Custom Track Tutorial

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This tutorial will explain you how to create your own custom track. If you only want to create a Texture Hack, you only need to follow the Texturing tutorial.

If you have any doubts or can't understand something of the tutorial, you can write it in the Discussion page. Someone will clarify it for you and possibly edit the tutorial so the understanding of that part is easier.

Never seen a bteter post! ICOCBW

Optional

  • Wiimms SZS Tools
    This tools are optional and replace SZS Modifier and/or SZS Explorer ins some aspects. They allow to create SZS files automatically using scripts (batch files).
  • Hex Editor
    For experienced hackers only. You might need this for some more advanced hacks, however it will be needed less often as CTools is updated.

Tutorials

You need to follow all of then, and in order, as all are needed to create a track. But you can choose if you are going to create a track with Paint or with a 3D modeler. 3D modeled tracks are usually better, but it depends on your skill and resources.

If you're going to create a Texture Hack you only need to follow the Texturing tutorial.

  • Modeling With Paint
    • How to make your track with MS Paint and import into SZS Modifer
  • Modeling With 3D Editor
    • How to make your track with a 3D model editor and import into SZS Modifer
  • Texturing
    • How to change the colors and textures of your track to be the way you want to.
  • Important Stuff
    • How to make the minimap
    • How to generate the KCL
    • How to make a cannon
    • How to texture and model hack things other than the course (e.g. objects, skybox)
    • How to port objects between courses
    • How to edit posteffects
  • KMP Editing
    • Will explain to you all the sections of the KMP file, and what each does
  • Custom Music
    • How to make custom music and make it work in MKWii.

Links