Difference between revisions of "DS Airship Fortress (Sniki)"
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== <span id=xpf>Usage of Extended Presence Flags since v1.5</span> == | == <span id=xpf>Usage of Extended Presence Flags since v1.5</span> == | ||
− | + | Together with [[GCN Bowser's Castle (Tock)|<small>GCN</small> Bowser's Castle (Tock)]] and [[GCN Sherbet Land (Tock)|<small>GCN</small> Sherbet Land (Tock)]], this track is the first one that supports [[extended presence flags]]. | |
− | Together with [[GCN Bowser's Castle (Tock)]] and [[GCN Sherbet Land (Tock)]], this track is the first one that supports | ||
There is a problem with the {{obj-ref|0x70|wooden boxes}} on this track. These are set up 5000 units above the road after respawning. Unfortunately, this means that they appear one floor higher after a hit. [[LE-CODE]] offers alternative heights. The standard game uses wooden boxes that do not fall off ({{obj-ref|0xd3|w_woodbox}}). Both variants are available with and without coins ({{obj-ref|0x176|karehayama}}), so [[Sniki]] released four variants. | There is a problem with the {{obj-ref|0x70|wooden boxes}} on this track. These are set up 5000 units above the road after respawning. Unfortunately, this means that they appear one floor higher after a hit. [[LE-CODE]] offers alternative heights. The standard game uses wooden boxes that do not fall off ({{obj-ref|0xd3|w_woodbox}}). Both variants are available with and without coins ({{obj-ref|0x176|karehayama}}), so [[Sniki]] released four variants. | ||
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| 2018-06-29 | | 2018-06-29 | ||
| Update by [[SpyKid]]: | | Update by [[SpyKid]]: | ||
− | * Changed wooden box objects | + | * Changed wooden box objects. |
|- | |- | ||
| [https://cdn.discordapp.com/attachments/518873687408115722/643493808432218112/DS_Airship_Fortress_v1.3.zip v1.3] | | [https://cdn.discordapp.com/attachments/518873687408115722/643493808432218112/DS_Airship_Fortress_v1.3.zip v1.3] | ||
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| 2018-11-27 | | 2018-11-27 | ||
| Update by [[SpyKid]]: | | Update by [[SpyKid]]: | ||
− | * Changed wooden box objects | + | * Changed wooden box objects. |
|- | |- | ||
| [https://cdn.discordapp.com/attachments/518873687408115722/643493837670580224/DS_Airship_Fortress_v1.4.zip v1.4] | | [https://cdn.discordapp.com/attachments/518873687408115722/643493837670580224/DS_Airship_Fortress_v1.4.zip v1.4] | ||
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| 2020-01-23 | | 2020-01-23 | ||
| Update by [[Wiimm]]: | | Update by [[Wiimm]]: | ||
− | * Added support for | + | * Added support for extended presence flags. See [[#xpf|description above]] for details. |
|} | |} | ||
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* [[Mario Kart Cris 4]] (v1.5) | * [[Mario Kart Cris 4]] (v1.5) | ||
* [[Mario Kart Cris Deluxe 3.0 Final]] (v1.5) | * [[Mario Kart Cris Deluxe 3.0 Final]] (v1.5) | ||
+ | * [[Mario Kart Fusion]] (v1.5) | ||
* {{Distrib-ref|OptPack|4229|161}} | * {{Distrib-ref|OptPack|4229|161}} | ||
+ | * {{Distrib-ref|Variety Pack|4229|174}} | ||
+ | * {{Distrib-ref|Vintage Kart Wii|4229|179}} | ||
* {{Distrib-ref|Wiimms Mario Kart Fun|4229|mkwfun}} | * {{Distrib-ref|Wiimms Mario Kart Fun|4229|mkwfun}} | ||
+ | * {{Distrib-ref|Zef's CT Pack|4229|192}} | ||
{{User-Sniki-Link}} | {{User-Sniki-Link}} | ||
+ | [[Category:Track/LE-CODE]] | ||
[[Category:Track/Retro]] | [[Category:Track/Retro]] | ||
− |
Revision as of 04:52, 10 March 2021
Creator: | Sniki |
---|---|
Designer: | Nintendo |
Version: | v1.5 |
Date of latest version: | 2020-01-23 |
Editors used: | 3ds Max, BrawlBox, Every File Explorer, KMP Cloud, Lorenzi's KMP Editor, Paint.NET, Post-Effect Editor, RoadKill, SketchUp, Wexos's Toolbox, Wiimms SZS Tools |
WBZ files: | ct.wiimm.de |
Download: | Icedrive |
Overview
This version is ported from Mario Kart 7. It features all of the objects, shadows and replay cameras from the original track.
Usage of Extended Presence Flags since v1.5
Together with GCN Bowser's Castle (Tock) and GCN Sherbet Land (Tock), this track is the first one that supports extended presence flags.
There is a problem with the wooden boxes on this track. These are set up 5000 units above the road after respawning. Unfortunately, this means that they appear one floor higher after a hit. LE-CODE offers alternative heights. The standard game uses wooden boxes that do not fall off (w_woodbox). Both variants are available with and without coins (karehayama), so Sniki released four variants.
Wiimm has now reduced this to two variants. If LE-CODE starts, the non-falling wooden boxes are deactivated and falling ones with a lower height are activated.
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2018-05-15 | First release |
v1.1 | 2018-05-19 |
|
v1.2 | 2018-06-29 | Update by SpyKid:
|
v1.3 | 2018-08-22 | Update based on v1.1:
|
v1.3.ctgp | 2018-11-27 | Update by SpyKid:
|
v1.4 | 2019-03-07 | Update by Wiimm:
|
v1.5 | 2020-01-23 | Update by Wiimm:
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- CTGP Revolution (Details)
- Cuberluigi CT Pack (v1.5)
- HD's Retro Pack (Details)
- Mario Kart Cris 3.500 CT (v1.5)
- Mario Kart Cris 4 (v1.5)
- Mario Kart Cris Deluxe 3.0 Final (v1.5)
- Mario Kart Fusion (v1.5)
- OptPack (Details)
- Variety Pack (Details)
- Vintage Kart Wii (Details)
- Wiimms Mario Kart Fun (Details)
- Zef's CT Pack (Details)
Custom Tracks:
Sniki's Test Track –
Vokas Treeway –
Tropical Factory –
Last World –
Snowflake City –
Cool Castle Canyon –
Sky Grove –
Dark Matter Shrine –
Glimmer Express Trains
Flowery Greenhouse –
Marble Towers –
Crystal Plains –
Wiimmfi Station –
Lunar Lights –
Shadow Woods –
New Moon Manor –
Frantic Funyard
Intergalactic Lair –
Wiimmfi Wonder World
Remade Tracks:
Mushroom Island –
Spike Desert
Retro Tracks:
SK64 Ninja Land –
DS Shroom Ridge –
DS Airship Fortress –
DS Bowser Castle –
DS Figure-8 Circuit –
N64 Kalimari Desert –
DS Waluigi Pinball
Track Edits:
Maple Treeway R