Nightmare to Dream World

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Nightmare to Dream World
Author: xBlue98
Version: v4.3.1
Release date: 2016-06-16
Editors used: SketchUp, SZS Modifier, CTools, BrawlBox, Wiimms SZS Tools
Download:

Overview

Nightmare to Dream World takes place in a nightmare, starting in a grassy plain. Then, the players must go underground through a rainbow pipe. Then, there's a haunted hallway with some ghosts. After that, the players must choose 2 ways to take in the cemetery section. The tombstones have some fast trick ramps. These 2 ways go in a haunted mansion. Inside the mansion, there are a lot of objects: pictures, Piantas, spidernets, chandeliers. The players can go through hidden paths by going through pictures. There are some "?" doors. Inside is a Boo or a Toad. The Boos room will cause the racer to respawn. The Toad's room will allow the racer to continue with a boost pad and a final cannon. At the outside of the mansion there's a cannon that shoots the players to the treasure room, so the "nightmare" here is a dream. Then there's a tunnel that follow the racers to the nightmare starting area again.

Since v4.0, there are 3 star coins hidden on the course (like in the New Super Mario Bros. series by Nintendo), they cannot be found on the regular course road, so you need to explore a bit to find them.

Credits

Media

v4.0 VS Race

Version History

Version Date of release Information
2013-07-31 Start of development
v1.0 2013-08-26 First release
v2.0 2013-08-29
  • Darker and better textures
  • Added hidden paths to take and traps
  • More objects
  • More item boxes
v2.1 2013-09-02
  • Item routes work everywhere, also in the shortcuts.
  • Added moving tables.
  • Added jumping Boos.
  • Added some red torches.
  • Minor texture fixes
v3.0 2013-09-27
  • Added animations.
  • Some new stuff added, like a new tunnel and some libraries.
  • Removed Ultra Shortcut.
  • Less Slow Motion Bug
  • The cannon now is better, with an animation.
  • The room of the treasure is now better. (texture changes)
  • Removed respawn.
  • Fixed KCL bugs.
  • Fixed some z-fighting.
v3.1 2013-10-03
  • Changed boost texture.
  • Fixed item routes and respawn glitches.
  • Dancers are now semi-transparent.
  • Added chandeliers.
  • Better grass texture
  • Better vrcorn model
v3.2 2013-10-31 Added fog effect.
v4.0 2013-12-30
  • Better model
  • Better animations (boosts, pipe cannon)
  • Added intro cameras.
  • Added more objects. (Super-Daisy55's moving Boos)
  • Added Star Coins. (Easter egg)
  • Resized textures.
v4.1 2014-01-03
  • Fixed KCL bugs.
  • Fixed respawn bug.
v4.2 2014-01-13 Fixed KCL issue of moving tables. (now old ones)
v4.3.1 2016-06-16 Update by Sucht93a:

Adjustments for online stability:

  • Removed duplicated textures.
  • Optimized meshes.
  • Removed Pianta dancers, Grim Reaper, torches and table with candles.
  • Reduced number of moving tables.

Other changes:

  • Added mipmaps.
  • Added missing item routes on the graveyard.
  • New checkpoints; fixed position tracker bug.
  • New respawns
  • New enemy routes
  • Deactivated more objects for offline splitscreen mode.
  • Changed moving table KCL to Wiimm's one.
  • Lowered walls and dropped invalid triangles from KCL.
  • Cleaned KMP.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Nachtmerrie naar Droomwereld
French: Monde de Cauchemardenrêve
German: Albtraum ins Traumland
Italian: Incubo al Mondo dei Sogni
Japanese: ナイトメアドリームワールド
Korean: 나이트메어 드림 월드
Portuguese: Pesadelo no Mundo Onírico
Russian: Кошмар в сказочную
Spanish: Pesadilla al Mundo de los Sueños
Greek: Εφιάλτης προς Κόσμο Ονείρων
Polish: Koszmar w Świecie Marzeń
Finnish: Painajaisesta unimaailmaan
Swedish: Mardröm till Drömvärlden
Czech: -
Danish: Mareridt til Drømverden
By the same author: xBlue98
By the same author: TodoNintendoS

Custom Tracks:
Nightmare to Dream World