The Plain of Atlantis

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The Plain of Atlantis
Author: Jiyuu
Version: v1.1
Date of latest version: 2020-02-04
Editors used: BrawlBox, Cinema4D, KMP Cloud, Photoshop CC, Wiimms SZS Tools
WBZ files:


The Plain of Atlantis is Jiyuu's seventh custom track. The author wanted to create another fantasist track, inspired by the old myth of Atlantis. The track consists of two big parts (on the water and underwater), each divided into multiple sections. The first section consists of a garden on a lake. The player starts their race in front of a building, reminiscent of the Greek architecture. Then, the player has to drive along a building that lies on the top of a giant waterfall. From here, a cannon awaits the player who will be brought under the water. The second part of the track is underwater. Once the player exits the cannon, they have to drive through narrow streets with many hanged lights. They will enter a big valley with a flooded city in its end. As they follow the road, a spiral drives the player into the rocks. The inner part of the rock consists of a long path in an icy cave. Inside it, the player will encounter many crystals, torches and a special rotating crystal in the middle of a big room. To exit the area, the player has to take a cannon that will bring them back to the surface. However, the race isn't complete yet, as the next section consists of a road on the top of the water. The player will encounter flowers, fountains, islands with trees, many houses, and mysterious towers. The final important section of the track is the beach. After that, the player will finally take a last turn with many boosts before finishing their race.


  • Riidefi, for various advice on optimization and debugging.
  • Sniki, for wonderful explanations about custom mipmaps.
  • Tock, for helping with the intro cameras.
  • Wiimm and Leseratte, for enabling items if playing online.

Usage of LEX file (course.lex) since v1.1

v1.0 of this track has an issue: if playing online, items can only be used in a small part of the track. The reason is that the online protocol only supports positions for items in the range of ±131071, but this track uses much larger values for Y and Z coordinates.

With a special setting in the LEX section SET1, LE-CODE (build ≥15) increases the range at the expense of accuracy. The stretch factors for the Y and Z-axis of this track are 1.6 and 1.8.

Another change is the cannon speed. It is increased by factor 4 by LEX section CANN.


v1.0 VS Race

Version History

Version Date of release Information
2018-09-22 Start of development
v1.0 2018-11-19 First release
v1.1 2020-02-04 Update by Wiimm:

See description above for LEX details.

v1.1.mkd 2023-01-16 Update by FJRoyet:
  • Reverted cannon speed.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: De Vlakte van Atlantis
French: La Plaine de l'Atlantide
German: Die Ebene von Atlantis
Italian: Piana di Atlantide
Japanese: アトランティスへいや
Korean: -
Portuguese: -
Russian: Поле Атлантиды
Spanish: Prado de Atlantis
Greek: Η Πεδιάδα της Ατλαντίδας
Polish: -
Finnish: Atlantiksen Aukio
Swedish: -
Czech: -
Danish: -


The author implemented many secrets and questions inside the track, and challenges the players to find them all.