy and some {{obj-ref|0x185|Piantas}}; there is also a shortcut that goes through the buildings. The third section is the cargo section &ndash; as the bridge is under construction, you have to make a detour to continue the race. The fourth section consists of a cavern that will bring the player up into the mountains, then back to the plains by driving on the road of the mountain. Finally, a path in the plains brings the player back to the garden.
+
'''Evening Harbor'''<sup id="footnote_inline_en">[[#footnote_note_en|[en]]]</sup> is a [[custom track]] created by [[Jiyuu]]. It was initially the author's first track, but texture issues and other problems delayed the release by one month. The track is globally divided into five sections: the first one consists of a small garden with trees that leads to the village. The second section is the village itself, with some shops, a statue of Princess Daisy and some {{obj-ref|0x185|Piantas}}; there is also a shortcut that goes through the buildings. The third section is the cargo section &ndash; as the bridge is under construction, you have to make a detour to continue the race. The fourth section consists of a cavern that will bring the player up into the mountains, then back to the plains by driving on the road of the mountain. Finally, a path in the plains brings the player back to the garden.
  
 
=== Slot Information ===
 
=== Slot Information ===
This track will only work properly on slots [[Slot#3.1|3.1]] and [[Slot#7.1|7.1]] because of the object {{obj-ref|0x144|pylon01}}.
+
This track will only work properly on [[slot]]s [[Slot#3.1|3.1]] and [[Slot#7.1|7.1]] because of the object {{obj-ref|0x144|pylon01}}.
  
 
=== Credits ===
 
=== Credits ===
 
* rusoX and [[Eleking]], for their suggestions.
 
* rusoX and [[Eleking]], for their suggestions.
* [[Luke Chandler]], for helping with the {{obj-ref|0xcc|car}} routes.
+
* [[Luke Chandler]], for helping with the {{obj-ref|0xcc|Mii car}} routes.
  
 
== Media ==
 
== Media ==
Line 24: Line 25:
 
{{youtube-box||vUhCicwAVCo|v1.0 Presentation}}
 
{{youtube-box||vUhCicwAVCo|v1.0 Presentation}}
 
<gallery>
 
<gallery>
File:evening_harbor_v2_mushroom_sign.jpg|The town section of the track, with a new mushroom sign before entering the shortcut
+
File:evening_harbor_v2_mushroom_sign.jpg|The town section of the track, with a new Mushroom sign before entering the shortcut
 
File:evening_harbor_v2_island.jpg|The last section of the track with the island far away
 
File:evening_harbor_v2_island.jpg|The last section of the track with the island far away
 
</gallery>
 
</gallery>
Line 46: Line 47:
 
|
 
|
 
* Fixed a wall and containers with misplaced textures.  
 
* Fixed a wall and containers with misplaced textures.  
* Changed the texture of the road after the cave section.
+
* Changed texture of the road after the cave section.
* Changed the texture of the windows to a more transparent one.
+
* Changed texture of the windows to a more transparent one.
 
* Added some {{obj-ref|0x2bf|torches}} in the cave section.
 
* Added some {{obj-ref|0x2bf|torches}} in the cave section.
 
* Added multiple invisible walls.
 
* Added multiple invisible walls.
 
* Added palm tree sprites on the island.
 
* Added palm tree sprites on the island.
* Added a "mushroom sign" before the shortcut in the town.
+
* Added a "Mushroom sign" before the shortcut in the town.
 
* Added a secret area.
 
* Added a secret area.
 
* Added a secret cannon that brings the player to the island.
 
* Added a secret cannon that brings the player to the island.
* Lowered the finish line flag.
+
* Lowered finish line flag.
* Positioned the start line a bit back.
+
* Positioned start line a bit back.
 
* Minor [[KCL]] changes.
 
* Minor [[KCL]] changes.
 
|-
 
|-
Line 62: Line 63:
 
|
 
|
 
* Rebuilt KCL.
 
* Rebuilt KCL.
* Re-encoded the textures to lighten the course model.
+
* Re-encoded textures to lighten the course model.
 
* Added [[mipmap]]s.
 
* Added [[mipmap]]s.
 
* Fixed [[moiré pattern]].
 
* Fixed [[moiré pattern]].
 
* Fixed some texture misplacements.
 
* Fixed some texture misplacements.
* Added a couple of new respawn points and fixed the unfair old ones.
+
* Added a couple of new respawn points and fixed unfair old ones.
* Added some check points.
+
* Added some checkpoints.
 
* Added an item route for the shortcut in the town.
 
* Added an item route for the shortcut in the town.
 
* Cleaned objects in the [[KMP]].
 
* Cleaned objects in the [[KMP]].
Line 73: Line 74:
 
* Added boost pads and {{obj-ref|0xe9|Chain Chomps}} in the last section of the track.
 
* Added boost pads and {{obj-ref|0xe9|Chain Chomps}} in the last section of the track.
 
* Added {{obj-ref|0x19a|Monty Moles}} in the plain section.
 
* Added {{obj-ref|0x19a|Monty Moles}} in the plain section.
* Changed the texture of the mountain road.
+
* Changed texture of the mountain road.
* Removed the cannon from the island.
+
* Removed cannon from the island.
 
|-
 
|-
 
| [https://drive.google.com/open?id=1oGVIrUv432BejieWxGPXTkAF42be8kS7 v3.1]
 
| [https://drive.google.com/open?id=1oGVIrUv432BejieWxGPXTkAF42be8kS7 v3.1]
Line 80: Line 81:
 
| Update by [[ANoob]] and [[Jiyuu]]:
 
| Update by [[ANoob]] and [[Jiyuu]]:
 
* Added multiple item routes and adjusted existing routes.
 
* Added multiple item routes and adjusted existing routes.
* Adjusted check points.
+
* Adjusted checkpoints.
 
* Added a respawn point.
 
* Added a respawn point.
 
* Improved cameras.
 
* Improved cameras.
Line 90: Line 91:
 
|
 
|
 
* Added a bridge at the beginning.
 
* Added a bridge at the beginning.
* Added many fences all the track long.
+
* Added many fences along the track.
 
* Added torches' surface color on the walls in the cave.
 
* Added torches' surface color on the walls in the cave.
 
* All textures are now flipped correctly.
 
* All textures are now flipped correctly.
Line 110: Line 111:
 
|
 
|
 
* Added [[shadows]].
 
* Added [[shadows]].
* Changed the bridge before the cargo section.
+
* Changed bridge before the cargo section.
* Optimized KCL and the course model.
+
* Optimized KCL and course model.
 
* Visual corrections and improvements.
 
* Visual corrections and improvements.
 
|-
 
|-
Line 125: Line 126:
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[Bear Kart Wii]] (v4.1)
+
* {{Distrib-ref|Bear Kart Wii|4158}}
* [[MKW Hack Pack]] (v4.5)
+
* {{Distrib-ref|Chis Kart Wii|4158}}
 +
* [[Cuberluigi CT Pack]] (v4.6)
 +
* {{Distrib-ref|Mario Kart Cris|4158}}
 +
* {{Distrib-ref|MKW Hack Pack|4158|hackpack}}
 
* [[MiniGeek2000's Custom Track Pack]] (v4.5)
 
* [[MiniGeek2000's Custom Track Pack]] (v4.5)
 
* [[Variety Pack]] (v4.5)
 
* [[Variety Pack]] (v4.5)
Line 132: Line 136:
 
* [[Yosh's Track Pack]] (v4.6)
 
* [[Yosh's Track Pack]] (v4.6)
 
* [[Zef's CT Pack]] (v3.1)
 
* [[Zef's CT Pack]] (v3.1)
* [[ZPL Kart Wii]] (v4.1)
+
* {{Distrib-ref|ZPL Kart Wii|4158|zpl-kart-wii}}
  
 
== Names in Other Languages ==
 
== Names in Other Languages ==

Revision as of 06:45, 22 June 2020

Evening Harbor
Author: Jiyuu
Version: v4.6
Date of latest version: 2018-12-24
Editors used: BrawlBox, Cinema4D, CTools, KMP Cloud, Photoshop CC, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download:

Overview

Evening Harbor[en] is a custom track created by Jiyuu. It was initially the author's first track, but texture issues and other problems delayed the release by one month. The track is globally divided into five sections: the first one consists of a small garden with trees that leads to the village. The second section is the village itself, with some shops, a statue of Princess Daisy and some Piantas; there is also a shortcut that goes through the buildings. The third section is the cargo section – as the bridge is under construction, you have to make a detour to continue the race. The fourth section consists of a cavern that will bring the player up into the mountains, then back to the plains by driving on the road of the mountain. Finally, a path in the plains brings the player back to the garden.

Slot Information

This track will only work properly on slots 3.1 and 7.1 because of the object pylon01.

Credits

Media

v4.6 VS Race
v3.0 Presentation
v1.0 Presentation

Version History

Version Date of release Information
2018-02-18 Concept done, start of development.
v1.0 2018-04-21 First release
v2.0 2018-05-11
  • Fixed a wall and containers with misplaced textures.
  • Changed texture of the road after the cave section.
  • Changed texture of the windows to a more transparent one.
  • Added some torches in the cave section.
  • Added multiple invisible walls.
  • Added palm tree sprites on the island.
  • Added a "Mushroom sign" before the shortcut in the town.
  • Added a secret area.
  • Added a secret cannon that brings the player to the island.
  • Lowered finish line flag.
  • Positioned start line a bit back.
  • Minor KCL changes.
v3.0 2018-05-26
  • Rebuilt KCL.
  • Re-encoded textures to lighten the course model.
  • Added mipmaps.
  • Fixed moiré pattern.
  • Fixed some texture misplacements.
  • Added a couple of new respawn points and fixed unfair old ones.
  • Added some checkpoints.
  • Added an item route for the shortcut in the town.
  • Cleaned objects in the KMP.
  • Added multiple arrows.
  • Added boost pads and Chain Chomps in the last section of the track.
  • Added Monty Moles in the plain section.
  • Changed texture of the mountain road.
  • Removed cannon from the island.
v3.1 2018-06-04 Update by ANoob and Jiyuu:
  • Added multiple item routes and adjusted existing routes.
  • Adjusted checkpoints.
  • Added a respawn point.
  • Improved cameras.
  • Fixed three upside down textures.
  • Other minor texture adjustments.
v4.0 2018-07-31
  • Added a bridge at the beginning.
  • Added many fences along the track.
  • Added torches' surface color on the walls in the cave.
  • All textures are now flipped correctly.
  • Replaced the Chain Chomps with Coconut Mall's cars.
  • Removed duplicated textures.
  • Removed some objects.
  • Major KCL changes.
  • Brighter textures.
  • Other visual and gameplay improvements.
v4.1 2018-08-02
  • Adjusted item routes.
  • Visual corrections.
v4.5 2018-12-08
  • Added shadows.
  • Changed bridge before the cargo section.
  • Optimized KCL and course model.
  • Visual corrections and improvements.
v4.6 2018-12-24
  • Added moving water.
  • Patched a shortcut.
  • Improved respawn points.
  • Visual improvements.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Avond Haven
French: Port du Soir
German: Abendhafen
Italian: Porto alla Sera
Japanese: ゆうやけハーバー
Korean: -
Portuguese: -
Russian: Вечерняя гавань
Spanish: Puerto al Atardecer
Greek: Απογευματινό Λιμάνι
Polish: -
Finnish: Iltainen satama
Swedish: -
Czech: -
Danish: -

[en] - Known as Evening Harbour in Europe and Australia