Difference between revisions of "SNES Rainbow Road (ZPL & Bear)"

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=== Slot Information ===
 
=== Slot Information ===
It is recommended to put this track over slot [[Slot#4.4|4.4]] because of the [[KCL flag#Gravity Road (0x16)|road SFX]].
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It is recommended to put this track on [[slot]] [[Slot#4.4|4.4]] because of the [[KCL flag#Gravity Road (0x16)|road SFX]].
  
 
=== Credits ===
 
=== Credits ===

Revision as of 04:41, 26 September 2020

This article is about ZPL and Bear's port. For other versions, see SNES Rainbow Road.
SNES Rainbow Road
Creator: ZPL, Bear
Designer: Nintendo
Version: v2.6
Date of latest version: 2020-09-25
Editors used: Blender, BrawlBox, CTools, KMP Cloud, Lorenzi's KMP Editor, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

This is a port created by ZPL and Bear. v1.0 uses the background model from Mario Kart 8 and the road from Mario Kart 7, while in v2.0, the whole track was ported from Mario Kart 8.

Slot Information

It is recommended to put this track on slot 4.4 because of the road SFX.

Credits

Media

v2.1 VS Race
v2.0 VS Race (2:17)
v1.0 VS Race

Version History

Version Date of release Information
v1.0 2019-08-13 First release
v2.0 2019-08-18 Remade from scratch.
v2.1 2019-09-01
  • Changed Thwomp model.
  • Fixed faulty item route.
  • Lowered texture sizes.
v2.5 2020-02-15
  • Added bump map.
  • KMP adjustments.
  • Fixed texture issue with the asteroids.
v2.6 2020-09-25 Update by Zachruff, Cotni and ZPL:
  • Fixed opening and replay cameras.
  • Fixed texture issue with the star bits.
  • Fixed road bump map on console.
  • Updated course model.
  • Updated KCL.
  • Updated checkpoints.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: ZPL

Mods