Difference between revisions of "Nightmare to Dream World"

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* [[MKDasher]], for the moving table object ({{obj-ref|0x1f8|bulldozer_left}}).
 
* [[MKDasher]], for the moving table object ({{obj-ref|0x1f8|bulldozer_left}}).
 
* [[SpyKid]], for fixing many checkpoint issues.
 
* [[SpyKid]], for fixing many checkpoint issues.
* [[Super-Daisy55]], for the jumping Boo ({{obj-ref|0x19a|choropu2}}), Jack-o'-lantern ({{obj-ref|0x151|gardentreeDSc}}) and [https://mariowiki.com/Gold_Ghost Gold Ghost] objects ({{obj-ref|0xec|cruiserR}}).
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* [[Super-Daisy55]], for the jumping Boo ({{obj-ref|0x19a|choropu2}}), jack-o'-lantern ({{obj-ref|0x151|gardentreeDSc}}) and [https://mariowiki.com/Gold_Ghost Gold Ghost] objects ({{obj-ref|0xec|cruiserR}}).
 
* [[zilly]], for the chandelier object ({{obj-ref|0x15c|Piston}}).
 
* [[zilly]], for the chandelier object ({{obj-ref|0x15c|Piston}}).
  

Revision as of 04:48, 1 July 2021

Nightmare to Dream World
Creator: xBlue98
Designer: xBlue98, TodoNintendoS
Version: v4.3.1
Date of latest version: 2016-06-16
Editors used: BrawlBox, CTools, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download:

Overview

Nightmare to Dream World is a custom track designed by TodoNintendoS and created by xBlue98. The track starts in a nightmare-like environment and then leads into a haunted mansion. Throughout the mansion, there are many hidden areas, many different routes and a lot of question mark doors which indicate the player must choose the correct one to proceed. After the mansion, the player will eventually end up in a dream world where the environment is more cheerful and happy. Finally, after the dream world section, the player will arrive back at the start only to be in a nightmare again.

Credits

Media

v4.3.1 VS Race
v3.2 VS Race
v2.1 VS Race

Version History

v1.0 – v3.2

Show text


v4.0 – v4.3.1

Version Date of release Information
v4.0 2013-12-30
  • Added intro cameras.
  • Added moving Boos (poihana).
  • Added Star Coins.
  • Adjusted texture sizes.
  • Improved course model.
  • Improved animations.
v4.1 2014-01-03
  • Fixed KCL bugs.
  • Improved respawn points.
v4.2 2014-01-13 Improved moving table collision.
v4.2.wp 2015-01-30 Update by Keiichi1996:
  • Fixed respawn point shortcut.
v4.2.wp.boost 2015-04-18 Update by PhillyG:
  • Changed road collision to boost.
v4.2.ctgp 2015-03-18 Update by MrBean35000vr:
  • Attempted to fix respawn point shortcut.
v4.2.hp1 2015-12-18 Update by PhillyG:
  • Fixed Bean corners.
  • Centered minimap.
  • Removed unused files.
v4.2.hp2 2016-04-18 Update by PhillyG:
  • Removed various objects.
v4.3 2016-06-07 Update by Sucht93a:
  • Fixed Bean corners.
  • Removed invalid KCL triangles.
  • Cleaned KMP.
  • Improved enemy and item routes.
  • Improved respawn points.
  • Removed many objects.
  • Reduced number of moving tables.
  • Deactivated more objects for splitscreen.
  • Added mipmaps.
  • Removed duplicate textures.
  • Optimized meshes.
  • Centered minimap.
v4.3.1 2016-06-16 Update by Sucht93a:
  • Changed moving table collision.
  • Deactivated some objects for splitscreen.
  • Optimized meshes.
  • Removed many objects.
  • Remade checkpoints to fix Position Jump Bug.
v4.3.1.alt 2020-03-25 Update by PeachKia52250vr:
  • Removed moving tables.

Known Bugs

Z-fighting in some areas.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Nachtmerrie naar Droomwereld
French: Monde de Cauchemardenrêve
German: Albtraum ins Traumland
Italian: Incubo al Mondo dei Sogni
Japanese: ナイトメアドリームワールド
Korean: 나이트메어 드림 월드
Portuguese: Pesadelo no Mundo Onírico
Russian: Из кошмара в сказку
Spanish: Pesadilla al Mundo de los Sueños
Greek: Εφιάλτης προς Κόσμο Ονείρων
Polish: Koszmar w Świecie Marzeń
Finnish: Painajaisesta unimaailmaan
Swedish: Mardröm till Drömvärlden
Czech: -
Danish: Mareridt til Drømverden
By the same author: TodoNintendoS