Difference between revisions of "Torrential Flood Lake"

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|name= {{PAGENAME}}  
 
|name= {{PAGENAME}}  
 
|author= [[Bri911]]
 
|author= [[Bri911]]
|version= v2.0
+
|version= v2.3
|date of release= 2021-01-15
+
|date of release= 2021-04-12
|editors used= [[BrawlBox]], [[BrawlCrate]], [[CTools]], [[KMP3D]], [[KMP Cloud]], [[Lorenzi's KMP Editor]], [[MagicY]], [[Post-Effect Editor]], [[SketchUp]], [[Wiimms SZS Tools]]
+
|editors used= [[BrawlBox]], [[BrawlCrate]], [[CTools]], [[KMP Cloud]], [[KMP3D]], [[Lorenzi's KMP Editor]], [[MagicY]], [[Post-Effect Editor]], [[SketchUp]], [[Wiimms SZS Tools]]
 
|wbz-id= 4409
 
|wbz-id= 4409
|download= https://drive.google.com/uc?export=download&id=1kI7ot8rJJZeCr7HR6JmX_4C4QpqJfIj_
+
|download= https://drive.google.com/uc?export=download&id=1rssq46i1LgLqDIlGJoJJq2cj-M9Lg54b
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
'''Torrential Flood Lake''' is [[Bri911]]'s first [[custom track]]. It features a {{obj-ref|0x4|rising water level}} that eventually covers one-third of the track. The racers start in a lower area that will eventually be fully submerged by the water. After some time, they will be forced to make their way onto a bridge to avoid the dangerous water hazard. The race will typically end on the bridge right beside the lower area.
+
'''Torrential Flood Lake''' is [[Bri911]]'s first [[custom track]]. It features a {{obj-ref|0x4|rising water level}} that eventually covers one-third of the track. The racers start in a lower area that will eventually be fully submerged by the water. After some time, they will be forced to make their way onto a boardwalk to avoid the dangerous water hazard. The race will typically end on the bridge right beside the lower area.
  
=== Remake ===
+
=== Random Scenarios ===
In January of 2021, Bri911 released a complete remake of this track from scratch. The biggest new feature is the changing water behavior between playthroughs thanks to eight random scenarios. A total of 53 objects in the KMP use [[extended presence flags]]. A readme file is included with the download of v2.0, detailing specific information about the usage of these objects.
+
In January of 2021, the author released a complete remake of this track from scratch. The biggest new feature is the changing water behavior between playthroughs thanks to eight random scenarios. A total of 53 objects in the [[KMP]] file use [[extended presence flags]].  
 +
 
 +
# '''Default:''' Water slowly rises until the entire lower section is flooded over with out of bounds.
 +
# '''Slow:''' Similar to scenario one, but the lower section is two-thirds flooded over, not entirely. Slightly slower.
 +
# '''Drought:''' Stagnant venice_nami that does not cover the lower section at all.
 +
# '''Oscillating:''' Uses [[Psea]]. Covers half of the lower section.
 +
# '''Flash Flood:''' Quickly rises until entire lower section is covered in out of bounds before the end of the first lap.
 +
# '''Torrential:''' The tide is extremely wild (and pretty fast). Can allow early driving on lower road, but eventually rises higher than any other scenario.
 +
# '''Fast:''' Similar to scenario one, but rises slightly faster.
 +
# '''Risky:''' Similar to scenario two, but rises a little bit farther up. It covers about 90% of the lower section.
 +
 
 +
A "readme" file in the downloads for v2.0 onward details specific information about the usage of these objects.
 +
 
 +
=== Slot Information ===
 +
It is recommended to put this track on [[slot]] [[Slot#5.1|5.1]] because of some object sounds.
  
 
=== Credits ===
 
=== Credits ===
* [https://www.models-resource.com/| The Models Resource] for the model of a [https://www.mariowiki.com/Toady| Toady] from [https://en.wikipedia.org/wiki/Mario_Party_5| Mario Party 5].
+
* [https://models-resource.com/submitter/lemurboy12 lemurboy12], for [https://models-resource.com/gamecube/marioparty5/model/15223 providing the model] of [[mariowiki:Toady|Toady]] from ''[[mariowiki:Mario Party 5|Mario Party 5]]''.
  
 
== Media ==
 
== Media ==
[[File:Torrential Flood Lake v2.0 NoClip Preview.png|400px|thumb|right|A preview of a developmental version of v2.0 in [https://noclip.website NoClip]. Both of the finish lines can be seen by each other]]
+
{{youtube-box||QGjGS2SQwIM|v2.3 VS Race|1618|1755}}
{{youtube-box||0AmRd0RCLOw|v1.3 VS Race (Dolphin)}}
+
{{youtube-box||fu8TzMDlBfk|v2.0 VS Race (Default Scenario) (Dolphin)}}
 
{{youtube-box||Eq-UFMd0k3Q|v1.0 VS Race (Dolphin)}}
 
{{youtube-box||Eq-UFMd0k3Q|v1.0 VS Race (Dolphin)}}
 +
[[File:Torrential Flood Lake v2.0 NoClip Preview.png|400px|thumb|none|A preview of a developmental version of v2.0 in [https://noclip.website NoClip]. Both finish lines can be seen by each other]]
  
 
== Version History ==
 
== Version History ==
Line 36: Line 51:
 
| 2018-07-12
 
| 2018-07-12
 
|
 
|
* Fixed opening camera freeze.
+
* Fixed intro camera freeze.
 
* Updated [[KMP]].
 
* Updated [[KMP]].
 
|-
 
|-
Line 42: Line 57:
 
| 2018-07-22
 
| 2018-07-22
 
|
 
|
* Removed the first wall.
+
* Removed first wall.
 
* Remade [[KCL]].
 
* Remade [[KCL]].
 
* Updated KMP.
 
* Updated KMP.
Line 52: Line 67:
 
|
 
|
 
* Remade course model.
 
* Remade course model.
* Completely remade the cave shortcut.
+
* Completely remade cave shortcut.
 
* Fixed some textures.
 
* Fixed some textures.
 
* Updated KMP.
 
* Updated KMP.
Line 62: Line 77:
 
|
 
|
 
* Very minor KMP edits.
 
* Very minor KMP edits.
* Edited the water to be suitable for five laps.
+
* Edited {{obj-ref|0x4|water}} to be suitable for five laps.
 
|-
 
|-
 
| [https://drive.google.com/uc?export=download&id=1LyqRnWmWGiLBVm5cwU_V1OX-r6MabVqN v1.4]
 
| [https://drive.google.com/uc?export=download&id=1LyqRnWmWGiLBVm5cwU_V1OX-r6MabVqN v1.4]
Line 79: Line 94:
 
|
 
|
 
* Very minor KMP edits.
 
* Very minor KMP edits.
* Edited the water to be suitable for five laps.
+
* Edited water to be suitable for five laps.
 
|-
 
|-
 
| [https://drive.google.com/uc?export=download&id=1kI7ot8rJJZeCr7HR6JmX_4C4QpqJfIj_ v2.0]
 
| [https://drive.google.com/uc?export=download&id=1kI7ot8rJJZeCr7HR6JmX_4C4QpqJfIj_ v2.0]
 
| 2021-01-16
 
| 2021-01-16
| Remake from scratch, now with [[extended presence flags]].
+
| Remade from scratch.
 +
|-
 +
| [https://drive.google.com/uc?export=download&id=1xvTm-KxwEMpfAO9CuNYK-VYu5sV4kX7I v2.1]
 +
| 2021-01-31
 +
|
 +
* Improved some visuals.
 +
* Improved collision in the cave shortcut and at the wooden pillars on the first turn.
 +
|-
 +
| [https://drive.google.com/uc?export=download&id=1ycruSPqEQ9jen0ZwHD-aae_8UPOgrWKD v2.2]
 +
| 2021-03-24
 +
|
 +
* Added outro cameras.
 +
* Added a fence and a sign to the cave shortcut.
 +
* Added visual indicators for reject road.
 +
* Removed a pair of pillars on the first turn.
 +
* Buffed some respawn points.
 +
* Updated KCL.
 +
* Several other improvements.
 +
|-
 +
| [https://drive.google.com/uc?export=download&id=1rssq46i1LgLqDIlGJoJJq2cj-M9Lg54b v2.3]
 +
| 2021-04-12
 +
|
 +
* Improved item routes when jumping off the boardwalk.
 +
* Improved a few cameras.
 +
* Adjusted secondary start position.
 
|}
 
|}
  
== Custom Track Distributions ==
+
== <span id=distrib-list>Custom Track Distributions</span> ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* {{Distrib-ref|MKW Hack Pack|5130|hackpack}}
+
* {{Distrib-ref|Insane Kart Wii|4409|insane-kart-wii}}
* {{Distrib-ref|Variety Pack|5130|176,172}}
+
* {{Distrib-ref|Mario Kart Fusion|4409|mk-fusion}}
 +
* {{Distrib-ref|Mario Kart Virtual Night|4409|mk-virtual-night}}
 +
* {{Distrib-ref|Mario Kart Wii Faraphel|4409|faraphel}}
 +
* {{Distrib-ref|MKW Hack Pack|4409|hackpack}}
 +
* {{Distrib-ref|Variety Pack|4409|variety}}
 +
* {{Distrib-ref|Yosh's Track Pack DX|4409|yosh-ct-dx}}
  
 
== Names in Other Languages ==
 
== Names in Other Languages ==
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{{User-Bri911-Link}}
 
{{User-Bri911-Link}}
 
[[Category:Track/Custom]]
 
[[Category:Track/Custom]]
 +
[[Category:Track/LE-CODE]]

Latest revision as of 15:07, 13 March 2024

Torrential Flood Lake
Author: Bri911
Version: v2.3
Date of latest version: 2021-04-12
Editors used: BrawlBox, BrawlCrate, CTools, KMP Cloud, KMP3D, Lorenzi's KMP Editor, MagicY, Post-Effect Editor, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

Torrential Flood Lake is Bri911's first custom track. It features a rising water level that eventually covers one-third of the track. The racers start in a lower area that will eventually be fully submerged by the water. After some time, they will be forced to make their way onto a boardwalk to avoid the dangerous water hazard. The race will typically end on the bridge right beside the lower area.

Random Scenarios

In January of 2021, the author released a complete remake of this track from scratch. The biggest new feature is the changing water behavior between playthroughs thanks to eight random scenarios. A total of 53 objects in the KMP file use extended presence flags.

  1. Default: Water slowly rises until the entire lower section is flooded over with out of bounds.
  2. Slow: Similar to scenario one, but the lower section is two-thirds flooded over, not entirely. Slightly slower.
  3. Drought: Stagnant venice_nami that does not cover the lower section at all.
  4. Oscillating: Uses Psea. Covers half of the lower section.
  5. Flash Flood: Quickly rises until entire lower section is covered in out of bounds before the end of the first lap.
  6. Torrential: The tide is extremely wild (and pretty fast). Can allow early driving on lower road, but eventually rises higher than any other scenario.
  7. Fast: Similar to scenario one, but rises slightly faster.
  8. Risky: Similar to scenario two, but rises a little bit farther up. It covers about 90% of the lower section.

A "readme" file in the downloads for v2.0 onward details specific information about the usage of these objects.

Slot Information

It is recommended to put this track on slot 5.1 because of some object sounds.

Credits

Media

v2.3 VS Race
v2.0 VS Race (Default Scenario) (Dolphin)
v1.0 VS Race (Dolphin)
A preview of a developmental version of v2.0 in NoClip. Both finish lines can be seen by each other

Version History

Version Date of release Information
v1.0 2018-06-30 First release
v1.1 2018-07-12
  • Fixed intro camera freeze.
  • Updated KMP.
v1.2 2018-07-22
  • Removed first wall.
  • Remade KCL.
  • Updated KMP.
  • Added an intro camera.
  • Other minor gameplay improvements.
v1.3 2018-08-19
  • Remade course model.
  • Completely remade cave shortcut.
  • Fixed some textures.
  • Updated KMP.
  • Improved item routes.
  • Other minor gameplay improvements.
v1.3b 2018-08-25
  • Very minor KMP edits.
  • Edited water to be suitable for five laps.
v1.4 2018-11-17
  • Made changes to the cave shortcut in the course model.
  • Removed slippery road.
  • Remade enemy and item routes.
  • Improved checkpoints and respawn points.
  • Slight camera tweaks.
  • Many other minor KMP tweaks and additions.
  • Other minor gameplay edits.
v1.4b 2018-11-17
  • Very minor KMP edits.
  • Edited water to be suitable for five laps.
v2.0 2021-01-16 Remade from scratch.
v2.1 2021-01-31
  • Improved some visuals.
  • Improved collision in the cave shortcut and at the wooden pillars on the first turn.
v2.2 2021-03-24
  • Added outro cameras.
  • Added a fence and a sign to the cave shortcut.
  • Added visual indicators for reject road.
  • Removed a pair of pillars on the first turn.
  • Buffed some respawn points.
  • Updated KCL.
  • Several other improvements.
v2.3 2021-04-12
  • Improved item routes when jumping off the boardwalk.
  • Improved a few cameras.
  • Adjusted secondary start position.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Hevig Overstromingsmeer
French: Lac d'Inondation Torrentielle
German: Sintflutartige Flutsee
Italian: Lago dell’Inondazione Torrenziale
Japanese: どしゃぶりみずうみ
Korean: -
Portuguese: -
Russian: Наводненное озеро
Spanish: Lago de Inundación Torrencial
Greek: Λίμνη Καταρρακτώδης Πλημμύρας
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -