Difference between revisions of "Wii U Sunshine Airport (Diego Vapy)"

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(Cleanup.)
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|creator= [[Diego Vapy]]
 
|creator= [[Diego Vapy]]
 
|designer= [[Nintendo]]
 
|designer= [[Nintendo]]
|version= v2.0
+
|version= v2.0-fix
|date of release= 2022-11-02
+
|date of release= 2022-11-03
 
|editors used= [[3ds Max]], [[Blender]], [[BrawlCrate]], [[CTools]], [[KMP Cloud]], [[Lorenzi's KMP Editor]], [[SketchUp]], [[Wiimms SZS Tools]]
 
|editors used= [[3ds Max]], [[Blender]], [[BrawlCrate]], [[CTools]], [[KMP Cloud]], [[Lorenzi's KMP Editor]], [[SketchUp]], [[Wiimms SZS Tools]]
 
|wbz-id= 9798
 
|wbz-id= 9798
|download= https://cdn.discordapp.com/attachments/970089454805090304/1037427843086430228/castle_course.szs
+
|download= https://cdn.discordapp.com/attachments/970089454805090304/1037596197629739078/WiiU_Sunshine_Airport_v2.0-fix_castle_course.szs
 
}}
 
}}
  
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* [[Mr. Brian]], for texture baking and [[mipmap]]s in v1.2 onward.
 
* [[Mr. Brian]], for texture baking and [[mipmap]]s in v1.2 onward.
 
* [[Josei]], for the {{obj-ref|0x65|item box}} model in v2.0.
 
* [[Josei]], for the {{obj-ref|0x65|item box}} model in v2.0.
* [[TheGamingBram]], for the [[mariowiki:Shine Sprite|Shine Sprite]] object in v2.0 ({{obj-ref|0x17a|StarRing}}).
+
* [[TheGamingBram]], for the [[mariowiki:Shine Sprite|Shine Sprite]] object in v2.0 onward ({{obj-ref|0x17a|StarRing}}).
  
 
== Media ==
 
== Media ==
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* Added replay cameras.
 
* Added replay cameras.
 
* Added a static airplane ({{obj-ref|0x12f|castletree1}}).
 
* Added a static airplane ({{obj-ref|0x12f|castletree1}}).
 +
|-
 +
| [https://cdn.discordapp.com/attachments/970089454805090304/1037596197629739078/WiiU_Sunshine_Airport_v2.0-fix_castle_course.szs v2.0-fix]
 +
| 2022-11-03
 +
|
 +
* Rotated the track by 90° on Y axis.
 +
* Improved Enemy routes.
 +
* Improved Item routes.
 +
* Remade checkpoints.
 
|}
 
|}
  

Revision as of 05:31, 3 November 2022

This article is about Diego Vapy's port. For other versions, see Wii U Sunshine Airport.
Wii U Sunshine Airport
Creator: Diego Vapy
Designer: Nintendo
Version: v2.0-fix
Date of latest version: 2022-11-03
Editors used: 3ds Max, Blender, BrawlCrate, CTools, KMP Cloud, Lorenzi's KMP Editor, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

This port is created by Diego Vapy. It uses the original model from Mario Kart 8.

Credits

Media

v2.0 Grand Prix (Dolphin)
v1.2 VS Race
Alpha 1 VS Race (Dolphin)

Version History

Version Date of release Information
Alpha 1 2021-09-14 First release
Beta 1 2021-10-06
  • Improved KCL.
  • Optimized course model.
  • Fixed some object positions.
Beta 2 2021-10-08 Update by OrangeYoshi:
  • Remade checkpoints.
  • Fixed cannon exit rotation.
v1.0 2021-12-24
  • Added out of bounds areas.
  • Added a blimp.
  • Added boost and water animations.
  • Fixed first plane textures.
  • Removed ramp.
  • Optimized course model.
  • Changed intro cameras.
v1.1 2021-12-25 Update by OrangeYoshi:
  • Edited checkpoints.
  • Fixed cannon exit rotation.
v1.2 2022-04-14 Update by Mr. Brian, FJRoyet and Diego Vapy:
  • Changed skybox.
  • Added morning post-effects.
  • Reverted lap modifier to three.
  • Improved cannon.
v2.0 2022-11-02 Update by Mr. Brian, Josei, Waltz, and Diego Vapy:
v2.0-fix 2022-11-03
  • Rotated the track by 90° on Y axis.
  • Improved Enemy routes.
  • Improved Item routes.
  • Remade checkpoints.

Known Bugs

Since v2.0, the track has a slight Slow Motion Bug in VS races during the countdown.

Custom Track Distributions

This track is part of the following Custom Track Distributions: