Difference between revisions of "Disco Fever"

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(Listing the CTGP Revolution edit as a separate version for consistency reasons.)
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* [[CTGP Revolution Classic]] (v3.3.ctgp)
 
* [[CTGP Revolution Classic]] (v3.3.ctgp)
 
* {{Distrib-ref|Cuberluigi CT Pack|1552|152,171}}
 
* {{Distrib-ref|Cuberluigi CT Pack|1552|152,171}}
* [[JHFR CT Pack]] (v3.4)
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* [[JHR CT Pack]] (v3.4)
 
* [[Luma's CT Pack]] (v3.3)
 
* [[Luma's CT Pack]] (v3.3)
 
* {{Distrib-ref|Mario Kart Fusion|1552|187}}
 
* {{Distrib-ref|Mario Kart Fusion|1552|187}}

Revision as of 20:23, 7 June 2021

Disco Fever
Author: xBlue98
Version: v3.4
Date of latest version: 2019-07-20
Editors used: 3ds Max, BrawlBox, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Icedrive

Overview

Disco Fever is a custom track created by xBlue98. The track is set in a disco-themed building. It started as relatively small and simple, but since v3.0, the track increased in size but still kept its simplicity, although there are more paths to take. The track contains various animations, mipmaps, vertex colors, dance screens, and various objects, like Thwomps as Musical Notes, dancing characters and spotlights.

There are two versions of this track:

  • SNSD Edition, which references the all-female singing group Girls' Generation. This was introduced in v3.0.
  • Super Mario Edition, which references to the Mario universe. This was introduced in v3.1.

Credits

Media

v3.3 VS Race (Dolphin)
v2.2 VS Race
v1.0 VS Race

Version History

Version Date of release Information
v1.0 2013-12-26 First release
v2.0 2014-03-06
  • Better model.
  • Texture changes.
  • Added and improved animations.
  • Added more objects.
v2.1 2014-06-10 Improved boost panel mapping.
v2.2 2014-08-08
  • Added vertex colors.
  • Fixed Slow Motion Bug in Multiplayer.
  • New custom objects.
v2.2.hp1 2015-12-18 Update by PhillyG:
  • Fixed Bean corners.
  • Removed special item boxes.
  • Removed some objects.
v2.2.hp2 2016-04-18 Update by PhillyG:
  • Removed some objects.
v3.0 2014-12-14 Update with only the "SNSD Edition" version:
  • Upscaled model.
  • Fixed vertex colors.
  • Added new paths.
  • New textures and mipmaps.
  • Added animated dance screens.
  • Added missing fence polygon.
  • Added spotlights and new objects.
  • Improved KCL.
  • Removed Daisy object (castleflower1).
  • Replaced Funky Kong object with Toadette (donkytree1GC).
v3.1 2014-12-24
  • Added "Super Mario Edition" version.
  • Added a few ring objects (DemoCol).
  • Fixed minor respawn point bug.
  • Enemy route improvements.
  • Minor KCL edits.
  • Fixed Koopa Troopa collision (penguin_s).
  • Fixed Musical Note collision.
  • Slower floor animation.
v3.2 2015-03-03
  • The ring object is visible from afar now.
  • Improved fence mipmaps.
v3.2.ctgp 2015-05-18 Update by MrBean35000vr based on the "Super Mario Edition" version:
  • Replaced a dance screen.
v3.3 2015-05-30 Improved cannon ending position.
v3.3.ctgp 2015-06-03 Update by MrBean35000vr based on the "Super Mario Edition" version:
  • Replaced a dance screen.
v3.4 2019-07-20 Update by Wiimm:

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Discokoorts
French: Fièvre du Disco
German: Disco-Fieber
Italian: Febbre da Discoteca
Japanese: ディスコフィーバー
Korean: 디스코 열풍
Portuguese: Febre do Disco
Russian: Диско-лихорадка
Spanish: Fiebre Discotequera
Greek: Πυρετός της Ντίσκο
Polish: Gorączka Disco
Finnish: Disco-kuume
Swedish: Discofeber
Czech: Disco Horečka
Danish: Disco-feber

Trivia

The animations of the Dry Bones (peachtreeGC), Koopa Troopa, Toad (group_enemy_c), and Toadette models are the same ones used in the award ceremony.