Difference between revisions of "Orange Loop (Kozakura & Bri)"
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Line 46: | Line 46: | ||
| 2019-0?-?? | | 2019-0?-?? | ||
| | | | ||
− | * Add an oasis. | + | * [[BRRES]]: |
− | * Redo boost pads. | + | ** Add an oasis. |
− | * Improve shadows. | + | ** Redo boost pads. |
− | * Add vertex colors. | + | ** Improve shadows. |
− | * Replace the tall walls with a pyramid section. | + | ** Add vertex colors. |
− | * Update textures. | + | ** Replace the tall walls with a pyramid section. |
− | * Add sound triggers for slot [[slot#4.1|4.1]]. | + | ** Update textures. |
− | * Add trees and cacti. | + | * [[KCL]]: |
+ | ** Add sound triggers for slot [[slot#4.1|4.1]]. | ||
+ | * [[KMP]]: | ||
+ | ** Add trees and cacti. | ||
|} | |} | ||
Revision as of 15:36, 13 April 2019
Creator: | Toxic Prime, Bri |
---|---|
Designer: | SpartaYoshi, Toxic Prime, Bri |
Version: | Beta 2 |
Date of latest version: | 2019-01-07 |
Editors used: | Auto Respawn, Blender, BrawlBox, CTools, Every File Explorer, KMP Cloud, Lorenzi's KMP Editor, Notepad++, Ohana3DS, Paint.NET, Post-Effect Editor, RoadKill, SketchUp, Wexos's Toolbox, Wiimms SZS Tools |
WBZ files: | ct.wiimm.de |
Download: | Discord |
Overview
This remake is desert-themed. Toxic Prime made the model (which can be seen here), and Bri made it playable. It uses textures from N64 Kalimari Desert, and a small variety of textures that were re-textured orange from the Wii U version of GCN Dry Dry Desert, 3DS Music Park and GBA Peach Circuit.
Credits
Media
Version History
Version | Date of release | Information |
---|---|---|
Beta 1 | 2019-01-02 | First version |
Beta 1.1 | 2019-01-04 | First release |
Beta 2 | 2019-01-07 |
|
RC1 | 2019-0?-?? |
Custom Track Distributions
This track is part of the following Custom Track Distributions: