Difference between revisions of "CTGP Revolution/Track Wishlist"

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(→‎Rejected Tracks: Fixed summary)
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! width=55%| Notes
 
! width=55%| Notes
 
|-
 
|-
| [[3DURCR Backyard Garden]]
+
| [[WP Tanks!]]
 
| {{unknown|Under Review}}
 
| {{unknown|Under Review}}
| Maple Treeway
+
| Moonview Highway
| Maple Treeway
+
| Block Plaza
 
| 3
 
| 3
| 1×
 
|
 
|-
 
| [[GBA Riverside Park (ZPL)]]
 
| {{unknown|Under Review}}
 
| N64 DK's Jungle Parkway
 
| N64 DK's Jungle Parkway
 
| 3
 
| 1×
 
|
 
|-
 
| [[SNES Bowser Castle 3 (ZPL)]]
 
| {{unknown|Under Review}}
 
| GBA Bowser Castle 3
 
| GBA Bowser Castle 3
 
| 3
 
| 1×
 
|
 
|-
 
| [[Vacay Bay]]
 
| {{unknown|Under Review}}
 
| GCN Peach Beach
 
| GCN Peach Beach
 
| 2
 
 
| 1×
 
| 1×
 
|
 
|
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| N64 Sherbet Land
 
| N64 Sherbet Land
 
| N64 Sherbet Land
 
| N64 Sherbet Land
 +
| 3
 +
| 1×
 +
|
 +
|-
 +
| [[Midnight Museum]]
 +
| {{yes|Accepted}}
 +
| N64 DK's Jungle Parkway
 +
| N64 DK's Jungle Parkway
 
| 3
 
| 3
 
| 1×
 
| 1×
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| Koopa Cape
 
| Koopa Cape
 
| Koopa Cape
 
| Koopa Cape
 +
| 3
 +
| 1×
 +
|
 +
|-
 +
| [[SNES Bowser Castle 3 (ZPL)]]
 +
| {{yes|Accepted}}
 +
| GBA Bowser Castle 3
 +
| GBA Bowser Castle 3
 
| 3
 
| 3
 
| 1×
 
| 1×
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Overall, council found that there were not enough upgrades here to warrant a commitment to this track via an update.
 
Overall, council found that there were not enough upgrades here to warrant a commitment to this track via an update.
 +
|-
 +
| [[3DURCR Backyard Garden]]
 +
| {{no|Rejected}}
 +
| 1.0
 +
| Maple Treeway
 +
| Maple Treeway
 +
| 3
 +
| 1×
 +
| This track was rejected due to poor theming and bland gameplay. Indeed, while some specific strats are fun to pull off, most of the lap does not feel very interesting. The grassy plains visuals are too generic and while they are executed decently, the track as a whole fails to differentiate itself from the myriad of similar tracks we have seen over the years.
 +
 +
Other issues include how difficult it is to tell offroad from normal road at times, and how aggressive out of bounds is. The layout has independent sections very close to each other spatially, and it would have been far more intuitive if these sections were separated by a physical barrier (most likely a fence) rather than an OoB plane.
 +
 +
All in all, not a bad track, but the track council judged that it would fail to make an impact should it be added to the pack.
 
|-
 
|-
 
| [[Abandoned Space Construction]]
 
| [[Abandoned Space Construction]]
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| 1×
 
| 1×
 
| This new version of Peach Circuit was seen as inferior to the current CTGP version. While the current one doesn't pop up that often outside of competitive play, it provides exciting races nonetheless. This new version, while it's very visually impressive, lacks the gameplay elements that make the current one great online. The main issue is the fact that this version only has 2 item sets on the track, which is not enough for a track that has ~30 seconds laps like this one. Less item boxes on tracks like this makes races a bit lacking. The grass shortcuts on the track have also been cut down in size, and the scale of the track has become smaller as well. In general, the council felt like the visual upgrade did not outweigh the changes in gameplay that this version offers.
 
| This new version of Peach Circuit was seen as inferior to the current CTGP version. While the current one doesn't pop up that often outside of competitive play, it provides exciting races nonetheless. This new version, while it's very visually impressive, lacks the gameplay elements that make the current one great online. The main issue is the fact that this version only has 2 item sets on the track, which is not enough for a track that has ~30 seconds laps like this one. Less item boxes on tracks like this makes races a bit lacking. The grass shortcuts on the track have also been cut down in size, and the scale of the track has become smaller as well. In general, the council felt like the visual upgrade did not outweigh the changes in gameplay that this version offers.
 +
|-
 +
| [[GBA Riverside Park (ZPL)]]
 +
| {{no|Rejected}}
 +
| 1.0
 +
| N64 DK's Jungle Parkway
 +
| N64 DK's Jungle Parkway
 +
| 3
 +
| 1×
 +
| The most common opinion of council members is that this new version of riverside park is not a clear upgrade over the current CTGP version.
 +
 +
This version is executed decently, but it has some issues. It tries to expand of the park theme with tents and villages, but in doing so it loses the identity of the original version. Indeed, the GBA blocks are gone and the jungle atmosphere is completely absent. This led to this version feeling more generic and too similar to other tracks in the pack.
 +
 +
Gameplay wise, the reception was also quite mixed. The removal of the slow ramp was appreciated but most council members would have wanted the new cut to keep some sort of difficulty to it. Moreover, this new cut unfortunately creates an extremely strong golden strategy that involves doing both cuts, and that golden strat essentially forces players to come to a stop in the middle of the cut to make the turn on the bowser bike. There is also a shroomless cut that a lot of council members judged did not play well.
 +
 +
Overall, this version isn't bad at all and some parts of it are an upgrade over current. However, it comes with negatives and the latest track rating form clearly indicated that players are satisfied with the current version.
 
|-
 
|-
 
| [[GBA Sunset Wilds (Flint)]]
 
| [[GBA Sunset Wilds (Flint)]]
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| This track was previously accepted, but this decision has been overturned following reevaluation.
 
| This track was previously accepted, but this decision has been overturned following reevaluation.
 
To put it bluntly, accepting this in its Jam state in the first place was a bizarre decision. Visually, this track is dull, unmemorable, and looks severely dated. Texture choices are poor-quality and grainy, and no proper shading is present. Some testers found the layout to be boring and claustrophobic, yet at points oddly wide, although others disagreed and believed it has potential for providing engaging gameplay. One tester reported a Bullet Bill route issue at the escalators. If this track is to be reconsidered, it needs much more work, primarily when it comes to polishing its visuals.
 
To put it bluntly, accepting this in its Jam state in the first place was a bizarre decision. Visually, this track is dull, unmemorable, and looks severely dated. Texture choices are poor-quality and grainy, and no proper shading is present. Some testers found the layout to be boring and claustrophobic, yet at points oddly wide, although others disagreed and believed it has potential for providing engaging gameplay. One tester reported a Bullet Bill route issue at the escalators. If this track is to be reconsidered, it needs much more work, primarily when it comes to polishing its visuals.
 +
|-
 +
| [[Vacay Bay]]
 +
| {{no|Rejected}}
 +
| 1.0
 +
| GCN Peach Beach
 +
| GCN Peach Beach
 +
| 2
 +
| 1×
 +
| This track is visually exceptional, but unfortunately it falls a bit flat when it comes to gameplay and the council hopes it will be improved in the future as this track holds the upmost potential.
 +
 +
Visually, this could be considered one of SquireTurnbolt's best work to date. There is lots of details and the theming is well thought out. However there are common issues such as z-fighting and KCL inaccuracies, that latter of which takes away from the immersion. There are also other small issues such as the water surface animation not looping, and the lack of BLIGHT changes which this track would greatly benefit from.
 +
 +
Gameplay-wise, the track drags on for a quite a long time. Being c.1:20 per lap is fine but just the rollercoaster section alone being 45 seconds of the lap makes the track feel drawn out and it feels like it goes on for too long. The sticky road used on the rollercoaster doesn't always work leading to the player just flying over the downhill. There was an attempt at engagement at the rollercoaster with the use of moving road, but it leads to the player just taking a specific line which doesn't engage the player that much apart from driving on a specific part of the road. The KCL inaccuracies also applies to gameplay in the fact that it can be jarring not knowing what you're driving on given the visuals don't match where you're going, and can rarely cover your screen given you're under the floor. The halfpipe later in the track isn't greatly useful and can lead to bugs when taken, so is likely better off not being there at all. There are also sections of the rollercoaster that are trickable that either don't give tricks often or give tricks too early. The bumps aren't great given you can get dead tricks over and over due to constant bad landings on the bumps. Spacing them out more or making them flatter would be greatly beneficial. Also, the boost from the flip-trick beforehand is completely wasted due to these dead tricks. Some of the paths of the underwater cave can be misleading at times given the invisible pads. Also, there are some pads missing leading to the player jumping off and just dying. Adding more layers to the geysers can help with this. There are many horizontal walls present on the track which should be removed or avoided if possible.
 +
 +
Overall, this track is makes an incredible atmosphere and has great visual execution. With some gameplay improvements, this could make for an incredible track.
 
|-
 
|-
 
| [[Volcanic Skyway (ZPL)]]
 
| [[Volcanic Skyway (ZPL)]]

Revision as of 15:07, 2 August 2022

For track wishlists for other distributions, see Track Wishlist.
Track Wishlist
This is the track wishlist for CTGP Revolution.
General discussion goes on the talk page.
Notice!
Please keep alphabetical order when adding to this page!
Please do not make duplicate listings!
Notice!
Do NOT edit this page beyond adding new tracks or updating your own tracks unless you are a member of the CTGP Track Council!

Introduction

This list is for new tracks that have not yet been added to CTGP-R. Please indicate the desired track and music slots in the proper fields. All tracks will be put through the track testing process by the CTGP Track Council and the CTGP Track Testing Server. The decision to accept or reject a track lies solely with the CTGP Track Council, with MrBean35000vr having the last word about tracks.

To submit a track, please put the track in the "Unreviewed Tracks" table, and make sure to give it the "Unreviewed" tag, not the "Under Review" tag. Tracks that are labeled as Under Review have been noticed by the CTGP Track Council and have been put in their personal list of tracks to review. If a track is updated while still in the testing process, feel free to put the track back in the section that it was originally in, but make sure to indicate that it was updated. Do NOT re-submit a track version that was already submitted previously. You may ONLY submit a track if you are directly credited as an author or designer of said track. If you submit a track that you are not credited for, it will be removed. If your track has been previously reviewed before, please give it the unreviewed tag as well, as opposed to a "rejected" tag.

Disclaimer
CTGP has bore witness to over a decade of new custom tracks, a period of time in which standards have continuously risen. For this reason, the modern-day selection process, run by us members of the CTGP Track Council, is intensive and relies upon many dedicated players engaging in extensive evaluations in order to judge and bugtest tracks.

Our mission is to introduce polished tracks to CTGP. We cannot dedicate these manhours into thoroughly detailing any issues with tracks that, at a mere first glance, blatantly do not meet our standards; our resources are best directed towards tracks that prove themselves as candidates with significant potential for CTGP. For this reason, our first priority is selecting these tracks, then followed by producing reports of thorough tests; if a track cannot pass the former, we have better things to do than perform the latter.
We, unfortunately, must reserve the right not to be obligated to treat all tracks equally.

As such, if any submitted track clearly does not meet the quality standard of modern-day CTGP tracks, it will therefore be moved to the Rejected Tracks table with the tag "Does not pass initial quality checks."
Disclaimer
As of the year 2021, it has been required of the Council to do a re-evaluation of any track that has been accepted every 6 months until it is added to CTGP. We apologize for any inconveniences this may cause. If anyone has any questions about the status of their track, please DM Brawlbox or Melg on Discord.

It should also be noted that the following list of tracks are unable to be submitted to CTGP for varying reasons:

  • New tracks from Mario Kart 8 (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart 8 (e.x. SNES Donut Plains 3) are still eligible for review.
  • New tracks from Mario Kart Tour (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart Tour (e.x. SNES Koopa Beach 2) are still eligible for review.
  • Texture hacks of current CTGP tracks, or texture hacks of previously reviewed / rejected tracks that do not fix the issue(s) given for the track.
  • Any track that is based after or includes references to a real-life company or organization that may cause potential copyright issues (e.x. Burger King Drive-Thru or Toy Story).
  • Tracks with speedmods below 1.0 (e.x. half-speed mods).

New Tracks

Legend

Accepted The track has been accepted without issue, and will be included in a future update.
Maybe The track has been accepted previously, but second deliberations are required by the Track Council. This will rarely ever be used.
Updated The track has been accepted, but an update has been released after the accepted version.
In Testing We would like to add this track, but is still currently being bug-tested by the Track Council. It will be accepted once all found bugs are fixed.
Needs Fixes We would like to add this track, but further action by the author is required.
Updating We would like to add this track, but the author is currently working on a new update to the track. We will test the track once this update is out.
Rejected The track has been rejected since it was last tested.
Under Review The track is currently under review, and a decision has not yet been made.
Unreviewed The track has never been reviewed before.
Notice!
Add new tracks to the topmost table! If you don't, your course will stay un-reviewed!

Unreviewed Tracks

Track Status Track Slot Music Slot Laps Speed Mod Notes
WP Tanks! Under Review Moonview Highway Block Plaza 3
Notice!
Please do not add tracks past this list!
The tracks below have already been selected for review!

Accepted Tracks

Completed

Track Status Track Slot Music Slot Laps Speed Mod Notes
3DS DK Jungle (ZPL) Accepted N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3 Brand new version by ZPL.
3DS Rosalina's Ice World (SquireTurnbolt) Accepted N64 Sherbet Land N64 Sherbet Land 3 v1.2
Alpine Skyway (Luca) Accepted DK Summit DK Summit 3 Remake of an old CTGP track.
Bowser Jr.'s Fort (MrFluffy) Accepted Rainbow Road GBA Bowser Castle 3 3
Bowser's Termination Station Accepted GBA Bowser Castle 3 GBA Bowser Castle 3 2 Brand new track
Dark Matter Fortress Accepted N64 Bowser's Castle N64 Bowser's Castle 3 Update from KantoEpic:
  • Adjusted checkpoints in the gravity section.
  • Fixed two respawn points.
  • Removed unused files.
DS Rainbow Road (ZPL) Accepted Rainbow Road Rainbow Road 3
GBA Broken Pier (xBlue98) Accepted SNES Ghost Valley 2 SNES Ghost Valley 2 3
GBA Ribbon Road (Gabriela) Accepted SNES Mario Circuit 3 GBA Battle Course 3 3 Brand new version.
GCN Bowser's Castle (Tock) Accepted GCN Bowser's Castle GCN Bowser's Castle 3 Update that improves the KCL on the stairs and removes the fire wheel at the end.
GCN Dino Dino Jungle (Tock) Accepted GCN DK Mountain GCN DK Mountain 3
GCN Sherbet Land (Tock) Accepted N64 Sherbet Land N64 Sherbet Land 3 v4.20
Hell Pyramid Accepted Grumble Volcano Grumble Volcano 3
Ice Cream Fortress Accepted N64 Sherbet Land N64 Sherbet Land 3
Midnight Museum Accepted N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3
Mystic Tangle Accepted N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3
N64 Rainbow Road (cpfusion) Accepted Rainbow Road Rainbow Road 3 Brand new version
N64 Yoshi Valley (ZPL) Accepted Maple Treeway DS Yoshi Falls 3
Obstagoon's Palace Accepted DS Peach Gardens DS Peach Gardens 3
Sky High Island Accepted Koopa Cape Koopa Cape 3
SNES Bowser Castle 3 (ZPL) Accepted GBA Bowser Castle 3 GBA Bowser Castle 3 3

Needs Fixes

Track Status Ver. Track Slot Music Slot Laps Speed Mod Notes
3DS Bowser's Castle (ZPL) Needs fixes Bowser's Castle Bowser's Castle 3 v1.1 Minor:

-Fix current bullet bill issues. -Fix the bumpiness of the ramp before the barrel so that tricks aren't as difficult to get. -Make the spinning barrel longerm unsquished, have moving road collision and have the rim animated. -Changing the collision of the underwater fire pillars from cactus collision (could perhaps use an object for the KCL). -Glider displacement is incorrectly UV mapped. -Underwater section having water KCL. -Lava is corrupt. -Add sticky road to the underwater exit. -Missing pochaYogan at the lava geysers. -Z-Fighting on the windows.

Suggestions: -Remove the boost panels on the top route after the ramp to balance the paths better.

Northern Heights Needs fixes DK Summit DK Summit 3 v2.0 Major:
  • Wrong KCL flag on the walls on the sides in the section before the cannon
  • The "OOB cuts" exiting the observatory are still a thing
  • Add a set somewhere at or after the spiral so that people doing both shroomless cuts get more than 1set per lap.
  • Make the other sides of the blocks of the first shroomless driveable

Minor:

  • Intro cameras are very jerky, they should be smoothened slightly.
  • No replay camera is assigned to an AREA

Suggestions:

  • Extend the fencing on the left near the spiral, and make the snow actual offroad and not OoB to create a cut there.
  • Push last set forward to just before people from the shroomless land so that the position tracker has already updated at the set and it gives better items.

Waiting on Author Update

Track Status Track Slot Music Slot Laps Speed Mod Notes
Halogen Highway Updating Moonview Highway Rainbow Road 2 Author is currently making an update.
Overgrown Temple Updating N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3 Author is currently making an update.

Note 1/2/2022: It has been over a year since these tracks were initially accepted and the track has received no updates. Because of this, we have asked the author to fully re-submit when their updates are finished.

Unnamed Town Updating Moonview Highway DS Delfino Square 3 Author is currently making an update.

Note 1/2/2022: It has been over a year since these tracks were initially accepted and the track has received no updates. Because of this, we have asked the author to fully re-submit when their updates are finished.

Rejected Tracks

Rejected Tracks


Tracks that were rejected due to not meeting initial quality checks, or due to other generalized reasons, are listed within the spoiler below. These tracks remain rejected; as usual, if resubmitting a track, it must have been updated to address listed issues, and the entry in this table is to be removed.

Rejected due to Failed Quality Checks