GBA Riverside Park (ChaosShadow23)

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Revision as of 13:23, 16 November 2021 by Brawlboxgaming (talk | contribs)
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This article is about ChaosShadow23's remake. For other versions, see GBA Riverside Park.
GBA Riverside Park
Creator: ChaosShadow23
Designer: Nintendo, ChaosShadow23
Version: v2.2
Date of latest version: 2021-11-16
Editors used: 3ds Max, BrawlBox, KMP Cloud, MagicY, Paint, Photoshop, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download:

Overview

This remake stays true to the original by adding the red flowers (cacti), rocks and background trees. Both shortcuts found in the original are included, but slightly reduced to prevent large amounts of time from being saved.

Media

v2.1 Grand Prix (Dolphin) (5:48)
v2.0 VS Race
v1.0 VS Race

Version History

Version Date of release Information
v1.0 2014-01-26 First release
v1.0+ 2014-04-11 Update by Tock:
v2.0 2014-05-13
  • Upscaled to 115%.
  • Added mipmaps.
  • Added shortcuts.
  • Fixed texture mapping.
  • Remodeled the last ramp.
  • Fixed enemy routes.
  • Fixed Slow Motion Bug.
  • Replaced vertex colors with a light source.
v2.1 2015-05-06
  • Reverted scale to 100%.
  • Fixed KCL bug.
  • Fixed checkpoints.
  • Fixed item routes.
v2.1.hp 2015-12-18 Update by PhillyG:
  • Fixed Bean corners.
v2.2 2021-11-16 Update by Brawlboxgaming
  • Fixed PTBs on checkpoints.
  • Fixed bad bill drops and item routes on shortcuts.
  • Added item route on offroad to stop bullet driving into the wall after the U-turn.
  • Attempted fix of KCL on the last ramp.
  • Made some of the item points on the second shortcut 'Bullet disregards gravity' to reduce falling off if alignment is slightly off.
  • Fixed bill taking the wrong route at the final loop.
  • Fixed out-of-bounds faults at the last section.

Custom Track Distributions

This track is part of the following Custom Track Distributions: