Difference between revisions of "Bash 'n' Dash 'n' Bash"

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(The Insane Kart Wii version is actually Bendy Raceway.)
 
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|date of release= 2018-08-04
 
|date of release= 2018-08-04
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 +
|scale= 120%
 
|wbz-id= 2153
 
|wbz-id= 2153
 
|download= https://ln.sync.com/dl/de8ac6320/yxg7afmi-haigza3m-mitu73jf-7nsvfj4e
 
|download= https://ln.sync.com/dl/de8ac6320/yxg7afmi-haigza3m-mitu73jf-7nsvfj4e
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== Overview ==
 
== Overview ==
'''Bash 'n' Dash 'n' Bash''' is a [[custom track]] created by [[Sucht93a]], which is an overnight-made remake of [[Bash 'n' Dash]]. At first, the author just wanted to add arrows to make it clear which direction is right, but then he was unhappy with the bumpiness, so he decided to remake the track from scratch with a new model, [[KCL]], [[KMP]], and a whole new stadium style. To conserve the feeling, the proportions of the original track were kept, but because it was too narrow for some vehicles, it was scaled up 10% for Beta 2.
+
'''Bash 'n' Dash 'n' Bash''' is a [[custom track]] created by [[Sucht93a]]. It is an overnight-made remake of [[Bash 'n' Dash]]. At first, the author just wanted to add arrows to make it clear which direction is right, but then he was unhappy with the bumpiness, so he decided to remake the track from scratch with a new model, [[KCL]], [[KMP]], and a whole new stadium style. To conserve the feeling, the proportions of the original track were kept, but because it was too narrow for some vehicles, it was scaled up 10% for Beta 2.
  
 
'''Orientation:''' You have to follow the colors and the direction of the arrows on the floor. You start in green, go to yellow, then to blue, to red, and back to green. So you cross the street, go straight, cross, straight. If Lakitu appears, stop immediately and go back the same way you came from.  
 
'''Orientation:''' You have to follow the colors and the direction of the arrows on the floor. You start in green, go to yellow, then to blue, to red, and back to green. So you cross the street, go straight, cross, straight. If Lakitu appears, stop immediately and go back the same way you came from.  
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=== Slot Information ===
 
=== Slot Information ===
It is recommended to put this track on [[slot]] [[Slot#6.4|6.4]]. If used in a distribution that supports custom music slots, it is recommended to put this track on arena music slot [[Slot#battle1.3|1.3]].
+
It is recommended to put this track on [[slot]] [[Slot#6.4|6.4]]. If used in a distribution that supports custom music slots, it is recommended to use arena music slot [[Slot#battle1.3|1.3]].
  
 
=== Credits ===
 
=== Credits ===
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== Media ==
 
== Media ==
{{youtube-box||LgB19FjZdR8|v1.3 VS Race}}
+
{{youtube-box||LgB19FjZdR8|v1.3 VS Race|5}}
 
{{youtube-box||Alg4QQKJIhY|v1.1 VS Race}}
 
{{youtube-box||Alg4QQKJIhY|v1.1 VS Race}}
 
{{youtube-box||_1y2WXUIzI4|Beta VS Race}}
 
{{youtube-box||_1y2WXUIzI4|Beta VS Race}}
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| 2015-10-27
 
| 2015-10-27
 
|
 
|
* New respawn points.
+
* Remade respawn points.
 
* Added [[mipmap]]s.
 
* Added [[mipmap]]s.
 
* Changed lap modifier from six to five.
 
* Changed lap modifier from six to five.
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|}
 
|}
  
== Custom Track Distributions ==
+
== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
 
* {{Distrib-ref|Chis Kart Wii|2153|chis-kart-wii}}
 
* {{Distrib-ref|Chis Kart Wii|2153|chis-kart-wii}}
* [[Insane Kart Wii]] (v1.3)
+
* {{Distrib-ref|Insane Kart Wii|2153|insane-kart-wii}}
 
* [[Luma's CT Pack]] (v1.2)
 
* [[Luma's CT Pack]] (v1.2)
 
* {{Distrib-ref|Mario Kart Fusion|2153|mk-fusion}}
 
* {{Distrib-ref|Mario Kart Fusion|2153|mk-fusion}}
 +
* {{Distrib-ref|Mario Kart Virtual Night|2153|mk-virtual-night}}
 
* {{Distrib-ref|Mario Kart Wii Faraphel|2153|faraphel}}
 
* {{Distrib-ref|Mario Kart Wii Faraphel|2153|faraphel}}
 
* {{Distrib-ref|MKW Hack Pack|2153|hackpack}}
 
* {{Distrib-ref|MKW Hack Pack|2153|hackpack}}
* [[Navi's HNS CT Pack]] (v1.3)
+
* {{Distrib-ref|Navi's HNS CT Pack|2153|navis-hns}}
* {{Distrib-ref|OptPack|2153|161}}
+
* {{Distrib-ref|OptPack|2153|optp}}
* {{Distrib-ref|OptPack Custom Track Pack|2153|34}}
+
* {{Distrib-ref|OptPack Custom Track Pack|2153|optp-ct}}
 
* [[Pro CT Pack]] (v1.2)
 
* [[Pro CT Pack]] (v1.2)
 
* [[SuperOnion64's Custom Track Collection]] (v1.3)
 
* [[SuperOnion64's Custom Track Collection]] (v1.3)
* {{Distrib-ref|Variety Pack|2153|172,174,176}}
+
* {{Distrib-ref|Variety Pack|2153|variety}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|2153|mkwfun}}
 
* {{Distrib-ref|Wiimms Mario Kart Fun|2153|mkwfun}}
* {{Distrib-ref|Yosh's Track Pack DX|2153|216}}
+
* {{Distrib-ref|Yosh's Track Pack DX|2153|yosh-ct-dx}}
  
 
== Names in Other Languages ==
 
== Names in Other Languages ==
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|ja=バッシュ&ダッシュ&バッシュ
 
|ja=バッシュ&ダッシュ&バッシュ
 
|ko=격파, 돌진, 격파
 
|ko=격파, 돌진, 격파
|pt={{no|-}}
+
|pt=Bate e Volta e Bate
 
|ru=Туда-сюда и обратно
 
|ru=Туда-сюда и обратно
 
|es=Ida y Vuelta y Revuelta
 
|es=Ida y Vuelta y Revuelta

Latest revision as of 00:41, 4 March 2024

This article is about the remake. For the original track, see Bash 'n' Dash. For the battle arena edit, see Bash 'n' Dash 'n' Battle (Bash 'n' Dash 'n' Bash Edit).
Bash 'n' Dash 'n' Bash
Creator: Sucht93a
Designer: Segatendo, Sucht93a
Version: v1.3
Date of latest version: 2018-08-04
Editors used: BrawlBox, CTools, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
Scale: 120%
WBZ files: ct.wiimm.de
Download: Sync

Overview

Bash 'n' Dash 'n' Bash is a custom track created by Sucht93a. It is an overnight-made remake of Bash 'n' Dash. At first, the author just wanted to add arrows to make it clear which direction is right, but then he was unhappy with the bumpiness, so he decided to remake the track from scratch with a new model, KCL, KMP, and a whole new stadium style. To conserve the feeling, the proportions of the original track were kept, but because it was too narrow for some vehicles, it was scaled up 10% for Beta 2.

Orientation: You have to follow the colors and the direction of the arrows on the floor. You start in green, go to yellow, then to blue, to red, and back to green. So you cross the street, go straight, cross, straight. If Lakitu appears, stop immediately and go back the same way you came from.

Wiimm made a custom battle arena version of this track, which is Bash 'n' Dash 'n' Battle.

Slot Information

It is recommended to put this track on slot 6.4. If used in a distribution that supports custom music slots, it is recommended to use arena music slot 1.3.

Credits

  • Segatendo, for the original idea and concept.

Media

v1.3 VS Race
v1.1 VS Race
Beta VS Race

Version History

Version Date of release Information
Beta 2015-08-19 First release
Beta 2 2015-08-20
  • Upscaled to 110%.
  • Changed monitor texture.
  • Minor KMP improvements.
v1.0 2015-09-25
  • Upscaled to 120%.
  • Enabled half-pipes.
  • Changed monitor texture.
v1.1 2015-10-27
  • Remade respawn points.
  • Added mipmaps.
  • Changed lap modifier from six to five.
v1.2 2016-02-04
  • Added invisible walls at the TV screens.
  • Improved texture quality and mipmaps.
v1.3 2018-08-04 Update by Wiimm:

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Slaan & Gaan & Slaan
French: Cogne, Accélère & Cogne
German: Schmetterschlag-Piste
Italian: Spacca e Scappa e Spacca
Japanese: バッシュ&ダッシュ&バッシュ
Korean: 격파, 돌진, 격파
Portuguese: Bate e Volta e Bate
Russian: Туда-сюда и обратно
Spanish: Ida y Vuelta y Revuelta
Greek: Χτύπα & Προχώρα & Χτύπα
Polish: Grzmot, Rzut i Trzask
Finnish: Tällään, kiidän ja tällään
Swedish: -
Czech: -
Danish: -