Difference between revisions of "Torrential Flood Lake"
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|name= {{PAGENAME}} | |name= {{PAGENAME}} | ||
|author= [[Bri911]] | |author= [[Bri911]] | ||
− | |version= | + | |version= v2.3 |
− | |date of release= | + | |date of release= 2021-04-12 |
− | |editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[MagicY]], [[SketchUp]], [[Wiimms SZS Tools]] | + | |editors used= [[BrawlBox]], [[BrawlCrate]], [[CTools]], [[KMP Cloud]], [[KMP3D]], [[Lorenzi's KMP Editor]], [[MagicY]], [[Post-Effect Editor]], [[SketchUp]], [[Wiimms SZS Tools]] |
|wbz-id= 4409 | |wbz-id= 4409 | ||
− | |download= https://drive.google.com/uc?export=download&id= | + | |download= https://drive.google.com/uc?export=download&id=1rssq46i1LgLqDIlGJoJJq2cj-M9Lg54b |
}} | }} | ||
== Overview == | == Overview == | ||
− | '''Torrential Flood Lake''' is [[Bri911]]'s first [[custom track]]. It features a {{obj-ref|0x4|rising water level}} that eventually covers one-third of the track. The racers start in a lower area that will eventually be fully submerged by the water. | + | '''Torrential Flood Lake''' is [[Bri911]]'s first [[custom track]]. It features a {{obj-ref|0x4|rising water level}} that eventually covers one-third of the track. The racers start in a lower area that will eventually be fully submerged by the water. After some time, they will be forced to make their way onto a boardwalk to avoid the dangerous water hazard. The race will typically end on the bridge right beside the lower area. |
+ | |||
+ | === Random Scenarios === | ||
+ | In January of 2021, the author released a complete remake of this track from scratch. The biggest new feature is the changing water behavior between playthroughs thanks to eight random scenarios. A total of 53 objects in the [[KMP]] file use [[extended presence flags]]. | ||
+ | |||
+ | # '''Default:''' Water slowly rises until the entire lower section is flooded over with out of bounds. | ||
+ | # '''Slow:''' Similar to scenario one, but the lower section is two-thirds flooded over, not entirely. Slightly slower. | ||
+ | # '''Drought:''' Stagnant venice_nami that does not cover the lower section at all. | ||
+ | # '''Oscillating:''' Uses [[Psea]]. Covers half of the lower section. | ||
+ | # '''Flash Flood:''' Quickly rises until entire lower section is covered in out of bounds before the end of the first lap. | ||
+ | # '''Torrential:''' The tide is extremely wild (and pretty fast). Can allow early driving on lower road, but eventually rises higher than any other scenario. | ||
+ | # '''Fast:''' Similar to scenario one, but rises slightly faster. | ||
+ | # '''Risky:''' Similar to scenario two, but rises a little bit farther up. It covers about 90% of the lower section. | ||
+ | |||
+ | A "readme" file in the downloads for v2.0 onward details specific information about the usage of these objects. | ||
+ | |||
+ | === Slot Information === | ||
+ | It is recommended to put this track on [[slot]] [[Slot#5.1|5.1]] because of some object sounds. | ||
+ | |||
+ | === Credits === | ||
+ | * [https://models-resource.com/submitter/lemurboy12 lemurboy12], for [https://models-resource.com/gamecube/marioparty5/model/15223 providing the model] of [[mariowiki:Toady|Toady]] from ''[[mariowiki:Mario Party 5|Mario Party 5]]''. | ||
== Media == | == Media == | ||
− | {{youtube-box|| | + | {{youtube-box||QGjGS2SQwIM|v2.3 VS Race|1618|1755}} |
+ | {{youtube-box||fu8TzMDlBfk|v2.0 VS Race (Default Scenario) (Dolphin)}} | ||
{{youtube-box||Eq-UFMd0k3Q|v1.0 VS Race (Dolphin)}} | {{youtube-box||Eq-UFMd0k3Q|v1.0 VS Race (Dolphin)}} | ||
+ | [[File:Torrential Flood Lake v2.0 NoClip Preview.png|400px|thumb|none|A preview of a developmental version of v2.0 in [https://noclip.website NoClip]. Both finish lines can be seen by each other]] | ||
== Version History == | == Version History == | ||
Line 29: | Line 51: | ||
| 2018-07-12 | | 2018-07-12 | ||
| | | | ||
− | * Fixed intro camera | + | * Fixed intro camera freeze. |
* Updated [[KMP]]. | * Updated [[KMP]]. | ||
|- | |- | ||
Line 35: | Line 57: | ||
| 2018-07-22 | | 2018-07-22 | ||
| | | | ||
− | * Removed | + | * Removed first wall. |
* Remade [[KCL]]. | * Remade [[KCL]]. | ||
* Updated KMP. | * Updated KMP. | ||
Line 45: | Line 67: | ||
| | | | ||
* Remade course model. | * Remade course model. | ||
− | * Completely remade | + | * Completely remade cave shortcut. |
* Fixed some textures. | * Fixed some textures. | ||
* Updated KMP. | * Updated KMP. | ||
Line 55: | Line 77: | ||
| | | | ||
* Very minor KMP edits. | * Very minor KMP edits. | ||
− | * Edited | + | * Edited {{obj-ref|0x4|water}} to be suitable for five laps. |
|- | |- | ||
| [https://drive.google.com/uc?export=download&id=1LyqRnWmWGiLBVm5cwU_V1OX-r6MabVqN v1.4] | | [https://drive.google.com/uc?export=download&id=1LyqRnWmWGiLBVm5cwU_V1OX-r6MabVqN v1.4] | ||
| 2018-11-17 | | 2018-11-17 | ||
| | | | ||
− | * | + | * Made changes to the cave shortcut in the course model. |
* Removed slippery road. | * Removed slippery road. | ||
− | * | + | * Remade enemy and item routes. |
− | * Improved respawn | + | * Improved checkpoints and respawn points. |
* Slight camera tweaks. | * Slight camera tweaks. | ||
* Many other minor KMP tweaks and additions. | * Many other minor KMP tweaks and additions. | ||
Line 72: | Line 94: | ||
| | | | ||
* Very minor KMP edits. | * Very minor KMP edits. | ||
− | * Edited | + | * Edited water to be suitable for five laps. |
+ | |- | ||
+ | | [https://drive.google.com/uc?export=download&id=1kI7ot8rJJZeCr7HR6JmX_4C4QpqJfIj_ v2.0] | ||
+ | | 2021-01-16 | ||
+ | | Remade from scratch. | ||
+ | |- | ||
+ | | [https://drive.google.com/uc?export=download&id=1xvTm-KxwEMpfAO9CuNYK-VYu5sV4kX7I v2.1] | ||
+ | | 2021-01-31 | ||
+ | | | ||
+ | * Improved some visuals. | ||
+ | * Improved collision in the cave shortcut and at the wooden pillars on the first turn. | ||
+ | |- | ||
+ | | [https://drive.google.com/uc?export=download&id=1ycruSPqEQ9jen0ZwHD-aae_8UPOgrWKD v2.2] | ||
+ | | 2021-03-24 | ||
+ | | | ||
+ | * Added outro cameras. | ||
+ | * Added a fence and a sign to the cave shortcut. | ||
+ | * Added visual indicators for reject road. | ||
+ | * Removed a pair of pillars on the first turn. | ||
+ | * Buffed some respawn points. | ||
+ | * Updated KCL. | ||
+ | * Several other improvements. | ||
+ | |- | ||
+ | | [https://drive.google.com/uc?export=download&id=1rssq46i1LgLqDIlGJoJJq2cj-M9Lg54b v2.3] | ||
+ | | 2021-04-12 | ||
+ | | | ||
+ | * Improved item routes when jumping off the boardwalk. | ||
+ | * Improved a few cameras. | ||
+ | * Adjusted secondary start position. | ||
|} | |} | ||
− | == Custom Track Distributions == | + | == <span id=distrib-list>Custom Track Distributions</span> == |
This track is part of the following [[Custom Track Distribution]]s: | This track is part of the following [[Custom Track Distribution]]s: | ||
− | * | + | * {{Distrib-ref|Insane Kart Wii|4409|insane-kart-wii}} |
− | * {{Distrib-ref|MKW Hack Pack| | + | * {{Distrib-ref|Mario Kart Fusion|4409|mk-fusion}} |
− | * | + | * {{Distrib-ref|Mario Kart Virtual Night|4409|mk-virtual-night}} |
+ | * {{Distrib-ref|Mario Kart Wii Faraphel|4409|faraphel}} | ||
+ | * {{Distrib-ref|MKW Hack Pack|4409|hackpack}} | ||
+ | * {{Distrib-ref|Variety Pack|4409|variety}} | ||
+ | * {{Distrib-ref|Yosh's Track Pack DX|4409|yosh-ct-dx}} | ||
== Names in Other Languages == | == Names in Other Languages == | ||
{{Language-Info | {{Language-Info | ||
− | |nl= | + | |nl=Hevig Overstromingsmeer |
|fr=Lac d'Inondation Torrentielle | |fr=Lac d'Inondation Torrentielle | ||
|de=Sintflutartige Flutsee | |de=Sintflutartige Flutsee | ||
Line 90: | Line 144: | ||
|ko={{no|-}} | |ko={{no|-}} | ||
|es=Lago de Inundación Torrencial | |es=Lago de Inundación Torrencial | ||
− | |el=Λίμνη | + | |el=Λίμνη Καταρρακτώδης Πλημμύρας |
|pt={{no|-}} | |pt={{no|-}} | ||
|ru=Наводненное озеро | |ru=Наводненное озеро | ||
Line 102: | Line 156: | ||
{{User-Bri911-Link}} | {{User-Bri911-Link}} | ||
[[Category:Track/Custom]] | [[Category:Track/Custom]] | ||
+ | [[Category:Track/LE-CODE]] |
Latest revision as of 15:07, 13 March 2024
Author: | Bri911 |
---|---|
Version: | v2.3 |
Date of latest version: | 2021-04-12 |
Editors used: | BrawlBox, BrawlCrate, CTools, KMP Cloud, KMP3D, Lorenzi's KMP Editor, MagicY, Post-Effect Editor, SketchUp, Wiimms SZS Tools |
WBZ files: | ct.wiimm.de |
Download: | Google Drive |
Overview
Torrential Flood Lake is Bri911's first custom track. It features a rising water level that eventually covers one-third of the track. The racers start in a lower area that will eventually be fully submerged by the water. After some time, they will be forced to make their way onto a boardwalk to avoid the dangerous water hazard. The race will typically end on the bridge right beside the lower area.
Random Scenarios
In January of 2021, the author released a complete remake of this track from scratch. The biggest new feature is the changing water behavior between playthroughs thanks to eight random scenarios. A total of 53 objects in the KMP file use extended presence flags.
- Default: Water slowly rises until the entire lower section is flooded over with out of bounds.
- Slow: Similar to scenario one, but the lower section is two-thirds flooded over, not entirely. Slightly slower.
- Drought: Stagnant venice_nami that does not cover the lower section at all.
- Oscillating: Uses Psea. Covers half of the lower section.
- Flash Flood: Quickly rises until entire lower section is covered in out of bounds before the end of the first lap.
- Torrential: The tide is extremely wild (and pretty fast). Can allow early driving on lower road, but eventually rises higher than any other scenario.
- Fast: Similar to scenario one, but rises slightly faster.
- Risky: Similar to scenario two, but rises a little bit farther up. It covers about 90% of the lower section.
A "readme" file in the downloads for v2.0 onward details specific information about the usage of these objects.
Slot Information
It is recommended to put this track on slot 5.1 because of some object sounds.
Credits
- lemurboy12, for providing the model of Toady from Mario Party 5.
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2018-06-30 | First release |
v1.1 | 2018-07-12 |
|
v1.2 | 2018-07-22 |
|
v1.3 | 2018-08-19 |
|
v1.3b | 2018-08-25 |
|
v1.4 | 2018-11-17 |
|
v1.4b | 2018-11-17 |
|
v2.0 | 2021-01-16 | Remade from scratch. |
v2.1 | 2021-01-31 |
|
v2.2 | 2021-03-24 |
|
v2.3 | 2021-04-12 |
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- Insane Kart Wii (Details)
- Mario Kart Fusion (Details)
- Mario Kart Virtual Night (Details)
- Mario Kart Wii Faraphel (Details)
- MKW Hack Pack (Details)
- Variety Pack (Details)
- Yosh's Track Pack DX (Details)
Names in Other Languages
Dutch: | Hevig Overstromingsmeer |
---|---|
French: | Lac d'Inondation Torrentielle |
German: | Sintflutartige Flutsee |
Italian: | Lago dell’Inondazione Torrenziale |
Japanese: | どしゃぶりみずうみ |
Korean: | - |
Portuguese: | - |
Russian: | Наводненное озеро |
Spanish: | Lago de Inundación Torrencial |
Greek: | Λίμνη Καταρρακτώδης Πλημμύρας |
Polish: | - |
Finnish: | - |
Swedish: | - |
Czech: | - |
Danish: | - |
Custom Tracks:
Torrential Flood Lake –
Conveyor Conundrum (R) –
Drift Brake Circuit (Edit) –
Gloomy Castle –
Blowy Breezeway –
Wacky Waterworks –
Basement Library –
Cogwheel Chasm
Custom Arenas:
Twisted Towers –
Rotation Station –
Waterfall Kerfuffle –
Lava Battle –
Cistern Channel Garden
Custom 2-in-1 Courses:
Escalator Action –
Canyon Arena
Ported Arenas:
SM64 Bob-omb Battlefield –
BAR! Ice Flows –
BAR! Rooftops –
BAR! Woods –
BAR! Castle –
BAR! Parkade –
BAR! Airport –
BAR! Dunes –
BAR! Volcano –
BAR! Stadium –
BAR! MULT 10
DKR Smokey Castle –
DKR Icicle Pyramid –
DK64 Arena 1 –
DK64 Arena 2 –
BK Click Clock Wood Hub